Implement Parcelling functions for InputWindowInfo

In preparation for parcelling across the SurfaceControl interface.
As a dependency we move the parcelling of InputChannels from
frameworks/base JNI code in to InputChannel.h.

Bug: 80101428
Bug: 113136004
Bug: 111440400
Test: None
Change-Id: Ib27f03282e9872274b834bb00737fd351e7a1b30
diff --git a/include/input/InputApplication.h b/include/input/InputApplication.h
new file mode 100644
index 0000000..9b365b9
--- /dev/null
+++ b/include/input/InputApplication.h
@@ -0,0 +1,83 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_APPLICATION_H
+#define _UI_INPUT_APPLICATION_H
+
+#include <string>
+
+#include <input/Input.h>
+#include <utils/RefBase.h>
+#include <utils/Timers.h>
+
+namespace android {
+
+/*
+ * Describes the properties of an application that can receive input.
+ */
+struct InputApplicationInfo {
+    std::string name;
+    nsecs_t dispatchingTimeout;
+};
+
+
+/*
+ * Handle for an application that can receive input.
+ *
+ * Used by the native input dispatcher as a handle for the window manager objects
+ * that describe an application.
+ */
+class InputApplicationHandle : public RefBase {
+public:
+    inline const InputApplicationInfo* getInfo() const {
+        return mInfo;
+    }
+
+    inline std::string getName() const {
+        return mInfo ? mInfo->name : "<invalid>";
+    }
+
+    inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
+        return mInfo ? mInfo->dispatchingTimeout : defaultValue;
+    }
+
+    /**
+     * Requests that the state of this object be updated to reflect
+     * the most current available information about the application.
+     *
+     * This method should only be called from within the input dispatcher's
+     * critical section.
+     *
+     * Returns true on success, or false if the handle is no longer valid.
+     */
+    virtual bool updateInfo() = 0;
+
+    /**
+     * Releases the storage used by the associated information when it is
+     * no longer needed.
+     */
+    void releaseInfo();
+
+protected:
+    InputApplicationHandle();
+    virtual ~InputApplicationHandle();
+
+    InputApplicationInfo* mInfo;
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_APPLICATION_H
diff --git a/include/input/InputTransport.h b/include/input/InputTransport.h
index 5fd86b4..4782c9b 100644
--- a/include/input/InputTransport.h
+++ b/include/input/InputTransport.h
@@ -37,6 +37,7 @@
 #include <utils/BitSet.h>
 
 namespace android {
+class Parcel;
 
 /*
  * Intermediate representation used to send input events and related signals.
@@ -143,6 +144,7 @@
     virtual ~InputChannel();
 
 public:
+    InputChannel() = default;
     InputChannel(const std::string& name, int fd);
 
     /* Creates a pair of input channels.
@@ -183,9 +185,14 @@
     /* Returns a new object that has a duplicate of this channel's fd. */
     sp<InputChannel> dup() const;
 
+    status_t write(Parcel& out) const;
+    status_t read(const Parcel& from);
+
 private:
+    void setFd(int fd);
+
     std::string mName;
-    int mFd;
+    int mFd = -1;
 };
 
 /*
diff --git a/include/input/InputWindow.h b/include/input/InputWindow.h
new file mode 100644
index 0000000..7c284dd
--- /dev/null
+++ b/include/input/InputWindow.h
@@ -0,0 +1,210 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_WINDOW_H
+#define _UI_INPUT_WINDOW_H
+
+#include <input/Input.h>
+#include <input/InputTransport.h>
+#include <ui/Rect.h>
+#include <ui/Region.h>
+#include <utils/RefBase.h>
+#include <utils/Timers.h>
+
+#include "InputApplication.h"
+
+namespace android {
+class Parcel;
+
+/*
+ * Describes the properties of a window that can receive input.
+ */
+struct InputWindowInfo {
+    // Window flags from WindowManager.LayoutParams
+    enum {
+        FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001,
+        FLAG_DIM_BEHIND        = 0x00000002,
+        FLAG_BLUR_BEHIND        = 0x00000004,
+        FLAG_NOT_FOCUSABLE      = 0x00000008,
+        FLAG_NOT_TOUCHABLE      = 0x00000010,
+        FLAG_NOT_TOUCH_MODAL    = 0x00000020,
+        FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
+        FLAG_KEEP_SCREEN_ON     = 0x00000080,
+        FLAG_LAYOUT_IN_SCREEN   = 0x00000100,
+        FLAG_LAYOUT_NO_LIMITS   = 0x00000200,
+        FLAG_FULLSCREEN      = 0x00000400,
+        FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800,
+        FLAG_DITHER             = 0x00001000,
+        FLAG_SECURE             = 0x00002000,
+        FLAG_SCALED             = 0x00004000,
+        FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000,
+        FLAG_LAYOUT_INSET_DECOR = 0x00010000,
+        FLAG_ALT_FOCUSABLE_IM = 0x00020000,
+        FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
+        FLAG_SHOW_WHEN_LOCKED = 0x00080000,
+        FLAG_SHOW_WALLPAPER = 0x00100000,
+        FLAG_TURN_SCREEN_ON = 0x00200000,
+        FLAG_DISMISS_KEYGUARD = 0x00400000,
+        FLAG_SPLIT_TOUCH = 0x00800000,
+        FLAG_SLIPPERY = 0x20000000,
+        FLAG_NEEDS_MENU_KEY = 0x40000000,
+    };
+
+    // Window types from WindowManager.LayoutParams
+    enum {
+        FIRST_APPLICATION_WINDOW = 1,
+        TYPE_BASE_APPLICATION   = 1,
+        TYPE_APPLICATION        = 2,
+        TYPE_APPLICATION_STARTING = 3,
+        LAST_APPLICATION_WINDOW = 99,
+        FIRST_SUB_WINDOW        = 1000,
+        TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW,
+        TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1,
+        TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
+        TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
+        TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4,
+        LAST_SUB_WINDOW         = 1999,
+        FIRST_SYSTEM_WINDOW     = 2000,
+        TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW,
+        TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1,
+        TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2,
+        TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3,
+        TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4,
+        TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5,
+        TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6,
+        TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7,
+        TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8,
+        TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9,
+        TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10,
+        TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11,
+        TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
+        TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13,
+        TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14,
+        TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
+        TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16,
+        TYPE_STATUS_BAR_SUB_PANEL  = FIRST_SYSTEM_WINDOW+17,
+        TYPE_POINTER            = FIRST_SYSTEM_WINDOW+18,
+        TYPE_NAVIGATION_BAR     = FIRST_SYSTEM_WINDOW+19,
+        TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20,
+        TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21,
+        TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22,
+        TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24,
+        TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27,
+        TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32,
+        TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34,
+        LAST_SYSTEM_WINDOW      = 2999,
+    };
+
+    enum {
+        INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
+        INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002,
+        INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004,
+    };
+
+    sp<InputChannel> inputChannel;
+    std::string name;
+    int32_t layoutParamsFlags;
+    int32_t layoutParamsType;
+    nsecs_t dispatchingTimeout;
+    int32_t frameLeft;
+    int32_t frameTop;
+    int32_t frameRight;
+    int32_t frameBottom;
+    float scaleFactor;
+    Region touchableRegion;
+    bool visible;
+    bool canReceiveKeys;
+    bool hasFocus;
+    bool hasWallpaper;
+    bool paused;
+    int32_t layer;
+    int32_t ownerPid;
+    int32_t ownerUid;
+    int32_t inputFeatures;
+    int32_t displayId;
+
+    void addTouchableRegion(const Rect& region);
+
+    bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
+    bool frameContainsPoint(int32_t x, int32_t y) const;
+
+    /* Returns true if the window is of a trusted type that is allowed to silently
+     * overlay other windows for the purpose of implementing the secure views feature.
+     * Trusted overlays, such as IME windows, can partly obscure other windows without causing
+     * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
+     */
+    bool isTrustedOverlay() const;
+
+    bool supportsSplitTouch() const;
+
+    bool overlaps(const InputWindowInfo* other) const;
+
+    status_t write(Parcel& output) const;
+    static InputWindowInfo read(const Parcel& from);
+};
+
+
+/*
+ * Handle for a window that can receive input.
+ *
+ * Used by the native input dispatcher to indirectly refer to the window manager objects
+ * that describe a window.
+ */
+class InputWindowHandle : public RefBase {
+public:
+    const sp<InputApplicationHandle> inputApplicationHandle;
+
+    inline const InputWindowInfo* getInfo() const {
+        return mInfo;
+    }
+
+    sp<InputChannel> getInputChannel() const;
+
+    inline std::string getName() const {
+        return mInfo ? mInfo->name : "<invalid>";
+    }
+
+    inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
+        return mInfo ? mInfo->dispatchingTimeout : defaultValue;
+    }
+
+    /**
+     * Requests that the state of this object be updated to reflect
+     * the most current available information about the application.
+     *
+     * This method should only be called from within the input dispatcher's
+     * critical section.
+     *
+     * Returns true on success, or false if the handle is no longer valid.
+     */
+    virtual bool updateInfo() = 0;
+
+    /**
+     * Releases the storage used by the associated information when it is
+     * no longer needed.
+     */
+    void releaseInfo();
+
+protected:
+    explicit InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle);
+    virtual ~InputWindowHandle();
+
+    InputWindowInfo* mInfo;
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_WINDOW_H