opengl: Update GLES headers and generate *.in from registry XML

Import GLES headers from Khronos SVN r26322:
https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/api

There are many non-functional whitespace and parameter name changes
included here. These were introduced upstream when converting from the
old .spec registry to the new XML registry.

There are also some new extensions added. Unfortunately there isn't a
version of the XML that matches the headers the previous versions of
the *.in files were generated from, so I can't separate out the
non-functional changes from the new extensions (other than temporarily
hacking them out of the XML). See below for a list.

Finally, I had to hack the official glext.h. Khronos hasn't updated
the official GLES1 headers since switching to the XML registry, and
there is one critical difference: a "const void**" parameter in the
official header is "const void* const*" in the registry. I changed the
header to avoid build errors with code generated from the registry.

Dependencies on the *.in files required manually updating some
GLES_trace/ files as well:

- gltrace_api.{h,cpp} must be manually re-generated using
  tools/genapi.py.
- New GL prototypes must be manually added to gltrace.proto.
- gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make)

New GLES extensions in libs/GLES_CM/glext_api.in:
- GL_OES_byte_coordinates
- GL_EXT_map_buffer_range
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync

New GLES2 extensions in libs/GLES2/gl2ext_api.in:
- GL_KHR_blend_equation_advanced
- GL_KHR_debug
- GL_OES_sample_shading
- GL_OES_texture_storage_multisample_2d_array
- GL_EXT_disjoint_timer_query
- GL_EXT_draw_buffers
- GL_EXT_draw_instanced
- GL_EXT_instanced_arrays
- GL_EXT_map_buffer_range
- GL_EXT_map_buffer_range
- GL_EXT_multiview_draw_buffers
- GL_EXT_separate_shader_objects
- GL_ANGLE_instanced_arrays
- GL_ANGLE_translated_shader_source
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync
- GL_INTEL_performance_query
- GL_NV_blend_equation_advanced
- GL_NV_copy_buffer
- GL_NV_draw_instanced
- GL_NV_framebuffer_blit
- GL_NV_framebuffer_multisample
- GL_NV_instanced_arrays
- GL_NV_non_square_matrices

Bug: 15028495
Change-Id: I902517c23354e14f9c63b1584db286d682315bb5
diff --git a/opengl/libs/GLES2/gl2_api.in b/opengl/libs/GLES2/gl2_api.in
index 76f4e23..776d247 100644
--- a/opengl/libs/GLES2/gl2_api.in
+++ b/opengl/libs/GLES2/gl2_api.in
@@ -4,7 +4,7 @@
 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
     CALL_GL_API(glAttachShader, program, shader);
 }
-void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) {
+void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name) {
     CALL_GL_API(glBindAttribLocation, program, index, name);
 }
 void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
@@ -31,13 +31,13 @@
 void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
     CALL_GL_API(glBlendFunc, sfactor, dfactor);
 }
-void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
-    CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha);
+void API_ENTRY(glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
+    CALL_GL_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
 }
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
     CALL_GL_API(glBufferData, target, size, data, usage);
 }
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
     CALL_GL_API(glBufferSubData, target, offset, size, data);
 }
 GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
@@ -49,8 +49,8 @@
 void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
     CALL_GL_API(glClearColor, red, green, blue, alpha);
 }
-void API_ENTRY(glClearDepthf)(GLfloat depth) {
-    CALL_GL_API(glClearDepthf, depth);
+void API_ENTRY(glClearDepthf)(GLfloat d) {
+    CALL_GL_API(glClearDepthf, d);
 }
 void API_ENTRY(glClearStencil)(GLint s) {
     CALL_GL_API(glClearStencil, s);
@@ -61,10 +61,10 @@
 void API_ENTRY(glCompileShader)(GLuint shader) {
     CALL_GL_API(glCompileShader, shader);
 }
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) {
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
     CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
 }
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) {
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
     CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
 }
 void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
@@ -82,22 +82,22 @@
 void API_ENTRY(glCullFace)(GLenum mode) {
     CALL_GL_API(glCullFace, mode);
 }
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint * buffers) {
     CALL_GL_API(glDeleteBuffers, n, buffers);
 }
-void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) {
+void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) {
     CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
 }
 void API_ENTRY(glDeleteProgram)(GLuint program) {
     CALL_GL_API(glDeleteProgram, program);
 }
-void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) {
+void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) {
     CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
 }
 void API_ENTRY(glDeleteShader)(GLuint shader) {
     CALL_GL_API(glDeleteShader, shader);
 }
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint* textures) {
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint * textures) {
     CALL_GL_API(glDeleteTextures, n, textures);
 }
 void API_ENTRY(glDepthFunc)(GLenum func) {
@@ -121,7 +121,7 @@
 void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
     CALL_GL_API(glDrawArrays, mode, first, count);
 }
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
     CALL_GL_API(glDrawElements, mode, count, type, indices);
 }
 void API_ENTRY(glEnable)(GLenum cap) {
@@ -145,97 +145,97 @@
 void API_ENTRY(glFrontFace)(GLenum mode) {
     CALL_GL_API(glFrontFace, mode);
 }
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
     CALL_GL_API(glGenBuffers, n, buffers);
 }
 void API_ENTRY(glGenerateMipmap)(GLenum target) {
     CALL_GL_API(glGenerateMipmap, target);
 }
-void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) {
+void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint * framebuffers) {
     CALL_GL_API(glGenFramebuffers, n, framebuffers);
 }
-void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) {
+void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers) {
     CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
 }
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint* textures) {
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint * textures) {
     CALL_GL_API(glGenTextures, n, textures);
 }
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
-    CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
+void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
+    CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name);
 }
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
-    CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
+void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
+    CALL_GL_API(glGetActiveUniform, program, index, bufSize, length, size, type, name);
 }
-void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
-    CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
+void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
+    CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
 }
-GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
+GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar * name) {
     CALL_GL_API_RETURN(glGetAttribLocation, program, name);
 }
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
-    CALL_GL_API(glGetBooleanv, pname, params);
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean * data) {
+    CALL_GL_API(glGetBooleanv, pname, data);
 }
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
     CALL_GL_API(glGetBufferParameteriv, target, pname, params);
 }
 GLenum API_ENTRY(glGetError)(void) {
     CALL_GL_API_RETURN(glGetError);
 }
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
-    CALL_GL_API(glGetFloatv, pname, params);
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat * data) {
+    CALL_GL_API(glGetFloatv, pname, data);
 }
-void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
+void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
     CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
 }
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint* params) {
-    CALL_GL_API(glGetIntegerv, pname, params);
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint * data) {
+    CALL_GL_API(glGetIntegerv, pname, data);
 }
-void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) {
+void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint * params) {
     CALL_GL_API(glGetProgramiv, program, pname, params);
 }
-void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
-    CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
+void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
+    CALL_GL_API(glGetProgramInfoLog, program, bufSize, length, infoLog);
 }
-void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
+void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
     CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
 }
-void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
+void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint * params) {
     CALL_GL_API(glGetShaderiv, shader, pname, params);
 }
-void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
-    CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
+void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
+    CALL_GL_API(glGetShaderInfoLog, shader, bufSize, length, infoLog);
 }
-void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
+void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
     CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
 }
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) {
-    CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
+void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
+    CALL_GL_API(glGetShaderSource, shader, bufSize, length, source);
 }
-const GLubyte* API_ENTRY(__glGetString)(GLenum name) {
+const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
     CALL_GL_API_RETURN(glGetString, name);
 }
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) {
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
     CALL_GL_API(glGetTexParameterfv, target, pname, params);
 }
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) {
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
     CALL_GL_API(glGetTexParameteriv, target, pname, params);
 }
-void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) {
+void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat * params) {
     CALL_GL_API(glGetUniformfv, program, location, params);
 }
-void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
+void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint * params) {
     CALL_GL_API(glGetUniformiv, program, location, params);
 }
-GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
+GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar * name) {
     CALL_GL_API_RETURN(glGetUniformLocation, program, name);
 }
-void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
+void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) {
     CALL_GL_API(glGetVertexAttribfv, index, pname, params);
 }
-void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
+void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) {
     CALL_GL_API(glGetVertexAttribiv, index, pname, params);
 }
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) {
+void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer) {
     CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
 }
 void API_ENTRY(glHint)(GLenum target, GLenum mode) {
@@ -274,7 +274,7 @@
 void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
     CALL_GL_API(glPolygonOffset, factor, units);
 }
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) {
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
     CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
 }
 void API_ENTRY(glReleaseShaderCompiler)(void) {
@@ -289,10 +289,10 @@
 void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glScissor, x, y, width, height);
 }
-void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
-    CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
+void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) {
+    CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length);
 }
-void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
+void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
     CALL_GL_API(glShaderSource, shader, count, string, length);
 }
 void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
@@ -310,82 +310,82 @@
 void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
     CALL_GL_API(glStencilOp, fail, zfail, zpass);
 }
-void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
-    CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
+void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
+    CALL_GL_API(glStencilOpSeparate, face, sfail, dpfail, dppass);
 }
-void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
+void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
     CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
 }
 void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
     CALL_GL_API(glTexParameterf, target, pname, param);
 }
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) {
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) {
     CALL_GL_API(glTexParameterfv, target, pname, params);
 }
 void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
     CALL_GL_API(glTexParameteri, target, pname, param);
 }
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) {
     CALL_GL_API(glTexParameteriv, target, pname, params);
 }
-void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
+void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
     CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
 }
-void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
-    CALL_GL_API(glUniform1f, location, x);
+void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) {
+    CALL_GL_API(glUniform1f, location, v0);
 }
-void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) {
-    CALL_GL_API(glUniform1fv, location, count, v);
+void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat * value) {
+    CALL_GL_API(glUniform1fv, location, count, value);
 }
-void API_ENTRY(glUniform1i)(GLint location, GLint x) {
-    CALL_GL_API(glUniform1i, location, x);
+void API_ENTRY(glUniform1i)(GLint location, GLint v0) {
+    CALL_GL_API(glUniform1i, location, v0);
 }
-void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) {
-    CALL_GL_API(glUniform1iv, location, count, v);
+void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint * value) {
+    CALL_GL_API(glUniform1iv, location, count, value);
 }
-void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) {
-    CALL_GL_API(glUniform2f, location, x, y);
+void API_ENTRY(glUniform2f)(GLint location, GLfloat v0, GLfloat v1) {
+    CALL_GL_API(glUniform2f, location, v0, v1);
 }
-void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) {
-    CALL_GL_API(glUniform2fv, location, count, v);
+void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat * value) {
+    CALL_GL_API(glUniform2fv, location, count, value);
 }
-void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) {
-    CALL_GL_API(glUniform2i, location, x, y);
+void API_ENTRY(glUniform2i)(GLint location, GLint v0, GLint v1) {
+    CALL_GL_API(glUniform2i, location, v0, v1);
 }
-void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) {
-    CALL_GL_API(glUniform2iv, location, count, v);
+void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint * value) {
+    CALL_GL_API(glUniform2iv, location, count, value);
 }
-void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) {
-    CALL_GL_API(glUniform3f, location, x, y, z);
+void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
+    CALL_GL_API(glUniform3f, location, v0, v1, v2);
 }
-void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) {
-    CALL_GL_API(glUniform3fv, location, count, v);
+void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat * value) {
+    CALL_GL_API(glUniform3fv, location, count, value);
 }
-void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) {
-    CALL_GL_API(glUniform3i, location, x, y, z);
+void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) {
+    CALL_GL_API(glUniform3i, location, v0, v1, v2);
 }
-void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) {
-    CALL_GL_API(glUniform3iv, location, count, v);
+void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint * value) {
+    CALL_GL_API(glUniform3iv, location, count, value);
 }
-void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
-    CALL_GL_API(glUniform4f, location, x, y, z, w);
+void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
+    CALL_GL_API(glUniform4f, location, v0, v1, v2, v3);
 }
-void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) {
-    CALL_GL_API(glUniform4fv, location, count, v);
+void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat * value) {
+    CALL_GL_API(glUniform4fv, location, count, value);
 }
-void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) {
-    CALL_GL_API(glUniform4i, location, x, y, z, w);
+void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
+    CALL_GL_API(glUniform4i, location, v0, v1, v2, v3);
 }
-void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) {
-    CALL_GL_API(glUniform4iv, location, count, v);
+void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint * value) {
+    CALL_GL_API(glUniform4iv, location, count, value);
 }
-void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
     CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
     CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
     CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
 }
 void API_ENTRY(glUseProgram)(GLuint program) {
@@ -394,32 +394,32 @@
 void API_ENTRY(glValidateProgram)(GLuint program) {
     CALL_GL_API(glValidateProgram, program);
 }
-void API_ENTRY(glVertexAttrib1f)(GLuint indx, GLfloat x) {
-    CALL_GL_API(glVertexAttrib1f, indx, x);
+void API_ENTRY(glVertexAttrib1f)(GLuint index, GLfloat x) {
+    CALL_GL_API(glVertexAttrib1f, index, x);
 }
-void API_ENTRY(glVertexAttrib1fv)(GLuint indx, const GLfloat* values) {
-    CALL_GL_API(glVertexAttrib1fv, indx, values);
+void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat * v) {
+    CALL_GL_API(glVertexAttrib1fv, index, v);
 }
-void API_ENTRY(glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y) {
-    CALL_GL_API(glVertexAttrib2f, indx, x, y);
+void API_ENTRY(glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) {
+    CALL_GL_API(glVertexAttrib2f, index, x, y);
 }
-void API_ENTRY(glVertexAttrib2fv)(GLuint indx, const GLfloat* values) {
-    CALL_GL_API(glVertexAttrib2fv, indx, values);
+void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat * v) {
+    CALL_GL_API(glVertexAttrib2fv, index, v);
 }
-void API_ENTRY(glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
-    CALL_GL_API(glVertexAttrib3f, indx, x, y, z);
+void API_ENTRY(glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glVertexAttrib3f, index, x, y, z);
 }
-void API_ENTRY(glVertexAttrib3fv)(GLuint indx, const GLfloat* values) {
-    CALL_GL_API(glVertexAttrib3fv, indx, values);
+void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat * v) {
+    CALL_GL_API(glVertexAttrib3fv, index, v);
 }
-void API_ENTRY(glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
-    CALL_GL_API(glVertexAttrib4f, indx, x, y, z, w);
+void API_ENTRY(glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+    CALL_GL_API(glVertexAttrib4f, index, x, y, z, w);
 }
-void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) {
-    CALL_GL_API(glVertexAttrib4fv, indx, values);
+void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat * v) {
+    CALL_GL_API(glVertexAttrib4fv, index, v);
 }
-void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) {
-    CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr);
+void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
+    CALL_GL_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer);
 }
 void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glViewport, x, y, width, height);
@@ -427,28 +427,28 @@
 void API_ENTRY(glReadBuffer)(GLenum mode) {
     CALL_GL_API(glReadBuffer, mode);
 }
-void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) {
+void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
     CALL_GL_API(glDrawRangeElements, mode, start, end, count, type, indices);
 }
-void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
+void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
     CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels);
 }
-void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
+void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
     CALL_GL_API(glTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
 }
 void API_ENTRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glCopyTexSubImage3D, target, level, xoffset, yoffset, zoffset, x, y, width, height);
 }
-void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
+void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
     CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data);
 }
-void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
+void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
     CALL_GL_API(glCompressedTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
 }
-void API_ENTRY(glGenQueries)(GLsizei n, GLuint* ids) {
+void API_ENTRY(glGenQueries)(GLsizei n, GLuint * ids) {
     CALL_GL_API(glGenQueries, n, ids);
 }
-void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint* ids) {
+void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint * ids) {
     CALL_GL_API(glDeleteQueries, n, ids);
 }
 GLboolean API_ENTRY(glIsQuery)(GLuint id) {
@@ -460,37 +460,37 @@
 void API_ENTRY(glEndQuery)(GLenum target) {
     CALL_GL_API(glEndQuery, target);
 }
-void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint* params) {
+void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint * params) {
     CALL_GL_API(glGetQueryiv, target, pname, params);
 }
-void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint* params) {
+void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) {
     CALL_GL_API(glGetQueryObjectuiv, id, pname, params);
 }
 GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) {
     CALL_GL_API_RETURN(glUnmapBuffer, target);
 }
-void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, GLvoid** params) {
+void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void ** params) {
     CALL_GL_API(glGetBufferPointerv, target, pname, params);
 }
-void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum* bufs) {
+void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum * bufs) {
     CALL_GL_API(glDrawBuffers, n, bufs);
 }
-void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
     CALL_GL_API(glUniformMatrix2x3fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
     CALL_GL_API(glUniformMatrix3x2fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
     CALL_GL_API(glUniformMatrix2x4fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
     CALL_GL_API(glUniformMatrix4x2fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
     CALL_GL_API(glUniformMatrix3x4fv, location, count, transpose, value);
 }
-void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
     CALL_GL_API(glUniformMatrix4x3fv, location, count, transpose, value);
 }
 void API_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
@@ -502,7 +502,7 @@
 void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
     CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer);
 }
-GLvoid* API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
+void * API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
     CALL_GL_API_RETURN(glMapBufferRange, target, offset, length, access);
 }
 void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) {
@@ -511,16 +511,16 @@
 void API_ENTRY(glBindVertexArray)(GLuint array) {
     CALL_GL_API(glBindVertexArray, array);
 }
-void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint* arrays) {
+void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint * arrays) {
     CALL_GL_API(glDeleteVertexArrays, n, arrays);
 }
-void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint* arrays) {
+void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint * arrays) {
     CALL_GL_API(glGenVertexArrays, n, arrays);
 }
 GLboolean API_ENTRY(glIsVertexArray)(GLuint array) {
     CALL_GL_API_RETURN(glIsVertexArray, array);
 }
-void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint* data) {
+void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint * data) {
     CALL_GL_API(glGetIntegeri_v, target, index, data);
 }
 void API_ENTRY(glBeginTransformFeedback)(GLenum primitiveMode) {
@@ -535,19 +535,19 @@
 void API_ENTRY(glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) {
     CALL_GL_API(glBindBufferBase, target, index, buffer);
 }
-void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) {
+void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
     CALL_GL_API(glTransformFeedbackVaryings, program, count, varyings, bufferMode);
 }
-void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) {
+void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
     CALL_GL_API(glGetTransformFeedbackVarying, program, index, bufSize, length, size, type, name);
 }
-void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
+void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
     CALL_GL_API(glVertexAttribIPointer, index, size, type, stride, pointer);
 }
-void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint* params) {
+void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) {
     CALL_GL_API(glGetVertexAttribIiv, index, pname, params);
 }
-void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint* params) {
+void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) {
     CALL_GL_API(glGetVertexAttribIuiv, index, pname, params);
 }
 void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) {
@@ -556,16 +556,16 @@
 void API_ENTRY(glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
     CALL_GL_API(glVertexAttribI4ui, index, x, y, z, w);
 }
-void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint* v) {
+void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint * v) {
     CALL_GL_API(glVertexAttribI4iv, index, v);
 }
-void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint* v) {
+void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint * v) {
     CALL_GL_API(glVertexAttribI4uiv, index, v);
 }
-void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint* params) {
+void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint * params) {
     CALL_GL_API(glGetUniformuiv, program, location, params);
 }
-GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar *name) {
+GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar * name) {
     CALL_GL_API_RETURN(glGetFragDataLocation, program, name);
 }
 void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) {
@@ -580,59 +580,59 @@
 void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
     CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3);
 }
-void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint* value) {
+void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint * value) {
     CALL_GL_API(glUniform1uiv, location, count, value);
 }
-void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint* value) {
+void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint * value) {
     CALL_GL_API(glUniform2uiv, location, count, value);
 }
-void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint* value) {
+void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint * value) {
     CALL_GL_API(glUniform3uiv, location, count, value);
 }
-void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint* value) {
+void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint * value) {
     CALL_GL_API(glUniform4uiv, location, count, value);
 }
-void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value) {
+void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) {
     CALL_GL_API(glClearBufferiv, buffer, drawbuffer, value);
 }
-void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value) {
+void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) {
     CALL_GL_API(glClearBufferuiv, buffer, drawbuffer, value);
 }
-void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
+void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) {
     CALL_GL_API(glClearBufferfv, buffer, drawbuffer, value);
 }
 void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
     CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil);
 }
-const GLubyte* API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
+const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
     CALL_GL_API_RETURN(glGetStringi, name, index);
 }
 void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
     CALL_GL_API(glCopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size);
 }
-void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) {
+void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
     CALL_GL_API(glGetUniformIndices, program, uniformCount, uniformNames, uniformIndices);
 }
-void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) {
+void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
     CALL_GL_API(glGetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params);
 }
-GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName) {
+GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName) {
     CALL_GL_API_RETURN(glGetUniformBlockIndex, program, uniformBlockName);
 }
-void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) {
+void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
     CALL_GL_API(glGetActiveUniformBlockiv, program, uniformBlockIndex, pname, params);
 }
-void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) {
+void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
     CALL_GL_API(glGetActiveUniformBlockName, program, uniformBlockIndex, bufSize, length, uniformBlockName);
 }
 void API_ENTRY(glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
     CALL_GL_API(glUniformBlockBinding, program, uniformBlockIndex, uniformBlockBinding);
 }
-void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) {
-    CALL_GL_API(glDrawArraysInstanced, mode, first, count, instanceCount);
+void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
+    CALL_GL_API(glDrawArraysInstanced, mode, first, count, instancecount);
 }
-void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) {
-    CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instanceCount);
+void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
+    CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instancecount);
 }
 GLsync API_ENTRY(glFenceSync)(GLenum condition, GLbitfield flags) {
     CALL_GL_API_RETURN(glFenceSync, condition, flags);
@@ -649,22 +649,22 @@
 void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
     CALL_GL_API(glWaitSync, sync, flags, timeout);
 }
-void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64* params) {
-    CALL_GL_API(glGetInteger64v, pname, params);
+void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 * data) {
+    CALL_GL_API(glGetInteger64v, pname, data);
 }
-void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) {
+void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
     CALL_GL_API(glGetSynciv, sync, pname, bufSize, length, values);
 }
-void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64* data) {
+void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data) {
     CALL_GL_API(glGetInteger64i_v, target, index, data);
 }
-void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64* params) {
+void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) {
     CALL_GL_API(glGetBufferParameteri64v, target, pname, params);
 }
-void API_ENTRY(glGenSamplers)(GLsizei count, GLuint* samplers) {
+void API_ENTRY(glGenSamplers)(GLsizei count, GLuint * samplers) {
     CALL_GL_API(glGenSamplers, count, samplers);
 }
-void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint* samplers) {
+void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint * samplers) {
     CALL_GL_API(glDeleteSamplers, count, samplers);
 }
 GLboolean API_ENTRY(glIsSampler)(GLuint sampler) {
@@ -676,19 +676,19 @@
 void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) {
     CALL_GL_API(glSamplerParameteri, sampler, pname, param);
 }
-void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint* param) {
+void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param) {
     CALL_GL_API(glSamplerParameteriv, sampler, pname, param);
 }
 void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) {
     CALL_GL_API(glSamplerParameterf, sampler, pname, param);
 }
-void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat* param) {
+void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param) {
     CALL_GL_API(glSamplerParameterfv, sampler, pname, param);
 }
-void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint* params) {
+void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) {
     CALL_GL_API(glGetSamplerParameteriv, sampler, pname, params);
 }
-void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat* params) {
+void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) {
     CALL_GL_API(glGetSamplerParameterfv, sampler, pname, params);
 }
 void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
@@ -697,10 +697,10 @@
 void API_ENTRY(glBindTransformFeedback)(GLenum target, GLuint id) {
     CALL_GL_API(glBindTransformFeedback, target, id);
 }
-void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint* ids) {
+void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) {
     CALL_GL_API(glDeleteTransformFeedbacks, n, ids);
 }
-void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint* ids) {
+void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint * ids) {
     CALL_GL_API(glGenTransformFeedbacks, n, ids);
 }
 GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) {
@@ -712,19 +712,19 @@
 void API_ENTRY(glResumeTransformFeedback)(void) {
     CALL_GL_API(glResumeTransformFeedback);
 }
-void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) {
+void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
     CALL_GL_API(glGetProgramBinary, program, bufSize, length, binaryFormat, binary);
 }
-void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) {
+void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
     CALL_GL_API(glProgramBinary, program, binaryFormat, binary, length);
 }
 void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) {
     CALL_GL_API(glProgramParameteri, program, pname, value);
 }
-void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments) {
+void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
     CALL_GL_API(glInvalidateFramebuffer, target, numAttachments, attachments);
 }
-void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
+void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height);
 }
 void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
@@ -733,6 +733,6 @@
 void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
     CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth);
 }
-void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) {
+void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {
     CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params);
 }