opengl: Update GLES headers and generate *.in from registry XML

Import GLES headers from Khronos SVN r26322:
https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/api

There are many non-functional whitespace and parameter name changes
included here. These were introduced upstream when converting from the
old .spec registry to the new XML registry.

There are also some new extensions added. Unfortunately there isn't a
version of the XML that matches the headers the previous versions of
the *.in files were generated from, so I can't separate out the
non-functional changes from the new extensions (other than temporarily
hacking them out of the XML). See below for a list.

Finally, I had to hack the official glext.h. Khronos hasn't updated
the official GLES1 headers since switching to the XML registry, and
there is one critical difference: a "const void**" parameter in the
official header is "const void* const*" in the registry. I changed the
header to avoid build errors with code generated from the registry.

Dependencies on the *.in files required manually updating some
GLES_trace/ files as well:

- gltrace_api.{h,cpp} must be manually re-generated using
  tools/genapi.py.
- New GL prototypes must be manually added to gltrace.proto.
- gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make)

New GLES extensions in libs/GLES_CM/glext_api.in:
- GL_OES_byte_coordinates
- GL_EXT_map_buffer_range
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync

New GLES2 extensions in libs/GLES2/gl2ext_api.in:
- GL_KHR_blend_equation_advanced
- GL_KHR_debug
- GL_OES_sample_shading
- GL_OES_texture_storage_multisample_2d_array
- GL_EXT_disjoint_timer_query
- GL_EXT_draw_buffers
- GL_EXT_draw_instanced
- GL_EXT_instanced_arrays
- GL_EXT_map_buffer_range
- GL_EXT_map_buffer_range
- GL_EXT_multiview_draw_buffers
- GL_EXT_separate_shader_objects
- GL_ANGLE_instanced_arrays
- GL_ANGLE_translated_shader_source
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync
- GL_INTEL_performance_query
- GL_NV_blend_equation_advanced
- GL_NV_copy_buffer
- GL_NV_draw_instanced
- GL_NV_framebuffer_blit
- GL_NV_framebuffer_multisample
- GL_NV_instanced_arrays
- GL_NV_non_square_matrices

Bug: 15028495
Change-Id: I902517c23354e14f9c63b1584db286d682315bb5
diff --git a/opengl/include/GLES3/gl3.h b/opengl/include/GLES3/gl3.h
index 9c79862..c32a0a0 100644
--- a/opengl/include/GLES3/gl3.h
+++ b/opengl/include/GLES3/gl3.h
@@ -1,18 +1,12 @@
 #ifndef __gl3_h_
-#define __gl3_h_
-
-/* 
- * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
- */
-
-#include <GLES3/gl3platform.h>
+#define __gl3_h_ 1
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
 /*
-** Copyright (c) 2007-2013 The Khronos Group Inc.
+** Copyright (c) 2013-2014 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
@@ -33,1026 +27,910 @@
 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
 */
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+**   http://www.opengl.org/registry/
+**
+** Khronos $Revision: 26320 $ on $Date: 2014-04-17 03:07:07 -0700 (Thu, 17 Apr 2014) $
+*/
 
-/*-------------------------------------------------------------------------
- * Data type definitions
- *-----------------------------------------------------------------------*/
+#include <GLES3/gl3platform.h>
 
-/* OpenGL ES 2.0 */
+/* Generated on date 20140417 */
 
-typedef void             GLvoid;
-typedef char             GLchar;
-typedef unsigned int     GLenum;
-typedef unsigned char    GLboolean;
-typedef unsigned int     GLbitfield;
-typedef khronos_int8_t   GLbyte;
-typedef short            GLshort;
-typedef int              GLint;
-typedef int              GLsizei;
-typedef khronos_uint8_t  GLubyte;
-typedef unsigned short   GLushort;
-typedef unsigned int     GLuint;
-typedef khronos_float_t  GLfloat;
-typedef khronos_float_t  GLclampf;
-typedef khronos_int32_t  GLfixed;
-typedef khronos_intptr_t GLintptr;
-typedef khronos_ssize_t  GLsizeiptr;
+/* Generated C header for:
+ * API: gles2
+ * Profile: common
+ * Versions considered: 2\.[0-9]|3.0
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
 
-/* OpenGL ES 3.0 */
-
-typedef unsigned short   GLhalf;
-typedef khronos_int64_t  GLint64;
-typedef khronos_uint64_t GLuint64;
+#ifndef GL_ES_VERSION_2_0
+#define GL_ES_VERSION_2_0 1
+#include <KHR/khrplatform.h>
+typedef khronos_int8_t GLbyte;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef short GLshort;
+typedef unsigned short GLushort;
+typedef void GLvoid;
 typedef struct __GLsync *GLsync;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef unsigned int GLenum;
+typedef unsigned int GLuint;
+typedef char GLchar;
+typedef khronos_float_t GLfloat;
+typedef khronos_ssize_t GLsizeiptr;
+typedef khronos_intptr_t GLintptr;
+typedef unsigned int GLbitfield;
+typedef int GLint;
+typedef unsigned char GLboolean;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+#define GL_DEPTH_BUFFER_BIT               0x00000100
+#define GL_STENCIL_BUFFER_BIT             0x00000400
+#define GL_COLOR_BUFFER_BIT               0x00004000
+#define GL_FALSE                          0
+#define GL_TRUE                           1
+#define GL_POINTS                         0x0000
+#define GL_LINES                          0x0001
+#define GL_LINE_LOOP                      0x0002
+#define GL_LINE_STRIP                     0x0003
+#define GL_TRIANGLES                      0x0004
+#define GL_TRIANGLE_STRIP                 0x0005
+#define GL_TRIANGLE_FAN                   0x0006
+#define GL_ZERO                           0
+#define GL_ONE                            1
+#define GL_SRC_COLOR                      0x0300
+#define GL_ONE_MINUS_SRC_COLOR            0x0301
+#define GL_SRC_ALPHA                      0x0302
+#define GL_ONE_MINUS_SRC_ALPHA            0x0303
+#define GL_DST_ALPHA                      0x0304
+#define GL_ONE_MINUS_DST_ALPHA            0x0305
+#define GL_DST_COLOR                      0x0306
+#define GL_ONE_MINUS_DST_COLOR            0x0307
+#define GL_SRC_ALPHA_SATURATE             0x0308
+#define GL_FUNC_ADD                       0x8006
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_BLEND_EQUATION_RGB             0x8009
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_DYNAMIC_DRAW                   0x88E8
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+#define GL_FRONT                          0x0404
+#define GL_BACK                           0x0405
+#define GL_FRONT_AND_BACK                 0x0408
+#define GL_TEXTURE_2D                     0x0DE1
+#define GL_CULL_FACE                      0x0B44
+#define GL_BLEND                          0x0BE2
+#define GL_DITHER                         0x0BD0
+#define GL_STENCIL_TEST                   0x0B90
+#define GL_DEPTH_TEST                     0x0B71
+#define GL_SCISSOR_TEST                   0x0C11
+#define GL_POLYGON_OFFSET_FILL            0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_NO_ERROR                       0
+#define GL_INVALID_ENUM                   0x0500
+#define GL_INVALID_VALUE                  0x0501
+#define GL_INVALID_OPERATION              0x0502
+#define GL_OUT_OF_MEMORY                  0x0505
+#define GL_CW                             0x0900
+#define GL_CCW                            0x0901
+#define GL_LINE_WIDTH                     0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#define GL_CULL_FACE_MODE                 0x0B45
+#define GL_FRONT_FACE                     0x0B46
+#define GL_DEPTH_RANGE                    0x0B70
+#define GL_DEPTH_WRITEMASK                0x0B72
+#define GL_DEPTH_CLEAR_VALUE              0x0B73
+#define GL_DEPTH_FUNC                     0x0B74
+#define GL_STENCIL_CLEAR_VALUE            0x0B91
+#define GL_STENCIL_FUNC                   0x0B92
+#define GL_STENCIL_FAIL                   0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
+#define GL_STENCIL_REF                    0x0B97
+#define GL_STENCIL_VALUE_MASK             0x0B93
+#define GL_STENCIL_WRITEMASK              0x0B98
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#define GL_VIEWPORT                       0x0BA2
+#define GL_SCISSOR_BOX                    0x0C10
+#define GL_COLOR_CLEAR_VALUE              0x0C22
+#define GL_COLOR_WRITEMASK                0x0C23
+#define GL_UNPACK_ALIGNMENT               0x0CF5
+#define GL_PACK_ALIGNMENT                 0x0D05
+#define GL_MAX_TEXTURE_SIZE               0x0D33
+#define GL_MAX_VIEWPORT_DIMS              0x0D3A
+#define GL_SUBPIXEL_BITS                  0x0D50
+#define GL_RED_BITS                       0x0D52
+#define GL_GREEN_BITS                     0x0D53
+#define GL_BLUE_BITS                      0x0D54
+#define GL_ALPHA_BITS                     0x0D55
+#define GL_DEPTH_BITS                     0x0D56
+#define GL_STENCIL_BITS                   0x0D57
+#define GL_POLYGON_OFFSET_UNITS           0x2A00
+#define GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GL_TEXTURE_BINDING_2D             0x8069
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_DONT_CARE                      0x1100
+#define GL_FASTEST                        0x1101
+#define GL_NICEST                         0x1102
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+#define GL_BYTE                           0x1400
+#define GL_UNSIGNED_BYTE                  0x1401
+#define GL_SHORT                          0x1402
+#define GL_UNSIGNED_SHORT                 0x1403
+#define GL_INT                            0x1404
+#define GL_UNSIGNED_INT                   0x1405
+#define GL_FLOAT                          0x1406
+#define GL_FIXED                          0x140C
+#define GL_DEPTH_COMPONENT                0x1902
+#define GL_ALPHA                          0x1906
+#define GL_RGB                            0x1907
+#define GL_RGBA                           0x1908
+#define GL_LUMINANCE                      0x1909
+#define GL_LUMINANCE_ALPHA                0x190A
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_FRAGMENT_SHADER                0x8B30
+#define GL_VERTEX_SHADER                  0x8B31
+#define GL_MAX_VERTEX_ATTRIBS             0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
+#define GL_MAX_VARYING_VECTORS            0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
+#define GL_SHADER_TYPE                    0x8B4F
+#define GL_DELETE_STATUS                  0x8B80
+#define GL_LINK_STATUS                    0x8B82
+#define GL_VALIDATE_STATUS                0x8B83
+#define GL_ATTACHED_SHADERS               0x8B85
+#define GL_ACTIVE_UNIFORMS                0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
+#define GL_ACTIVE_ATTRIBUTES              0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
+#define GL_CURRENT_PROGRAM                0x8B8D
+#define GL_NEVER                          0x0200
+#define GL_LESS                           0x0201
+#define GL_EQUAL                          0x0202
+#define GL_LEQUAL                         0x0203
+#define GL_GREATER                        0x0204
+#define GL_NOTEQUAL                       0x0205
+#define GL_GEQUAL                         0x0206
+#define GL_ALWAYS                         0x0207
+#define GL_KEEP                           0x1E00
+#define GL_REPLACE                        0x1E01
+#define GL_INCR                           0x1E02
+#define GL_DECR                           0x1E03
+#define GL_INVERT                         0x150A
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_VENDOR                         0x1F00
+#define GL_RENDERER                       0x1F01
+#define GL_VERSION                        0x1F02
+#define GL_EXTENSIONS                     0x1F03
+#define GL_NEAREST                        0x2600
+#define GL_LINEAR                         0x2601
+#define GL_NEAREST_MIPMAP_NEAREST         0x2700
+#define GL_LINEAR_MIPMAP_NEAREST          0x2701
+#define GL_NEAREST_MIPMAP_LINEAR          0x2702
+#define GL_LINEAR_MIPMAP_LINEAR           0x2703
+#define GL_TEXTURE_MAG_FILTER             0x2800
+#define GL_TEXTURE_MIN_FILTER             0x2801
+#define GL_TEXTURE_WRAP_S                 0x2802
+#define GL_TEXTURE_WRAP_T                 0x2803
+#define GL_TEXTURE                        0x1702
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_REPEAT                         0x2901
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_MIRRORED_REPEAT                0x8370
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_CUBE                   0x8B60
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_SHADER_COMPILER                0x8DFA
+#define GL_SHADER_BINARY_FORMATS          0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
+#define GL_LOW_FLOAT                      0x8DF0
+#define GL_MEDIUM_FLOAT                   0x8DF1
+#define GL_HIGH_FLOAT                     0x8DF2
+#define GL_LOW_INT                        0x8DF3
+#define GL_MEDIUM_INT                     0x8DF4
+#define GL_HIGH_INT                       0x8DF5
+#define GL_FRAMEBUFFER                    0x8D40
+#define GL_RENDERBUFFER                   0x8D41
+#define GL_RGBA4                          0x8056
+#define GL_RGB5_A1                        0x8057
+#define GL_RGB565                         0x8D62
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_STENCIL_INDEX8                 0x8D48
+#define GL_RENDERBUFFER_WIDTH             0x8D42
+#define GL_RENDERBUFFER_HEIGHT            0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
+#define GL_RENDERBUFFER_RED_SIZE          0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_COLOR_ATTACHMENT0              0x8CE0
+#define GL_DEPTH_ATTACHMENT               0x8D00
+#define GL_STENCIL_ATTACHMENT             0x8D20
+#define GL_NONE                           0
+#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
+#define GL_FRAMEBUFFER_BINDING            0x8CA6
+#define GL_RENDERBUFFER_BINDING           0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif /* GL_ES_VERSION_2_0 */
 
-/*-------------------------------------------------------------------------
- * Token definitions
- *-----------------------------------------------------------------------*/
-
-/* OpenGL ES core versions */
-#define GL_ES_VERSION_3_0                                1
-#define GL_ES_VERSION_2_0                                1
-
-/* OpenGL ES 2.0 */
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT                              0x00000100
-#define GL_STENCIL_BUFFER_BIT                            0x00000400
-#define GL_COLOR_BUFFER_BIT                              0x00004000
-
-/* Boolean */
-#define GL_FALSE                                         0
-#define GL_TRUE                                          1
-
-/* BeginMode */
-#define GL_POINTS                                        0x0000
-#define GL_LINES                                         0x0001
-#define GL_LINE_LOOP                                     0x0002
-#define GL_LINE_STRIP                                    0x0003
-#define GL_TRIANGLES                                     0x0004
-#define GL_TRIANGLE_STRIP                                0x0005
-#define GL_TRIANGLE_FAN                                  0x0006
-
-/* BlendingFactorDest */
-#define GL_ZERO                                          0
-#define GL_ONE                                           1
-#define GL_SRC_COLOR                                     0x0300
-#define GL_ONE_MINUS_SRC_COLOR                           0x0301
-#define GL_SRC_ALPHA                                     0x0302
-#define GL_ONE_MINUS_SRC_ALPHA                           0x0303
-#define GL_DST_ALPHA                                     0x0304
-#define GL_ONE_MINUS_DST_ALPHA                           0x0305
-
-/* BlendingFactorSrc */
-/*      GL_ZERO */
-/*      GL_ONE */
-#define GL_DST_COLOR                                     0x0306
-#define GL_ONE_MINUS_DST_COLOR                           0x0307
-#define GL_SRC_ALPHA_SATURATE                            0x0308
-/*      GL_SRC_ALPHA */
-/*      GL_ONE_MINUS_SRC_ALPHA */
-/*      GL_DST_ALPHA */
-/*      GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD                                      0x8006
-#define GL_BLEND_EQUATION                                0x8009
-#define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA                          0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT                                 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT                         0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB                                 0x80C8
-#define GL_BLEND_SRC_RGB                                 0x80C9
-#define GL_BLEND_DST_ALPHA                               0x80CA
-#define GL_BLEND_SRC_ALPHA                               0x80CB
-#define GL_CONSTANT_COLOR                                0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
-#define GL_CONSTANT_ALPHA                                0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
-#define GL_BLEND_COLOR                                   0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER                                  0x8892
-#define GL_ELEMENT_ARRAY_BUFFER                          0x8893
-#define GL_ARRAY_BUFFER_BINDING                          0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
-
-#define GL_STREAM_DRAW                                   0x88E0
-#define GL_STATIC_DRAW                                   0x88E4
-#define GL_DYNAMIC_DRAW                                  0x88E8
-
-#define GL_BUFFER_SIZE                                   0x8764
-#define GL_BUFFER_USAGE                                  0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB                         0x8626
-
-/* CullFaceMode */
-#define GL_FRONT                                         0x0404
-#define GL_BACK                                          0x0405
-#define GL_FRONT_AND_BACK                                0x0408
-
-/* DepthFunction */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D                                    0x0DE1
-#define GL_CULL_FACE                                     0x0B44
-#define GL_BLEND                                         0x0BE2
-#define GL_DITHER                                        0x0BD0
-#define GL_STENCIL_TEST                                  0x0B90
-#define GL_DEPTH_TEST                                    0x0B71
-#define GL_SCISSOR_TEST                                  0x0C11
-#define GL_POLYGON_OFFSET_FILL                           0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
-#define GL_SAMPLE_COVERAGE                               0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR                                      0
-#define GL_INVALID_ENUM                                  0x0500
-#define GL_INVALID_VALUE                                 0x0501
-#define GL_INVALID_OPERATION                             0x0502
-#define GL_OUT_OF_MEMORY                                 0x0505
-
-/* FrontFaceDirection */
-#define GL_CW                                            0x0900
-#define GL_CCW                                           0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH                                    0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
-#define GL_CULL_FACE_MODE                                0x0B45
-#define GL_FRONT_FACE                                    0x0B46
-#define GL_DEPTH_RANGE                                   0x0B70
-#define GL_DEPTH_WRITEMASK                               0x0B72
-#define GL_DEPTH_CLEAR_VALUE                             0x0B73
-#define GL_DEPTH_FUNC                                    0x0B74
-#define GL_STENCIL_CLEAR_VALUE                           0x0B91
-#define GL_STENCIL_FUNC                                  0x0B92
-#define GL_STENCIL_FAIL                                  0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
-#define GL_STENCIL_REF                                   0x0B97
-#define GL_STENCIL_VALUE_MASK                            0x0B93
-#define GL_STENCIL_WRITEMASK                             0x0B98
-#define GL_STENCIL_BACK_FUNC                             0x8800
-#define GL_STENCIL_BACK_FAIL                             0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
-#define GL_STENCIL_BACK_REF                              0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
-#define GL_VIEWPORT                                      0x0BA2
-#define GL_SCISSOR_BOX                                   0x0C10
-/*      GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE                             0x0C22
-#define GL_COLOR_WRITEMASK                               0x0C23
-#define GL_UNPACK_ALIGNMENT                              0x0CF5
-#define GL_PACK_ALIGNMENT                                0x0D05
-#define GL_MAX_TEXTURE_SIZE                              0x0D33
-#define GL_MAX_VIEWPORT_DIMS                             0x0D3A
-#define GL_SUBPIXEL_BITS                                 0x0D50
-#define GL_RED_BITS                                      0x0D52
-#define GL_GREEN_BITS                                    0x0D53
-#define GL_BLUE_BITS                                     0x0D54
-#define GL_ALPHA_BITS                                    0x0D55
-#define GL_DEPTH_BITS                                    0x0D56
-#define GL_STENCIL_BITS                                  0x0D57
-#define GL_POLYGON_OFFSET_UNITS                          0x2A00
-/*      GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR                         0x8038
-#define GL_TEXTURE_BINDING_2D                            0x8069
-#define GL_SAMPLE_BUFFERS                                0x80A8
-#define GL_SAMPLES                                       0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
-
-/* GetTextureParameter */
-/*      GL_TEXTURE_MAG_FILTER */
-/*      GL_TEXTURE_MIN_FILTER */
-/*      GL_TEXTURE_WRAP_S */
-/*      GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE                                     0x1100
-#define GL_FASTEST                                       0x1101
-#define GL_NICEST                                        0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT                          0x8192
-
-/* DataType */
-#define GL_BYTE                                          0x1400
-#define GL_UNSIGNED_BYTE                                 0x1401
-#define GL_SHORT                                         0x1402
-#define GL_UNSIGNED_SHORT                                0x1403
-#define GL_INT                                           0x1404
-#define GL_UNSIGNED_INT                                  0x1405
-#define GL_FLOAT                                         0x1406
-#define GL_FIXED                                         0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT                               0x1902
-#define GL_ALPHA                                         0x1906
-#define GL_RGB                                           0x1907
-#define GL_RGBA                                          0x1908
-#define GL_LUMINANCE                                     0x1909
-#define GL_LUMINANCE_ALPHA                               0x190A
-
-/* PixelType */
-/*      GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
-#define GL_UNSIGNED_SHORT_5_6_5                          0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER                               0x8B30
-#define GL_VERTEX_SHADER                                 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS                            0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
-#define GL_MAX_VARYING_VECTORS                           0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
-#define GL_SHADER_TYPE                                   0x8B4F
-#define GL_DELETE_STATUS                                 0x8B80
-#define GL_LINK_STATUS                                   0x8B82
-#define GL_VALIDATE_STATUS                               0x8B83
-#define GL_ATTACHED_SHADERS                              0x8B85
-#define GL_ACTIVE_UNIFORMS                               0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
-#define GL_ACTIVE_ATTRIBUTES                             0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
-#define GL_CURRENT_PROGRAM                               0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER                                         0x0200
-#define GL_LESS                                          0x0201
-#define GL_EQUAL                                         0x0202
-#define GL_LEQUAL                                        0x0203
-#define GL_GREATER                                       0x0204
-#define GL_NOTEQUAL                                      0x0205
-#define GL_GEQUAL                                        0x0206
-#define GL_ALWAYS                                        0x0207
-
-/* StencilOp */
-/*      GL_ZERO */
-#define GL_KEEP                                          0x1E00
-#define GL_REPLACE                                       0x1E01
-#define GL_INCR                                          0x1E02
-#define GL_DECR                                          0x1E03
-#define GL_INVERT                                        0x150A
-#define GL_INCR_WRAP                                     0x8507
-#define GL_DECR_WRAP                                     0x8508
-
-/* StringName */
-#define GL_VENDOR                                        0x1F00
-#define GL_RENDERER                                      0x1F01
-#define GL_VERSION                                       0x1F02
-#define GL_EXTENSIONS                                    0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST                                       0x2600
-#define GL_LINEAR                                        0x2601
-
-/* TextureMinFilter */
-/*      GL_NEAREST */
-/*      GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST                        0x2700
-#define GL_LINEAR_MIPMAP_NEAREST                         0x2701
-#define GL_NEAREST_MIPMAP_LINEAR                         0x2702
-#define GL_LINEAR_MIPMAP_LINEAR                          0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER                            0x2800
-#define GL_TEXTURE_MIN_FILTER                            0x2801
-#define GL_TEXTURE_WRAP_S                                0x2802
-#define GL_TEXTURE_WRAP_T                                0x2803
-
-/* TextureTarget */
-/*      GL_TEXTURE_2D */
-#define GL_TEXTURE                                       0x1702
-
-#define GL_TEXTURE_CUBE_MAP                              0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0                                      0x84C0
-#define GL_TEXTURE1                                      0x84C1
-#define GL_TEXTURE2                                      0x84C2
-#define GL_TEXTURE3                                      0x84C3
-#define GL_TEXTURE4                                      0x84C4
-#define GL_TEXTURE5                                      0x84C5
-#define GL_TEXTURE6                                      0x84C6
-#define GL_TEXTURE7                                      0x84C7
-#define GL_TEXTURE8                                      0x84C8
-#define GL_TEXTURE9                                      0x84C9
-#define GL_TEXTURE10                                     0x84CA
-#define GL_TEXTURE11                                     0x84CB
-#define GL_TEXTURE12                                     0x84CC
-#define GL_TEXTURE13                                     0x84CD
-#define GL_TEXTURE14                                     0x84CE
-#define GL_TEXTURE15                                     0x84CF
-#define GL_TEXTURE16                                     0x84D0
-#define GL_TEXTURE17                                     0x84D1
-#define GL_TEXTURE18                                     0x84D2
-#define GL_TEXTURE19                                     0x84D3
-#define GL_TEXTURE20                                     0x84D4
-#define GL_TEXTURE21                                     0x84D5
-#define GL_TEXTURE22                                     0x84D6
-#define GL_TEXTURE23                                     0x84D7
-#define GL_TEXTURE24                                     0x84D8
-#define GL_TEXTURE25                                     0x84D9
-#define GL_TEXTURE26                                     0x84DA
-#define GL_TEXTURE27                                     0x84DB
-#define GL_TEXTURE28                                     0x84DC
-#define GL_TEXTURE29                                     0x84DD
-#define GL_TEXTURE30                                     0x84DE
-#define GL_TEXTURE31                                     0x84DF
-#define GL_ACTIVE_TEXTURE                                0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT                                        0x2901
-#define GL_CLAMP_TO_EDGE                                 0x812F
-#define GL_MIRRORED_REPEAT                               0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2                                    0x8B50
-#define GL_FLOAT_VEC3                                    0x8B51
-#define GL_FLOAT_VEC4                                    0x8B52
-#define GL_INT_VEC2                                      0x8B53
-#define GL_INT_VEC3                                      0x8B54
-#define GL_INT_VEC4                                      0x8B55
-#define GL_BOOL                                          0x8B56
-#define GL_BOOL_VEC2                                     0x8B57
-#define GL_BOOL_VEC3                                     0x8B58
-#define GL_BOOL_VEC4                                     0x8B59
-#define GL_FLOAT_MAT2                                    0x8B5A
-#define GL_FLOAT_MAT3                                    0x8B5B
-#define GL_FLOAT_MAT4                                    0x8B5C
-#define GL_SAMPLER_2D                                    0x8B5E
-#define GL_SAMPLER_CUBE                                  0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS                                0x8B81
-#define GL_INFO_LOG_LENGTH                               0x8B84
-#define GL_SHADER_SOURCE_LENGTH                          0x8B88
-#define GL_SHADER_COMPILER                               0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS                         0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT                                     0x8DF0
-#define GL_MEDIUM_FLOAT                                  0x8DF1
-#define GL_HIGH_FLOAT                                    0x8DF2
-#define GL_LOW_INT                                       0x8DF3
-#define GL_MEDIUM_INT                                    0x8DF4
-#define GL_HIGH_INT                                      0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER                                   0x8D40
-#define GL_RENDERBUFFER                                  0x8D41
-
-#define GL_RGBA4                                         0x8056
-#define GL_RGB5_A1                                       0x8057
-#define GL_RGB565                                        0x8D62
-#define GL_DEPTH_COMPONENT16                             0x81A5
-#define GL_STENCIL_INDEX8                                0x8D48
-
-#define GL_RENDERBUFFER_WIDTH                            0x8D42
-#define GL_RENDERBUFFER_HEIGHT                           0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
-#define GL_RENDERBUFFER_RED_SIZE                         0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
-
-#define GL_COLOR_ATTACHMENT0                             0x8CE0
-#define GL_DEPTH_ATTACHMENT                              0x8D00
-#define GL_STENCIL_ATTACHMENT                            0x8D20
-
-#define GL_NONE                                          0
-
-#define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING                           0x8CA6
-#define GL_RENDERBUFFER_BINDING                          0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
-
-/* OpenGL ES 3.0 */
-
-#define GL_READ_BUFFER                                   0x0C02
-#define GL_UNPACK_ROW_LENGTH                             0x0CF2
-#define GL_UNPACK_SKIP_ROWS                              0x0CF3
-#define GL_UNPACK_SKIP_PIXELS                            0x0CF4
-#define GL_PACK_ROW_LENGTH                               0x0D02
-#define GL_PACK_SKIP_ROWS                                0x0D03
-#define GL_PACK_SKIP_PIXELS                              0x0D04
-#define GL_COLOR                                         0x1800
-#define GL_DEPTH                                         0x1801
-#define GL_STENCIL                                       0x1802
-#define GL_RED                                           0x1903
-#define GL_RGB8                                          0x8051
-#define GL_RGBA8                                         0x8058
-#define GL_RGB10_A2                                      0x8059
-#define GL_TEXTURE_BINDING_3D                            0x806A
-#define GL_UNPACK_SKIP_IMAGES                            0x806D
-#define GL_UNPACK_IMAGE_HEIGHT                           0x806E
-#define GL_TEXTURE_3D                                    0x806F
-#define GL_TEXTURE_WRAP_R                                0x8072
-#define GL_MAX_3D_TEXTURE_SIZE                           0x8073
-#define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
-#define GL_MAX_ELEMENTS_VERTICES                         0x80E8
-#define GL_MAX_ELEMENTS_INDICES                          0x80E9
-#define GL_TEXTURE_MIN_LOD                               0x813A
-#define GL_TEXTURE_MAX_LOD                               0x813B
-#define GL_TEXTURE_BASE_LEVEL                            0x813C
-#define GL_TEXTURE_MAX_LEVEL                             0x813D
-#define GL_MIN                                           0x8007
-#define GL_MAX                                           0x8008
-#define GL_DEPTH_COMPONENT24                             0x81A6
-#define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
-#define GL_TEXTURE_COMPARE_MODE                          0x884C
-#define GL_TEXTURE_COMPARE_FUNC                          0x884D
-#define GL_CURRENT_QUERY                                 0x8865
-#define GL_QUERY_RESULT                                  0x8866
-#define GL_QUERY_RESULT_AVAILABLE                        0x8867
-#define GL_BUFFER_MAPPED                                 0x88BC
-#define GL_BUFFER_MAP_POINTER                            0x88BD
-#define GL_STREAM_READ                                   0x88E1
-#define GL_STREAM_COPY                                   0x88E2
-#define GL_STATIC_READ                                   0x88E5
-#define GL_STATIC_COPY                                   0x88E6
-#define GL_DYNAMIC_READ                                  0x88E9
-#define GL_DYNAMIC_COPY                                  0x88EA
-#define GL_MAX_DRAW_BUFFERS                              0x8824
-#define GL_DRAW_BUFFER0                                  0x8825
-#define GL_DRAW_BUFFER1                                  0x8826
-#define GL_DRAW_BUFFER2                                  0x8827
-#define GL_DRAW_BUFFER3                                  0x8828
-#define GL_DRAW_BUFFER4                                  0x8829
-#define GL_DRAW_BUFFER5                                  0x882A
-#define GL_DRAW_BUFFER6                                  0x882B
-#define GL_DRAW_BUFFER7                                  0x882C
-#define GL_DRAW_BUFFER8                                  0x882D
-#define GL_DRAW_BUFFER9                                  0x882E
-#define GL_DRAW_BUFFER10                                 0x882F
-#define GL_DRAW_BUFFER11                                 0x8830
-#define GL_DRAW_BUFFER12                                 0x8831
-#define GL_DRAW_BUFFER13                                 0x8832
-#define GL_DRAW_BUFFER14                                 0x8833
-#define GL_DRAW_BUFFER15                                 0x8834
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
-#define GL_SAMPLER_3D                                    0x8B5F
-#define GL_SAMPLER_2D_SHADOW                             0x8B62
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
-#define GL_PIXEL_PACK_BUFFER                             0x88EB
-#define GL_PIXEL_UNPACK_BUFFER                           0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
-#define GL_FLOAT_MAT2x3                                  0x8B65
-#define GL_FLOAT_MAT2x4                                  0x8B66
-#define GL_FLOAT_MAT3x2                                  0x8B67
-#define GL_FLOAT_MAT3x4                                  0x8B68
-#define GL_FLOAT_MAT4x2                                  0x8B69
-#define GL_FLOAT_MAT4x3                                  0x8B6A
-#define GL_SRGB                                          0x8C40
-#define GL_SRGB8                                         0x8C41
-#define GL_SRGB8_ALPHA8                                  0x8C43
-#define GL_COMPARE_REF_TO_TEXTURE                        0x884E
-#define GL_MAJOR_VERSION                                 0x821B
-#define GL_MINOR_VERSION                                 0x821C
-#define GL_NUM_EXTENSIONS                                0x821D
-#define GL_RGBA32F                                       0x8814
-#define GL_RGB32F                                        0x8815
-#define GL_RGBA16F                                       0x881A
-#define GL_RGB16F                                        0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
-#define GL_MAX_VARYING_COMPONENTS                        0x8B4B
-#define GL_TEXTURE_2D_ARRAY                              0x8C1A
-#define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
-#define GL_R11F_G11F_B10F                                0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
-#define GL_RGB9_E5                                       0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
-#define GL_RASTERIZER_DISCARD                            0x8C89
+#ifndef GL_ES_VERSION_3_0
+#define GL_ES_VERSION_3_0 1
+typedef unsigned short GLhalf;
+#define GL_READ_BUFFER                    0x0C02
+#define GL_UNPACK_ROW_LENGTH              0x0CF2
+#define GL_UNPACK_SKIP_ROWS               0x0CF3
+#define GL_UNPACK_SKIP_PIXELS             0x0CF4
+#define GL_PACK_ROW_LENGTH                0x0D02
+#define GL_PACK_SKIP_ROWS                 0x0D03
+#define GL_PACK_SKIP_PIXELS               0x0D04
+#define GL_COLOR                          0x1800
+#define GL_DEPTH                          0x1801
+#define GL_STENCIL                        0x1802
+#define GL_RED                            0x1903
+#define GL_RGB8                           0x8051
+#define GL_RGBA8                          0x8058
+#define GL_RGB10_A2                       0x8059
+#define GL_TEXTURE_BINDING_3D             0x806A
+#define GL_UNPACK_SKIP_IMAGES             0x806D
+#define GL_UNPACK_IMAGE_HEIGHT            0x806E
+#define GL_TEXTURE_3D                     0x806F
+#define GL_TEXTURE_WRAP_R                 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE            0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_TEXTURE_MIN_LOD                0x813A
+#define GL_TEXTURE_MAX_LOD                0x813B
+#define GL_TEXTURE_BASE_LEVEL             0x813C
+#define GL_TEXTURE_MAX_LEVEL              0x813D
+#define GL_MIN                            0x8007
+#define GL_MAX                            0x8008
+#define GL_DEPTH_COMPONENT24              0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#define GL_CURRENT_QUERY                  0x8865
+#define GL_QUERY_RESULT                   0x8866
+#define GL_QUERY_RESULT_AVAILABLE         0x8867
+#define GL_BUFFER_MAPPED                  0x88BC
+#define GL_BUFFER_MAP_POINTER             0x88BD
+#define GL_STREAM_READ                    0x88E1
+#define GL_STREAM_COPY                    0x88E2
+#define GL_STATIC_READ                    0x88E5
+#define GL_STATIC_COPY                    0x88E6
+#define GL_DYNAMIC_READ                   0x88E9
+#define GL_DYNAMIC_COPY                   0x88EA
+#define GL_MAX_DRAW_BUFFERS               0x8824
+#define GL_DRAW_BUFFER0                   0x8825
+#define GL_DRAW_BUFFER1                   0x8826
+#define GL_DRAW_BUFFER2                   0x8827
+#define GL_DRAW_BUFFER3                   0x8828
+#define GL_DRAW_BUFFER4                   0x8829
+#define GL_DRAW_BUFFER5                   0x882A
+#define GL_DRAW_BUFFER6                   0x882B
+#define GL_DRAW_BUFFER7                   0x882C
+#define GL_DRAW_BUFFER8                   0x882D
+#define GL_DRAW_BUFFER9                   0x882E
+#define GL_DRAW_BUFFER10                  0x882F
+#define GL_DRAW_BUFFER11                  0x8830
+#define GL_DRAW_BUFFER12                  0x8831
+#define GL_DRAW_BUFFER13                  0x8832
+#define GL_DRAW_BUFFER14                  0x8833
+#define GL_DRAW_BUFFER15                  0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
+#define GL_SAMPLER_3D                     0x8B5F
+#define GL_SAMPLER_2D_SHADOW              0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER              0x88EB
+#define GL_PIXEL_UNPACK_BUFFER            0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
+#define GL_FLOAT_MAT2x3                   0x8B65
+#define GL_FLOAT_MAT2x4                   0x8B66
+#define GL_FLOAT_MAT3x2                   0x8B67
+#define GL_FLOAT_MAT3x4                   0x8B68
+#define GL_FLOAT_MAT4x2                   0x8B69
+#define GL_FLOAT_MAT4x3                   0x8B6A
+#define GL_SRGB                           0x8C40
+#define GL_SRGB8                          0x8C41
+#define GL_SRGB8_ALPHA8                   0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE         0x884E
+#define GL_MAJOR_VERSION                  0x821B
+#define GL_MINOR_VERSION                  0x821C
+#define GL_NUM_EXTENSIONS                 0x821D
+#define GL_RGBA32F                        0x8814
+#define GL_RGB32F                         0x8815
+#define GL_RGBA16F                        0x881A
+#define GL_RGB16F                         0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
+#define GL_MAX_VARYING_COMPONENTS         0x8B4B
+#define GL_TEXTURE_2D_ARRAY               0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
+#define GL_R11F_G11F_B10F                 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
+#define GL_RGB9_E5                        0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD             0x8C89
 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
-#define GL_INTERLEAVED_ATTRIBS                           0x8C8C
-#define GL_SEPARATE_ATTRIBS                              0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
-#define GL_RGBA32UI                                      0x8D70
-#define GL_RGB32UI                                       0x8D71
-#define GL_RGBA16UI                                      0x8D76
-#define GL_RGB16UI                                       0x8D77
-#define GL_RGBA8UI                                       0x8D7C
-#define GL_RGB8UI                                        0x8D7D
-#define GL_RGBA32I                                       0x8D82
-#define GL_RGB32I                                        0x8D83
-#define GL_RGBA16I                                       0x8D88
-#define GL_RGB16I                                        0x8D89
-#define GL_RGBA8I                                        0x8D8E
-#define GL_RGB8I                                         0x8D8F
-#define GL_RED_INTEGER                                   0x8D94
-#define GL_RGB_INTEGER                                   0x8D98
-#define GL_RGBA_INTEGER                                  0x8D99
-#define GL_SAMPLER_2D_ARRAY                              0x8DC1
-#define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
-#define GL_UNSIGNED_INT_VEC2                             0x8DC6
-#define GL_UNSIGNED_INT_VEC3                             0x8DC7
-#define GL_UNSIGNED_INT_VEC4                             0x8DC8
-#define GL_INT_SAMPLER_2D                                0x8DCA
-#define GL_INT_SAMPLER_3D                                0x8DCB
-#define GL_INT_SAMPLER_CUBE                              0x8DCC
-#define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
-#define GL_BUFFER_ACCESS_FLAGS                           0x911F
-#define GL_BUFFER_MAP_LENGTH                             0x9120
-#define GL_BUFFER_MAP_OFFSET                             0x9121
-#define GL_DEPTH_COMPONENT32F                            0x8CAC
-#define GL_DEPTH32F_STENCIL8                             0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
-#define GL_FRAMEBUFFER_DEFAULT                           0x8218
-#define GL_FRAMEBUFFER_UNDEFINED                         0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
-#define GL_DEPTH_STENCIL                                 0x84F9
-#define GL_UNSIGNED_INT_24_8                             0x84FA
-#define GL_DEPTH24_STENCIL8                              0x88F0
-#define GL_UNSIGNED_NORMALIZED                           0x8C17
-#define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
-#define GL_READ_FRAMEBUFFER                              0x8CA8
-#define GL_DRAW_FRAMEBUFFER                              0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
-#define GL_RENDERBUFFER_SAMPLES                          0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
-#define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
-#define GL_COLOR_ATTACHMENT1                             0x8CE1
-#define GL_COLOR_ATTACHMENT2                             0x8CE2
-#define GL_COLOR_ATTACHMENT3                             0x8CE3
-#define GL_COLOR_ATTACHMENT4                             0x8CE4
-#define GL_COLOR_ATTACHMENT5                             0x8CE5
-#define GL_COLOR_ATTACHMENT6                             0x8CE6
-#define GL_COLOR_ATTACHMENT7                             0x8CE7
-#define GL_COLOR_ATTACHMENT8                             0x8CE8
-#define GL_COLOR_ATTACHMENT9                             0x8CE9
-#define GL_COLOR_ATTACHMENT10                            0x8CEA
-#define GL_COLOR_ATTACHMENT11                            0x8CEB
-#define GL_COLOR_ATTACHMENT12                            0x8CEC
-#define GL_COLOR_ATTACHMENT13                            0x8CED
-#define GL_COLOR_ATTACHMENT14                            0x8CEE
-#define GL_COLOR_ATTACHMENT15                            0x8CEF
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
-#define GL_MAX_SAMPLES                                   0x8D57
-#define GL_HALF_FLOAT                                    0x140B
-#define GL_MAP_READ_BIT                                  0x0001
-#define GL_MAP_WRITE_BIT                                 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
-#define GL_RG                                            0x8227
-#define GL_RG_INTEGER                                    0x8228
-#define GL_R8                                            0x8229
-#define GL_RG8                                           0x822B
-#define GL_R16F                                          0x822D
-#define GL_R32F                                          0x822E
-#define GL_RG16F                                         0x822F
-#define GL_RG32F                                         0x8230
-#define GL_R8I                                           0x8231
-#define GL_R8UI                                          0x8232
-#define GL_R16I                                          0x8233
-#define GL_R16UI                                         0x8234
-#define GL_R32I                                          0x8235
-#define GL_R32UI                                         0x8236
-#define GL_RG8I                                          0x8237
-#define GL_RG8UI                                         0x8238
-#define GL_RG16I                                         0x8239
-#define GL_RG16UI                                        0x823A
-#define GL_RG32I                                         0x823B
-#define GL_RG32UI                                        0x823C
-#define GL_VERTEX_ARRAY_BINDING                          0x85B5
-#define GL_R8_SNORM                                      0x8F94
-#define GL_RG8_SNORM                                     0x8F95
-#define GL_RGB8_SNORM                                    0x8F96
-#define GL_RGBA8_SNORM                                   0x8F97
-#define GL_SIGNED_NORMALIZED                             0x8F9C
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
-#define GL_COPY_READ_BUFFER                              0x8F36
-#define GL_COPY_WRITE_BUFFER                             0x8F37
-#define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
-#define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
-#define GL_UNIFORM_BUFFER                                0x8A11
-#define GL_UNIFORM_BUFFER_BINDING                        0x8A28
-#define GL_UNIFORM_BUFFER_START                          0x8A29
-#define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
-#define GL_UNIFORM_TYPE                                  0x8A37
-#define GL_UNIFORM_SIZE                                  0x8A38
-#define GL_UNIFORM_NAME_LENGTH                           0x8A39
-#define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
-#define GL_UNIFORM_OFFSET                                0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
-#define GL_INVALID_INDEX                                 0xFFFFFFFFu
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
-#define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
-#define GL_OBJECT_TYPE                                   0x9112
-#define GL_SYNC_CONDITION                                0x9113
-#define GL_SYNC_STATUS                                   0x9114
-#define GL_SYNC_FLAGS                                    0x9115
-#define GL_SYNC_FENCE                                    0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
-#define GL_UNSIGNALED                                    0x9118
-#define GL_SIGNALED                                      0x9119
-#define GL_ALREADY_SIGNALED                              0x911A
-#define GL_TIMEOUT_EXPIRED                               0x911B
-#define GL_CONDITION_SATISFIED                           0x911C
-#define GL_WAIT_FAILED                                   0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
-#define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
-#define GL_ANY_SAMPLES_PASSED                            0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
-#define GL_SAMPLER_BINDING                               0x8919
-#define GL_RGB10_A2UI                                    0x906F
-#define GL_TEXTURE_SWIZZLE_R                             0x8E42
-#define GL_TEXTURE_SWIZZLE_G                             0x8E43
-#define GL_TEXTURE_SWIZZLE_B                             0x8E44
-#define GL_TEXTURE_SWIZZLE_A                             0x8E45
-#define GL_GREEN                                         0x1904
-#define GL_BLUE                                          0x1905
-#define GL_INT_2_10_10_10_REV                            0x8D9F
-#define GL_TRANSFORM_FEEDBACK                            0x8E22
-#define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
-#define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
-#define GL_PROGRAM_BINARY_LENGTH                         0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
-#define GL_PROGRAM_BINARY_FORMATS                        0x87FF
-#define GL_COMPRESSED_R11_EAC                            0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
-#define GL_COMPRESSED_RG11_EAC                           0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
-#define GL_COMPRESSED_RGB8_ETC2                          0x9274
-#define GL_COMPRESSED_SRGB8_ETC2                         0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
-#define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
-#define GL_MAX_ELEMENT_INDEX                             0x8D6B
-#define GL_NUM_SAMPLE_COUNTS                             0x9380
-#define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF
-
-/*-------------------------------------------------------------------------
- * Entrypoint definitions
- *-----------------------------------------------------------------------*/
-
-/* OpenGL ES 2.0 */
-
-GL_APICALL void           GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void           GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void           GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
-GL_APICALL void           GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void           GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void           GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void           GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void           GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void           GL_APIENTRY glBlendEquation (GLenum mode);
-GL_APICALL void           GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void           GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void           GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GL_APICALL void           GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-GL_APICALL void           GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-GL_APICALL GLenum         GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void           GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void           GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void           GL_APIENTRY glClearDepthf (GLfloat depth);
-GL_APICALL void           GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void           GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void           GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void           GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void           GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void           GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void           GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint         GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint         GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void           GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void           GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
-GL_APICALL void           GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
-GL_APICALL void           GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void           GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
-GL_APICALL void           GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void           GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
-GL_APICALL void           GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void           GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void           GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
-GL_APICALL void           GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void           GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void           GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void           GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void           GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
-GL_APICALL void           GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void           GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void           GL_APIENTRY glFinish (void);
-GL_APICALL void           GL_APIENTRY glFlush (void);
-GL_APICALL void           GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void           GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void           GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void           GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
-GL_APICALL void           GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void           GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
-GL_APICALL void           GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
-GL_APICALL void           GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
-GL_APICALL void           GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GL_APICALL void           GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-GL_APICALL void           GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL GLint          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
-GL_APICALL void           GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
-GL_APICALL void           GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL GLenum         GL_APIENTRY glGetError (void);
-GL_APICALL void           GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
-GL_APICALL void           GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-GL_APICALL void           GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
-GL_APICALL void           GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
-GL_APICALL void           GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-GL_APICALL void           GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void           GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
-GL_APICALL void           GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-GL_APICALL void           GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-GL_APICALL void           GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void           GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
-GL_APICALL void           GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void           GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
-GL_APICALL void           GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL GLint          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
-GL_APICALL void           GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
-GL_APICALL void           GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
-GL_APICALL void           GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
-GL_APICALL void           GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean      GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean      GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean      GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean      GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean      GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean      GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean      GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void           GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void           GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void           GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void           GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void           GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-GL_APICALL void           GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void           GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void           GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
-GL_APICALL void           GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void           GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-GL_APICALL void           GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
-GL_APICALL void           GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void           GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void           GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void           GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void           GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void           GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void           GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void           GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void           GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
-GL_APICALL void           GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void           GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
-GL_APICALL void           GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void           GL_APIENTRY glUniform1f (GLint location, GLfloat x);
-GL_APICALL void           GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void           GL_APIENTRY glUniform1i (GLint location, GLint x);
-GL_APICALL void           GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void           GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
-GL_APICALL void           GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void           GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
-GL_APICALL void           GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void           GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void           GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void           GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
-GL_APICALL void           GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void           GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void           GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
-GL_APICALL void           GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void           GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
-GL_APICALL void           GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void           GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void           GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void           GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void           GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void           GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
-GL_APICALL void           GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
-GL_APICALL void           GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
-GL_APICALL void           GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
-GL_APICALL void           GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void           GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
-GL_APICALL void           GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void           GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
-GL_APICALL void           GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
-GL_APICALL void           GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-/* OpenGL ES 3.0 */
-
-GL_APICALL void           GL_APIENTRY glReadBuffer (GLenum mode);
-GL_APICALL void           GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
-GL_APICALL void           GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void           GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
-GL_APICALL void           GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void           GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void           GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-GL_APICALL void           GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
-GL_APICALL void           GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
-GL_APICALL GLboolean      GL_APIENTRY glIsQuery (GLuint id);
-GL_APICALL void           GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
-GL_APICALL void           GL_APIENTRY glEndQuery (GLenum target);
-GL_APICALL void           GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);
-GL_APICALL void           GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
-GL_APICALL GLboolean      GL_APIENTRY glUnmapBuffer (GLenum target);
-GL_APICALL void           GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
-GL_APICALL void           GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);
-GL_APICALL void           GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void           GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void           GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void           GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void           GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void           GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-GL_APICALL void           GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GL_APICALL void           GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void           GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GL_APICALL GLvoid*        GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GL_APICALL void           GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
-GL_APICALL void           GL_APIENTRY glBindVertexArray (GLuint array);
-GL_APICALL void           GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
-GL_APICALL void           GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
-GL_APICALL GLboolean      GL_APIENTRY glIsVertexArray (GLuint array);
-GL_APICALL void           GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
-GL_APICALL void           GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
-GL_APICALL void           GL_APIENTRY glEndTransformFeedback (void);
-GL_APICALL void           GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GL_APICALL void           GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
-GL_APICALL void           GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
-GL_APICALL void           GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
-GL_APICALL void           GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-GL_APICALL void           GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
-GL_APICALL void           GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
-GL_APICALL void           GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void           GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GL_APICALL void           GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
-GL_APICALL void           GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
-GL_APICALL void           GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
-GL_APICALL GLint          GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
-GL_APICALL void           GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
-GL_APICALL void           GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
-GL_APICALL void           GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
-GL_APICALL void           GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GL_APICALL void           GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
-GL_APICALL void           GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
-GL_APICALL void           GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
-GL_APICALL void           GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
-GL_APICALL void           GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
-GL_APICALL void           GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
-GL_APICALL void           GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
-GL_APICALL void           GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
-GL_APICALL void           GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GL_APICALL void           GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
-GL_APICALL void           GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-GL_APICALL GLuint         GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
-GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-GL_APICALL void           GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GL_APICALL void           GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
-GL_APICALL void           GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
-GL_APICALL GLsync         GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
-GL_APICALL GLboolean      GL_APIENTRY glIsSync (GLsync sync);
-GL_APICALL void           GL_APIENTRY glDeleteSync (GLsync sync);
-GL_APICALL GLenum         GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void           GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void           GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);
-GL_APICALL void           GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
-GL_APICALL void           GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
-GL_APICALL void           GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
-GL_APICALL void           GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
-GL_APICALL void           GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
-GL_APICALL GLboolean      GL_APIENTRY glIsSampler (GLuint sampler);
-GL_APICALL void           GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
-GL_APICALL void           GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
-GL_APICALL void           GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
-GL_APICALL void           GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
-GL_APICALL void           GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
-GL_APICALL void           GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
-GL_APICALL void           GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
-GL_APICALL void           GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
-GL_APICALL void           GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
-GL_APICALL void           GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
-GL_APICALL void           GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
-GL_APICALL GLboolean      GL_APIENTRY glIsTransformFeedback (GLuint id);
-GL_APICALL void           GL_APIENTRY glPauseTransformFeedback (void);
-GL_APICALL void           GL_APIENTRY glResumeTransformFeedback (void);
-GL_APICALL void           GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
-GL_APICALL void           GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
-GL_APICALL void           GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
-GL_APICALL void           GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
-GL_APICALL void           GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void           GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void           GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GL_APICALL void           GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS            0x8C8C
+#define GL_SEPARATE_ATTRIBS               0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI                       0x8D70
+#define GL_RGB32UI                        0x8D71
+#define GL_RGBA16UI                       0x8D76
+#define GL_RGB16UI                        0x8D77
+#define GL_RGBA8UI                        0x8D7C
+#define GL_RGB8UI                         0x8D7D
+#define GL_RGBA32I                        0x8D82
+#define GL_RGB32I                         0x8D83
+#define GL_RGBA16I                        0x8D88
+#define GL_RGB16I                         0x8D89
+#define GL_RGBA8I                         0x8D8E
+#define GL_RGB8I                          0x8D8F
+#define GL_RED_INTEGER                    0x8D94
+#define GL_RGB_INTEGER                    0x8D98
+#define GL_RGBA_INTEGER                   0x8D99
+#define GL_SAMPLER_2D_ARRAY               0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
+#define GL_UNSIGNED_INT_VEC2              0x8DC6
+#define GL_UNSIGNED_INT_VEC3              0x8DC7
+#define GL_UNSIGNED_INT_VEC4              0x8DC8
+#define GL_INT_SAMPLER_2D                 0x8DCA
+#define GL_INT_SAMPLER_3D                 0x8DCB
+#define GL_INT_SAMPLER_CUBE               0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS            0x911F
+#define GL_BUFFER_MAP_LENGTH              0x9120
+#define GL_BUFFER_MAP_OFFSET              0x9121
+#define GL_DEPTH_COMPONENT32F             0x8CAC
+#define GL_DEPTH32F_STENCIL8              0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT            0x8218
+#define GL_FRAMEBUFFER_UNDEFINED          0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
+#define GL_DEPTH_STENCIL                  0x84F9
+#define GL_UNSIGNED_INT_24_8              0x84FA
+#define GL_DEPTH24_STENCIL8               0x88F0
+#define GL_UNSIGNED_NORMALIZED            0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
+#define GL_READ_FRAMEBUFFER               0x8CA8
+#define GL_DRAW_FRAMEBUFFER               0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
+#define GL_RENDERBUFFER_SAMPLES           0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
+#define GL_COLOR_ATTACHMENT1              0x8CE1
+#define GL_COLOR_ATTACHMENT2              0x8CE2
+#define GL_COLOR_ATTACHMENT3              0x8CE3
+#define GL_COLOR_ATTACHMENT4              0x8CE4
+#define GL_COLOR_ATTACHMENT5              0x8CE5
+#define GL_COLOR_ATTACHMENT6              0x8CE6
+#define GL_COLOR_ATTACHMENT7              0x8CE7
+#define GL_COLOR_ATTACHMENT8              0x8CE8
+#define GL_COLOR_ATTACHMENT9              0x8CE9
+#define GL_COLOR_ATTACHMENT10             0x8CEA
+#define GL_COLOR_ATTACHMENT11             0x8CEB
+#define GL_COLOR_ATTACHMENT12             0x8CEC
+#define GL_COLOR_ATTACHMENT13             0x8CED
+#define GL_COLOR_ATTACHMENT14             0x8CEE
+#define GL_COLOR_ATTACHMENT15             0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES                    0x8D57
+#define GL_HALF_FLOAT                     0x140B
+#define GL_MAP_READ_BIT                   0x0001
+#define GL_MAP_WRITE_BIT                  0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
+#define GL_RG                             0x8227
+#define GL_RG_INTEGER                     0x8228
+#define GL_R8                             0x8229
+#define GL_RG8                            0x822B
+#define GL_R16F                           0x822D
+#define GL_R32F                           0x822E
+#define GL_RG16F                          0x822F
+#define GL_RG32F                          0x8230
+#define GL_R8I                            0x8231
+#define GL_R8UI                           0x8232
+#define GL_R16I                           0x8233
+#define GL_R16UI                          0x8234
+#define GL_R32I                           0x8235
+#define GL_R32UI                          0x8236
+#define GL_RG8I                           0x8237
+#define GL_RG8UI                          0x8238
+#define GL_RG16I                          0x8239
+#define GL_RG16UI                         0x823A
+#define GL_RG32I                          0x823B
+#define GL_RG32UI                         0x823C
+#define GL_VERTEX_ARRAY_BINDING           0x85B5
+#define GL_R8_SNORM                       0x8F94
+#define GL_RG8_SNORM                      0x8F95
+#define GL_RGB8_SNORM                     0x8F96
+#define GL_RGBA8_SNORM                    0x8F97
+#define GL_SIGNED_NORMALIZED              0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
+#define GL_COPY_READ_BUFFER               0x8F36
+#define GL_COPY_WRITE_BUFFER              0x8F37
+#define GL_COPY_READ_BUFFER_BINDING       0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
+#define GL_UNIFORM_BUFFER                 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING         0x8A28
+#define GL_UNIFORM_BUFFER_START           0x8A29
+#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
+#define GL_UNIFORM_TYPE                   0x8A37
+#define GL_UNIFORM_SIZE                   0x8A38
+#define GL_UNIFORM_NAME_LENGTH            0x8A39
+#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
+#define GL_UNIFORM_OFFSET                 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX                  0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
+#define GL_OBJECT_TYPE                    0x9112
+#define GL_SYNC_CONDITION                 0x9113
+#define GL_SYNC_STATUS                    0x9114
+#define GL_SYNC_FLAGS                     0x9115
+#define GL_SYNC_FENCE                     0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
+#define GL_UNSIGNALED                     0x9118
+#define GL_SIGNALED                       0x9119
+#define GL_ALREADY_SIGNALED               0x911A
+#define GL_TIMEOUT_EXPIRED                0x911B
+#define GL_CONDITION_SATISFIED            0x911C
+#define GL_WAIT_FAILED                    0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
+#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
+#define GL_ANY_SAMPLES_PASSED             0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING                0x8919
+#define GL_RGB10_A2UI                     0x906F
+#define GL_TEXTURE_SWIZZLE_R              0x8E42
+#define GL_TEXTURE_SWIZZLE_G              0x8E43
+#define GL_TEXTURE_SWIZZLE_B              0x8E44
+#define GL_TEXTURE_SWIZZLE_A              0x8E45
+#define GL_GREEN                          0x1904
+#define GL_BLUE                           0x1905
+#define GL_INT_2_10_10_10_REV             0x8D9F
+#define GL_TRANSFORM_FEEDBACK             0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH          0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
+#define GL_PROGRAM_BINARY_FORMATS         0x87FF
+#define GL_COMPRESSED_R11_EAC             0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
+#define GL_COMPRESSED_RG11_EAC            0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
+#define GL_COMPRESSED_RGB8_ETC2           0x9274
+#define GL_COMPRESSED_SRGB8_ETC2          0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
+#define GL_MAX_ELEMENT_INDEX              0x8D6B
+#define GL_NUM_SAMPLE_COUNTS              0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
+GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
+GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
+GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
+GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
+GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
+GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
+GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
+GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
+GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
+GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
+GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
+GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
+GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#endif /* GL_ES_VERSION_3_0 */
 
 #ifdef __cplusplus
 }