Consider GPU comp info for jank classification

We now have gpu composition information in FrameTimeline. This change
updates the jank classification to consider this case as well.

Bug: 169876734
Test: libsurfaceflinger_unittest
Change-Id: I7bae2f9db52318f717196cf6033a1d2bb3596830
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index cbf8db8..41f211f 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2173,7 +2173,7 @@
     // information from previous' frame classification is already available when sending jank info
     // to clients, so they get jank classification as early as possible.
     mFrameTimeline->setSfPresent(systemTime(), mPreviousPresentFences[0].fenceTime,
-                                 glCompositionDoneFenceTime != FenceTime::NO_FENCE);
+                                 glCompositionDoneFenceTime);
 
     nsecs_t dequeueReadyTime = systemTime();
     for (const auto& layer : mLayersWithQueuedFrames) {