InputDispatcher: dump window in a separate function

This makes it more convenient to dump windows from other places during
debugging. For example, this could also be called from setInputWindows
to inspect all of the window flags that might be changing.

Bug: 312714754
Test: adb shell dumpsys input
Change-Id: I2ace23bec1231f3a318e1b6a19f146b588e077b6
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 1a94f41..6033398 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -126,10 +126,6 @@
     return systemTime(SYSTEM_TIME_MONOTONIC);
 }
 
-bool isEmpty(const std::stringstream& ss) {
-    return ss.rdbuf()->in_avail() == 0;
-}
-
 inline const std::string binderToString(const sp<IBinder>& binder) {
     if (binder == nullptr) {
         return "<null>";
@@ -5129,7 +5125,7 @@
         for (const sp<WindowInfoHandle>& iwh : windowInfoHandles) {
             windowList += iwh->getName() + " ";
         }
-        ALOGD("setInputWindows displayId=%" PRId32 " %s", displayId, windowList.c_str());
+        LOG(INFO) << "setInputWindows displayId=" << displayId << " " << windowList;
     }
 
     // Check preconditions for new input windows
@@ -5687,33 +5683,8 @@
             if (!windowHandles.empty()) {
                 dump += INDENT2 "Windows:\n";
                 for (size_t i = 0; i < windowHandles.size(); i++) {
-                    const sp<WindowInfoHandle>& windowHandle = windowHandles[i];
-                    const WindowInfo* windowInfo = windowHandle->getInfo();
-
-                    dump += StringPrintf(INDENT3 "%zu: name='%s', id=%" PRId32 ", displayId=%d, "
-                                                 "inputConfig=%s, alpha=%.2f, "
-                                                 "frame=[%d,%d][%d,%d], globalScale=%f, "
-                                                 "applicationInfo.name=%s, "
-                                                 "applicationInfo.token=%s, "
-                                                 "touchableRegion=",
-                                         i, windowInfo->name.c_str(), windowInfo->id,
-                                         windowInfo->displayId,
-                                         windowInfo->inputConfig.string().c_str(),
-                                         windowInfo->alpha, windowInfo->frame.left,
-                                         windowInfo->frame.top, windowInfo->frame.right,
-                                         windowInfo->frame.bottom, windowInfo->globalScaleFactor,
-                                         windowInfo->applicationInfo.name.c_str(),
-                                         binderToString(windowInfo->applicationInfo.token).c_str());
-                    dump += dumpRegion(windowInfo->touchableRegion);
-                    dump += StringPrintf(", ownerPid=%s, ownerUid=%s, dispatchingTimeout=%" PRId64
-                                         "ms, hasToken=%s, "
-                                         "touchOcclusionMode=%s\n",
-                                         windowInfo->ownerPid.toString().c_str(),
-                                         windowInfo->ownerUid.toString().c_str(),
-                                         millis(windowInfo->dispatchingTimeout),
-                                         binderToString(windowInfo->token).c_str(),
-                                         toString(windowInfo->touchOcclusionMode).c_str());
-                    windowInfo->transform.dump(dump, "transform", INDENT4);
+                    dump += StringPrintf(INDENT3 "%zu: %s", i,
+                                         streamableToString(*windowHandles[i]).c_str());
                 }
             } else {
                 dump += INDENT2 "Windows: <none>\n";
@@ -5802,11 +5773,10 @@
             } else {
                 dump += INDENT3 "WaitQueue: <empty>\n";
             }
-            std::stringstream inputStateDump;
-            inputStateDump << connection->inputState;
-            if (!isEmpty(inputStateDump)) {
+            std::string inputStateDump = streamableToString(connection->inputState);
+            if (!inputStateDump.empty()) {
                 dump += INDENT3 "InputState: ";
-                dump += inputStateDump.str() + "\n";
+                dump += inputStateDump + "\n";
             }
         }
     } else {