SF: guard texture view update tolerance logic with small area allow list

Make sure the texture view update tolerance logic for refresh rate
heuristic only applies to apps in the small area detection allow list.

Bug: 307419914
Test: presubmit
Change-Id: Ieefdc4abe8c6ae8389035914fea4737e00cceeb4
diff --git a/services/surfaceflinger/Scheduler/SmallAreaDetectionAllowMappings.h b/services/surfaceflinger/Scheduler/SmallAreaDetectionAllowMappings.h
index e10301c..4ec5e3b 100644
--- a/services/surfaceflinger/Scheduler/SmallAreaDetectionAllowMappings.h
+++ b/services/surfaceflinger/Scheduler/SmallAreaDetectionAllowMappings.h
@@ -28,7 +28,7 @@
 
 public:
     void update(std::vector<std::pair<int32_t, float>>& appIdThresholdMappings);
-    void setThesholdForAppId(int32_t appId, float threshold) EXCLUDES(mLock);
+    void setThresholdForAppId(int32_t appId, float threshold) EXCLUDES(mLock);
     std::optional<float> getThresholdForAppId(int32_t uid) EXCLUDES(mLock);
 
 private: