SF: make RenderEngineThreaded::waitUntilInitialized more efficient

RenderEngineThreaded::waitUntilInitialized is called from multiple
threads. Use atomic to avoid contending on a mutex.

Bug: 313924033
Test: presubmit
Change-Id: I4d61240a76f3ca814c28ccba62626f8b43a125cd
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index 367bee8..f58f543 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -125,8 +125,10 @@
 }
 
 void RenderEngineThreaded::waitUntilInitialized() const {
-    std::unique_lock<std::mutex> lock(mInitializedMutex);
-    mInitializedCondition.wait(lock, [=] { return mIsInitialized; });
+    if (!mIsInitialized) {
+        std::unique_lock<std::mutex> lock(mInitializedMutex);
+        mInitializedCondition.wait(lock, [this] { return mIsInitialized.load(); });
+    }
 }
 
 std::future<void> RenderEngineThreaded::primeCache(bool shouldPrimeUltraHDR) {