Fix FenceTracker releaseFence
This patch:
* Fixes the release fence when GPU compositing.
* Stores the final release fence in ConsumerBase just
before releasing the Buffer, which helps ensure
sync points aren't added unknowningly.
* Makes HWC2 release pending buffers as the first step
of postCompostion, rather than the last, which should
allow dequeue to unblock a little earlier and helps
make sure the previous buffer's release fence has
been finalized before FenceTracker::addFrame is
called.
* Fence tracker only sets the release fence once it
has been finalized so it does not report a release
fence for a buffer that is still latched.
Test: adb shell /data/nativetest/libgui_test/libgui_test
--gtest_filter=*GetFrameTimestamps*
Change-Id: I27d484bfd48f730bdcea2628f96795c6f4b4df7b
diff --git a/services/surfaceflinger/SurfaceFlingerConsumer.h b/services/surfaceflinger/SurfaceFlingerConsumer.h
index 4271039..cb4c334 100644
--- a/services/surfaceflinger/SurfaceFlingerConsumer.h
+++ b/services/surfaceflinger/SurfaceFlingerConsumer.h
@@ -39,8 +39,7 @@
SurfaceFlingerConsumer(const sp<IGraphicBufferConsumer>& consumer,
uint32_t tex, const Layer* layer)
: GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, false, false),
- mTransformToDisplayInverse(false), mSurfaceDamage(),
- mPrevReleaseFence(Fence::NO_FENCE), mLayer(layer)
+ mTransformToDisplayInverse(false), mSurfaceDamage(), mLayer(layer)
{}
class BufferRejecter {
@@ -61,7 +60,7 @@
// texture.
status_t updateTexImage(BufferRejecter* rejecter, const DispSync& dispSync,
bool* autoRefresh, bool* queuedBuffer,
- uint64_t maxFrameNumber = 0);
+ uint64_t maxFrameNumber);
// See GLConsumer::bindTextureImageLocked().
status_t bindTextureImage();
@@ -79,9 +78,9 @@
nsecs_t computeExpectedPresent(const DispSync& dispSync);
- virtual void setReleaseFence(const sp<Fence>& fence) override;
- sp<Fence> getPrevReleaseFence() const;
+ sp<Fence> getPrevFinalReleaseFence() const;
#ifdef USE_HWC2
+ virtual void setReleaseFence(const sp<Fence>& fence) override;
void releasePendingBuffer();
#endif
@@ -107,9 +106,6 @@
PendingRelease mPendingRelease;
#endif
- // The release fence of the already displayed buffer (previous frame).
- sp<Fence> mPrevReleaseFence;
-
// The layer for this SurfaceFlingerConsumer
wp<const Layer> mLayer;
};