Expose additional symbols from libGLESv2 and libGLESv3.
The new symbols are from extensions required on Daydream-ready devices
(feature android.vr.high_performance).
Bug: 76152545
Test: Built and ran some GL-using CTS tests.
Change-Id: Ibcba2fff1085995b0ed5b6c4a1b8981789222761
diff --git a/opengl/libs/libGLESv3.map.txt b/opengl/libs/libGLESv3.map.txt
index 21f6cb6..a7b17f4 100644
--- a/opengl/libs/libGLESv3.map.txt
+++ b/opengl/libs/libGLESv3.map.txt
@@ -36,6 +36,8 @@
glBlendFunciEXT; # introduced=21
glBlitFramebuffer;
glBufferData;
+ glBufferStorageEXT; # introduced=28
+ glBufferStorageExternalEXT; # introduced=28
glBufferSubData;
glCheckFramebufferStatus;
glClear;
@@ -110,6 +112,7 @@
glDrawRangeElementsBaseVertex; # introduced=24
glEGLImageTargetRenderbufferStorageOES;
glEGLImageTargetTexture2DOES;
+ glEGLImageTargetTexStorageEXT; # introduced=28
glEnable;
glEnableVertexAttribArray;
glEnablei; # introduced=24
@@ -124,9 +127,12 @@
glFramebufferRenderbuffer;
glFramebufferTexture; # introduced=24
glFramebufferTexture2D;
+ glFramebufferTexture2DMultisampleEXT; # introduced=28
glFramebufferTexture3DOES;
glFramebufferTextureEXT; # introduced=21
glFramebufferTextureLayer;
+ glFramebufferTextureMultisampleMultiviewOVR; # introduced=28
+ glFramebufferTextureMultiviewOVR; # introduced=28
glFrontFace;
glGenBuffers;
glGenFramebuffers;
@@ -306,6 +312,7 @@
glReleaseShaderCompiler;
glRenderbufferStorage;
glRenderbufferStorageMultisample;
+ glRenderbufferStorageMultisampleEXT; # introduced=28
glResumeTransformFeedback;
glSampleCoverage;
glSampleMaski; # introduced=21