Expose additional symbols from libGLESv2 and libGLESv3.
The new symbols are from extensions required on Daydream-ready devices
(feature android.vr.high_performance).
Bug: 76152545
Test: Built and ran some GL-using CTS tests.
Change-Id: Ibcba2fff1085995b0ed5b6c4a1b8981789222761
diff --git a/opengl/libs/libGLESv2.map.txt b/opengl/libs/libGLESv2.map.txt
index 1b0042a..787c835 100644
--- a/opengl/libs/libGLESv2.map.txt
+++ b/opengl/libs/libGLESv2.map.txt
@@ -79,6 +79,7 @@
glFramebufferRenderbuffer;
glFramebufferTexture2D;
glFramebufferTexture2DMultisampleIMG; # introduced-mips=9 introduced-x86=9
+ glFramebufferTexture2DMultisampleEXT; # introduced=28
glFramebufferTexture3DOES;
glFrontFace;
glGenBuffers;
@@ -147,6 +148,7 @@
glReadPixels;
glReleaseShaderCompiler;
glRenderbufferStorage;
+ glRenderbufferStorageMultisampleEXT; # introduced=28
glRenderbufferStorageMultisampleIMG; # introduced-mips=9 introduced-x86=9
glSampleCoverage;
glScissor;