Revert "Increase performance for screenshots by pre-loading the buffer"

This reverts commit 957f7b377c39f214e61d6a8bac3a151fb63c1e77.

Reason for revert: memory leak (see b/184564947)

Bug: 184564947
Change-Id: I0ac8a2cdc33f83a5b2315232177b5b1d7bd35bbe
diff --git a/libs/renderengine/skia/AutoBackendTexture.cpp b/libs/renderengine/skia/AutoBackendTexture.cpp
index ae3d88a..c535597 100644
--- a/libs/renderengine/skia/AutoBackendTexture.cpp
+++ b/libs/renderengine/skia/AutoBackendTexture.cpp
@@ -28,19 +28,19 @@
 namespace renderengine {
 namespace skia {
 
-AutoBackendTexture::AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer) {
+AutoBackendTexture::AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer,
+                                       bool isRender) {
     ATRACE_CALL();
     AHardwareBuffer_Desc desc;
     AHardwareBuffer_describe(buffer, &desc);
-    const bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT);
-    const bool isRenderable = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER);
+    bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT);
     GrBackendFormat backendFormat =
             GrAHardwareBufferUtils::GetBackendFormat(context, buffer, desc.format, false);
     mBackendTexture =
             GrAHardwareBufferUtils::MakeBackendTexture(context, buffer, desc.width, desc.height,
                                                        &mDeleteProc, &mUpdateProc, &mImageCtx,
                                                        createProtectedImage, backendFormat,
-                                                       isRenderable);
+                                                       isRender);
     mColorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format);
 }
 
diff --git a/libs/renderengine/skia/AutoBackendTexture.h b/libs/renderengine/skia/AutoBackendTexture.h
index a6f73db..bb75878 100644
--- a/libs/renderengine/skia/AutoBackendTexture.h
+++ b/libs/renderengine/skia/AutoBackendTexture.h
@@ -69,7 +69,7 @@
     };
 
     // Creates a GrBackendTexture whose contents come from the provided buffer.
-    AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer);
+    AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer, bool isRender);
 
     void ref() { mUsageCount++; }
 
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index 0798562..94a0dca 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -500,7 +500,7 @@
         std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
                 std::make_shared<AutoBackendTexture::LocalRef>();
         imageTextureRef->setTexture(
-                new AutoBackendTexture(grContext.get(), buffer->toAHardwareBuffer()));
+                new AutoBackendTexture(grContext.get(), buffer->toAHardwareBuffer(), false));
         cache.insert({buffer->getId(), imageTextureRef});
     }
     // restore the original state of the protected context if necessary
@@ -654,7 +654,7 @@
         ATRACE_NAME("Cache miss");
         surfaceTextureRef = std::make_shared<AutoBackendTexture::LocalRef>();
         surfaceTextureRef->setTexture(
-                new AutoBackendTexture(grContext.get(), buffer->toAHardwareBuffer()));
+                new AutoBackendTexture(grContext.get(), buffer->toAHardwareBuffer(), true));
         if (useFramebufferCache) {
             ALOGD("Adding to cache");
             cache.insert({buffer->getId(), surfaceTextureRef});
@@ -861,8 +861,9 @@
                 imageTextureRef = iter->second;
             } else {
                 imageTextureRef = std::make_shared<AutoBackendTexture::LocalRef>();
-                imageTextureRef->setTexture(
-                        new AutoBackendTexture(grContext.get(), item.buffer->toAHardwareBuffer()));
+                imageTextureRef->setTexture(new AutoBackendTexture(grContext.get(),
+                                                                   item.buffer->toAHardwareBuffer(),
+                                                                   false));
                 cache.insert({item.buffer->getId(), imageTextureRef});
             }