SF: Define DisplayId as struct type

This prevents accidental mix-up with HWC display IDs, which have the
same backing type, as well as other implicitly convertible integers,
e.g. EDID manufacturer IDs. This CL also fixes misuses detected by
type checking:

1) Recycling of virtual display IDs.
2) Skipping composition for non-HWC virtual displays.
3) Unit tests for fallback/virtual display IDs.

Bug: 74619554
Bug: 119412688
Test: libsurfaceflinger_unittest
Test: vrflinger_test on walleye_xr
Change-Id: I0be41cc93c82860e859f1adf427430436c926595
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.h b/services/surfaceflinger/DisplayHardware/HWComposer.h
index 5074c2c..b78433d 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.h
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.h
@@ -233,7 +233,7 @@
     cb_context* mCBContext = nullptr;
     std::unordered_map<DisplayId, size_t> mVSyncCounts;
 
-    std::unordered_set<uint32_t> mFreeVirtualDisplayIds;
+    std::unordered_set<DisplayId> mFreeVirtualDisplayIds;
     uint32_t mNextVirtualDisplayId = 0;
     uint32_t mRemainingHwcVirtualDisplays{mHwcDevice->getMaxVirtualDisplayCount()};