Merge "Remove spamming logs from ProducerChannel"
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 6e5324e..13c0d87 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -146,14 +146,18 @@
     return 0;
 }
 
-void GraphicsEnv::setDriverPath(const std::string path) {
-    if (!mDriverPath.empty()) {
-        ALOGV("ignoring attempt to change driver path from '%s' to '%s'", mDriverPath.c_str(),
-              path.c_str());
+void GraphicsEnv::setDriverPathAndSphalLibraries(const std::string path,
+                                                 const std::string sphalLibraries) {
+    if (!mDriverPath.empty() || !mSphalLibraries.empty()) {
+        ALOGV("ignoring attempt to change driver path from '%s' to '%s' or change sphal libraries "
+              "from '%s' to '%s'",
+              mDriverPath.c_str(), path.c_str(), mSphalLibraries.c_str(), sphalLibraries.c_str());
         return;
     }
-    ALOGV("setting driver path to '%s'", path.c_str());
+    ALOGV("setting driver path to '%s' and sphal libraries to '%s'", path.c_str(),
+          sphalLibraries.c_str());
     mDriverPath = path;
+    mSphalLibraries = sphalLibraries;
 }
 
 void GraphicsEnv::setGpuStats(const std::string& driverPackageName,
@@ -536,6 +540,23 @@
             mDriverNamespace = nullptr;
             return;
         }
+
+        if (mSphalLibraries.empty()) return;
+
+        // Make additional libraries in sphal to be accessible
+        auto sphalNamespace = android_get_exported_namespace("sphal");
+        if (!sphalNamespace) {
+            ALOGE("Depend on these libraries[%s] in sphal, but failed to get sphal namespace",
+                  mSphalLibraries.c_str());
+            mDriverNamespace = nullptr;
+            return;
+        }
+
+        if (!android_link_namespaces(mDriverNamespace, sphalNamespace, mSphalLibraries.c_str())) {
+            ALOGE("Failed to link sphal namespace[%s]", dlerror());
+            mDriverNamespace = nullptr;
+            return;
+        }
     });
 
     return mDriverNamespace;
diff --git a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
index 2054426..cb4239f 100644
--- a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
+++ b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
@@ -77,7 +77,10 @@
     // (drivers must be stored uncompressed and page aligned); such elements
     // in the search path must have a '!' after the zip filename, e.g.
     //     /data/app/com.example.driver/base.apk!/lib/arm64-v8a
-    void setDriverPath(const std::string path);
+    // Also set additional required sphal libraries to the linker for loading
+    // graphics drivers. The string is a list of libraries separated by ':',
+    // which is required by android_link_namespaces.
+    void setDriverPathAndSphalLibraries(const std::string path, const std::string sphalLibraries);
     android_namespace_t* getDriverNamespace();
     void setGpuStats(const std::string& driverPackageName, const std::string& driverVersionName,
                      uint64_t versionCode, int64_t driverBuildTime,
@@ -118,6 +121,7 @@
 
     GraphicsEnv() = default;
     std::string mDriverPath;
+    std::string mSphalLibraries;
     std::mutex mStatsLock;
     GpuStats mGpuStats;
     std::string mAnglePath;
diff --git a/libs/gui/tests/Android.bp b/libs/gui/tests/Android.bp
index f020a40..a5b87ec 100644
--- a/libs/gui/tests/Android.bp
+++ b/libs/gui/tests/Android.bp
@@ -87,3 +87,26 @@
         "libdvr_headers",
     ],
 }
+
+cc_test {
+    name: "SamplingDemo",
+
+    clang: true,
+    cflags: [
+        "-Wall",
+        "-Werror",
+    ],
+
+    srcs: [
+        "SamplingDemo.cpp",
+    ],
+
+    shared_libs: [
+        "libbinder",
+        "libcutils",
+        "libgui",
+        "liblog",
+        "libui",
+        "libutils",
+    ]
+}
diff --git a/libs/gui/tests/SamplingDemo.cpp b/libs/gui/tests/SamplingDemo.cpp
new file mode 100644
index 0000000..9891587
--- /dev/null
+++ b/libs/gui/tests/SamplingDemo.cpp
@@ -0,0 +1,135 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+#define LOG_TAG "SamplingTest"
+
+#include <chrono>
+#include <thread>
+
+#include <binder/IPCThreadState.h>
+#include <binder/ProcessState.h>
+#include <gui/IRegionSamplingListener.h>
+#include <gui/ISurfaceComposer.h>
+#include <gui/SurfaceComposerClient.h>
+#include <gui/SurfaceControl.h>
+#include <private/gui/ComposerService.h>
+#include <utils/Trace.h>
+
+using namespace std::chrono_literals;
+
+namespace android {
+
+class Button : public BnRegionSamplingListener {
+public:
+    Button(const char* name, const Rect& samplingArea) {
+        sp<SurfaceComposerClient> client = new SurfaceComposerClient;
+
+        mButton = client->createSurface(String8(name), 0, 0, PIXEL_FORMAT_RGBA_8888,
+                                        ISurfaceComposerClient::eFXSurfaceColor);
+
+        const int32_t width = samplingArea.getWidth();
+        const int32_t height = samplingArea.getHeight();
+
+        SurfaceComposerClient::Transaction{}
+                .setLayer(mButton, 0x7fffffff)
+                .setCrop_legacy(mButton,
+                                {0, 0, width - 2 * BUTTON_PADDING, height - 2 * BUTTON_PADDING})
+                .setPosition(mButton, samplingArea.left + BUTTON_PADDING,
+                             samplingArea.top + BUTTON_PADDING)
+                .setColor(mButton, half3{1, 1, 1})
+                .show(mButton)
+                .apply();
+
+        mButtonBlend = client->createSurface(String8(name) + "Blend", 0, 0, PIXEL_FORMAT_RGBA_8888,
+                                             ISurfaceComposerClient::eFXSurfaceColor);
+
+        SurfaceComposerClient::Transaction{}
+                .setLayer(mButtonBlend, 0x7ffffffe)
+                .setCrop_legacy(mButtonBlend,
+                                {0, 0, width - 2 * SAMPLE_AREA_PADDING,
+                                 height - 2 * SAMPLE_AREA_PADDING})
+                .setPosition(mButtonBlend, samplingArea.left + SAMPLE_AREA_PADDING,
+                             samplingArea.top + SAMPLE_AREA_PADDING)
+                .setColor(mButtonBlend, half3{1, 1, 1})
+                .setAlpha(mButtonBlend, 0.2)
+                .show(mButtonBlend)
+                .apply(true);
+
+        const bool HIGHLIGHT_SAMPLING_AREA = false;
+        if (HIGHLIGHT_SAMPLING_AREA) {
+            mSamplingArea =
+                    client->createSurface(String8("SamplingArea"), 0, 0, PIXEL_FORMAT_RGBA_8888,
+                                          ISurfaceComposerClient::eFXSurfaceColor);
+
+            SurfaceComposerClient::Transaction{}
+                    .setLayer(mSamplingArea, 0x7ffffffd)
+                    .setCrop_legacy(mSamplingArea, {0, 0, 100, 32})
+                    .setPosition(mSamplingArea, 490, 1606)
+                    .setColor(mSamplingArea, half3{0, 1, 0})
+                    .setAlpha(mSamplingArea, 0.1)
+                    .show(mSamplingArea)
+                    .apply();
+        }
+    }
+
+    sp<IBinder> getStopLayerHandle() { return mButtonBlend->getHandle(); }
+
+private:
+    static const int32_t BLEND_WIDTH = 2;
+    static const int32_t SAMPLE_AREA_PADDING = 8;
+    static const int32_t BUTTON_PADDING = BLEND_WIDTH + SAMPLE_AREA_PADDING;
+
+    void setColor(float color) {
+        const float complement = std::fmod(color + 0.5f, 1.0f);
+        SurfaceComposerClient::Transaction{}
+                .setColor(mButton, half3{complement, complement, complement})
+                .setColor(mButtonBlend, half3{color, color, color})
+                .apply();
+    }
+
+    void onSampleCollected(float medianLuma) override {
+        ATRACE_CALL();
+        setColor(medianLuma);
+    }
+
+    sp<SurfaceComposerClient> mClient;
+    sp<SurfaceControl> mButton;
+    sp<SurfaceControl> mButtonBlend;
+    sp<SurfaceControl> mSamplingArea;
+};
+
+} // namespace android
+
+using namespace android;
+
+int main(int, const char**) {
+    const Rect homeButtonArea{490, 1606, 590, 1654};
+    sp<android::Button> homeButton = new android::Button("HomeButton", homeButtonArea);
+    const Rect backButtonArea{200, 1606, 248, 1654};
+    sp<android::Button> backButton = new android::Button("BackButton", backButtonArea);
+
+    sp<ISurfaceComposer> composer = ComposerService::getComposerService();
+    composer->addRegionSamplingListener(homeButtonArea, homeButton->getStopLayerHandle(),
+                                        homeButton);
+    composer->addRegionSamplingListener(backButtonArea, backButton->getStopLayerHandle(),
+                                        backButton);
+
+    ProcessState::self()->startThreadPool();
+    IPCThreadState::self()->joinThreadPool();
+
+    return 0;
+}
diff --git a/libs/input/InputDevice.cpp b/libs/input/InputDevice.cpp
index 7dcad5a..dab6eac 100644
--- a/libs/input/InputDevice.cpp
+++ b/libs/input/InputDevice.cpp
@@ -46,15 +46,9 @@
 
 static void appendInputDeviceConfigurationFileRelativePath(std::string& path,
         const std::string& name, InputDeviceConfigurationFileType type) {
-    path.append(CONFIGURATION_FILE_DIR[type]);
-    for (size_t i = 0; i < name.length(); i++) {
-        char ch = name[i];
-        if (!isValidNameChar(ch)) {
-            ch = '_';
-        }
-        path.append(&ch, 1);
-    }
-    path.append(CONFIGURATION_FILE_EXTENSION[type]);
+    path += CONFIGURATION_FILE_DIR[type];
+    path += name;
+    path += CONFIGURATION_FILE_EXTENSION[type];
 }
 
 std::string getInputDeviceConfigurationFilePathByDeviceIdentifier(
@@ -84,7 +78,7 @@
     }
 
     // Try device name.
-    return getInputDeviceConfigurationFilePathByName(deviceIdentifier.name, type);
+    return getInputDeviceConfigurationFilePathByName(deviceIdentifier.getCanonicalName(), type);
 }
 
 std::string getInputDeviceConfigurationFilePathByName(
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 8f9071e..e7ff9ab 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -789,13 +789,18 @@
 status_t GLESRenderEngine::drawLayers(const DisplaySettings& display,
                                       const std::vector<LayerSettings>& layers,
                                       ANativeWindowBuffer* const buffer,
-                                      base::unique_fd* drawFence) {
+                                      base::unique_fd&& bufferFence, base::unique_fd* drawFence) {
     ATRACE_CALL();
     if (layers.empty()) {
         ALOGV("Drawing empty layer stack");
         return NO_ERROR;
     }
 
+    if (bufferFence.get() >= 0 && !waitFence(std::move(bufferFence))) {
+        ATRACE_NAME("Waiting before draw");
+        sync_wait(bufferFence.get(), -1);
+    }
+
     BindNativeBufferAsFramebuffer fbo(*this, buffer);
 
     if (fbo.getStatus() != NO_ERROR) {
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 7b72666..a86b4f5 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -81,7 +81,8 @@
     bool supportsProtectedContent() const override;
     bool useProtectedContext(bool useProtectedContext) override;
     status_t drawLayers(const DisplaySettings& display, const std::vector<LayerSettings>& layers,
-                        ANativeWindowBuffer* buffer, base::unique_fd* drawFence) override;
+                        ANativeWindowBuffer* buffer, base::unique_fd&& bufferFence,
+                        base::unique_fd* drawFence) override;
 
     // internal to RenderEngine
     EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index b51ed22..812d761 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -167,7 +167,9 @@
     // drawing any layers.
     // @param layers The layers to draw onto the display, in Z-order.
     // @param buffer The buffer which will be drawn to. This buffer will be
-    // ready once displayFence fires.
+    // ready once drawFence fires.
+    // @param bufferFence Fence signalling that the buffer is ready to be drawn
+    // to.
     // @param drawFence A pointer to a fence, which will fire when the buffer
     // has been drawn to and is ready to be examined. The fence will be
     // initialized by this method. The caller will be responsible for owning the
@@ -176,7 +178,8 @@
     // now, this always returns NO_ERROR.
     virtual status_t drawLayers(const DisplaySettings& display,
                                 const std::vector<LayerSettings>& layers,
-                                ANativeWindowBuffer* buffer, base::unique_fd* drawFence) = 0;
+                                ANativeWindowBuffer* buffer, base::unique_fd&& bufferFence,
+                                base::unique_fd* drawFence) = 0;
 
 protected:
     // Gets a framebuffer to render to. This framebuffer may or may not be
diff --git a/libs/renderengine/include/renderengine/mock/RenderEngine.h b/libs/renderengine/include/renderengine/mock/RenderEngine.h
index 800eac3..5956c46 100644
--- a/libs/renderengine/include/renderengine/mock/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/mock/RenderEngine.h
@@ -78,9 +78,9 @@
     MOCK_CONST_METHOD0(isProtected, bool());
     MOCK_CONST_METHOD0(supportsProtectedContent, bool());
     MOCK_METHOD1(useProtectedContext, bool(bool));
-    MOCK_METHOD4(drawLayers,
+    MOCK_METHOD5(drawLayers,
                  status_t(const DisplaySettings&, const std::vector<LayerSettings>&,
-                          ANativeWindowBuffer*, base::unique_fd*));
+                          ANativeWindowBuffer*, base::unique_fd&&, base::unique_fd*));
 };
 
 } // namespace mock
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index f82beeb..f28f672 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -105,7 +105,8 @@
                            std::vector<renderengine::LayerSettings> layers,
                            sp<GraphicBuffer> buffer) {
         base::unique_fd fence;
-        status_t status = sRE->drawLayers(settings, layers, buffer->getNativeBuffer(), &fence);
+        status_t status = sRE->drawLayers(settings, layers, buffer->getNativeBuffer(),
+                                          base::unique_fd(), &fence);
 
         int fd = fence.release();
         if (fd >= 0) {
diff --git a/libs/ui/GraphicBuffer.cpp b/libs/ui/GraphicBuffer.cpp
index f487dfa..79958ec 100644
--- a/libs/ui/GraphicBuffer.cpp
+++ b/libs/ui/GraphicBuffer.cpp
@@ -15,6 +15,7 @@
  */
 
 #define LOG_TAG "GraphicBuffer"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
 
 #include <ui/GraphicBuffer.h>
 
@@ -29,6 +30,7 @@
 #include <ui/Gralloc2.h>
 #include <ui/GraphicBufferAllocator.h>
 #include <ui/GraphicBufferMapper.h>
+#include <utils/Trace.h>
 
 namespace android {
 
@@ -111,6 +113,7 @@
 
 GraphicBuffer::~GraphicBuffer()
 {
+    ATRACE_CALL();
     if (handle) {
         free_handle();
     }
diff --git a/services/surfaceflinger/Android.bp b/services/surfaceflinger/Android.bp
index 734ed6c..3304fd1 100644
--- a/services/surfaceflinger/Android.bp
+++ b/services/surfaceflinger/Android.bp
@@ -142,6 +142,7 @@
         "MonitoredProducer.cpp",
         "NativeWindowSurface.cpp",
         "RenderArea.cpp",
+        "RegionSamplingThread.cpp",
         "Scheduler/DispSync.cpp",
         "Scheduler/DispSyncSource.cpp",
         "Scheduler/EventControlThread.cpp",
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/RenderSurface.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/RenderSurface.h
index 2009380..e69b99f 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/RenderSurface.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/RenderSurface.h
@@ -71,7 +71,7 @@
     virtual status_t prepareFrame() = 0;
 
     // Allocates a buffer as scratch space for GPU composition
-    virtual sp<GraphicBuffer> dequeueBuffer() = 0;
+    virtual sp<GraphicBuffer> dequeueBuffer(base::unique_fd* bufferFence) = 0;
 
     // Queues the drawn buffer for consumption by HWC. readyFence is the fence
     // which will fire when the buffer is ready for consumption.
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/RenderSurface.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/RenderSurface.h
index 58b13ed..3c79084 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/RenderSurface.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/RenderSurface.h
@@ -52,7 +52,7 @@
     void setProtected(bool useProtected) override;
     status_t beginFrame(bool mustRecompose) override;
     status_t prepareFrame() override;
-    sp<GraphicBuffer> dequeueBuffer() override;
+    sp<GraphicBuffer> dequeueBuffer(base::unique_fd* bufferFence) override;
     void queueBuffer(base::unique_fd&& readyFence) override;
     void onPresentDisplayCompleted() override;
     void setViewportAndProjection() override;
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/RenderSurface.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/RenderSurface.h
index 8442bef..1562f58 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/RenderSurface.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/RenderSurface.h
@@ -37,7 +37,7 @@
     MOCK_METHOD1(setBufferDataspace, void(ui::Dataspace));
     MOCK_METHOD1(beginFrame, status_t(bool mustRecompose));
     MOCK_METHOD0(prepareFrame, status_t());
-    MOCK_METHOD0(dequeueBuffer, sp<GraphicBuffer>());
+    MOCK_METHOD1(dequeueBuffer, sp<GraphicBuffer>(base::unique_fd*));
     MOCK_METHOD1(queueBuffer, void(base::unique_fd&&));
     MOCK_METHOD0(onPresentDisplayCompleted, void());
     MOCK_METHOD0(setViewportAndProjection, void());
diff --git a/services/surfaceflinger/CompositionEngine/src/RenderSurface.cpp b/services/surfaceflinger/CompositionEngine/src/RenderSurface.cpp
index ebb1bc2..b4dfba1 100644
--- a/services/surfaceflinger/CompositionEngine/src/RenderSurface.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/RenderSurface.cpp
@@ -14,6 +14,8 @@
  * limitations under the License.
  */
 
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
 #include <android-base/stringprintf.h>
 #include <android/native_window.h>
 #include <compositionengine/CompositionEngine.h>
@@ -28,6 +30,7 @@
 #include <system/window.h>
 #include <ui/GraphicBuffer.h>
 #include <ui/Rect.h>
+#include <utils/Trace.h>
 
 #include "DisplayHardware/HWComposer.h"
 
@@ -127,7 +130,8 @@
     return mDisplaySurface->prepareFrame(compositionType);
 }
 
-sp<GraphicBuffer> RenderSurface::dequeueBuffer() {
+sp<GraphicBuffer> RenderSurface::dequeueBuffer(base::unique_fd* bufferFence) {
+    ATRACE_CALL();
     int fd = -1;
     ANativeWindowBuffer* buffer = nullptr;
 
@@ -145,13 +149,7 @@
              mGraphicBuffer->getNativeBuffer()->handle);
     mGraphicBuffer = GraphicBuffer::from(buffer);
 
-    // Block until the buffer is ready
-    // TODO(alecmouri): it's perhaps more appropriate to block renderengine so
-    // that the gl driver can block instead.
-    if (fd >= 0) {
-        sync_wait(fd, -1);
-        close(fd);
-    }
+    *bufferFence = base::unique_fd(fd);
 
     return mGraphicBuffer;
 }
@@ -172,7 +170,8 @@
             // We shouldn't deadlock here, since mGraphicBuffer == nullptr only
             // after a successful call to queueBuffer, or if dequeueBuffer has
             // never been called.
-            dequeueBuffer();
+            base::unique_fd unused;
+            dequeueBuffer(&unused);
         }
 
         if (mGraphicBuffer == nullptr) {
diff --git a/services/surfaceflinger/CompositionEngine/tests/RenderSurfaceTest.cpp b/services/surfaceflinger/CompositionEngine/tests/RenderSurfaceTest.cpp
index 0a7c462..84af9b9 100644
--- a/services/surfaceflinger/CompositionEngine/tests/RenderSurfaceTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/RenderSurfaceTest.cpp
@@ -358,7 +358,8 @@
             .WillOnce(
                     DoAll(SetArgPointee<0>(buffer.get()), SetArgPointee<1>(-1), Return(NO_ERROR)));
 
-    EXPECT_EQ(buffer.get(), mSurface.dequeueBuffer().get());
+    base::unique_fd fence;
+    EXPECT_EQ(buffer.get(), mSurface.dequeueBuffer(&fence).get());
 
     EXPECT_EQ(buffer.get(), mSurface.mutableGraphicBufferForTest().get());
 }
diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp
new file mode 100644
index 0000000..cbc7ada
--- /dev/null
+++ b/services/surfaceflinger/RegionSamplingThread.cpp
@@ -0,0 +1,252 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//#define LOG_NDEBUG 0
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+#undef LOG_TAG
+#define LOG_TAG "RegionSamplingThread"
+
+#include "RegionSamplingThread.h"
+
+#include <gui/IRegionSamplingListener.h>
+#include <utils/Trace.h>
+
+#include "DisplayDevice.h"
+#include "Layer.h"
+#include "SurfaceFlinger.h"
+
+namespace android {
+
+template <typename T>
+struct SpHash {
+    size_t operator()(const sp<T>& p) const { return std::hash<T*>()(p.get()); }
+};
+
+RegionSamplingThread::RegionSamplingThread(SurfaceFlinger& flinger) : mFlinger(flinger) {
+    std::lock_guard threadLock(mThreadMutex);
+    mThread = std::thread([this]() { threadMain(); });
+    pthread_setname_np(mThread.native_handle(), "RegionSamplingThread");
+}
+
+RegionSamplingThread::~RegionSamplingThread() {
+    {
+        std::lock_guard lock(mMutex);
+        mRunning = false;
+        mCondition.notify_one();
+    }
+
+    std::lock_guard threadLock(mThreadMutex);
+    if (mThread.joinable()) {
+        mThread.join();
+    }
+}
+
+void RegionSamplingThread::addListener(const Rect& samplingArea, const sp<IBinder>& stopLayerHandle,
+                                       const sp<IRegionSamplingListener>& listener) {
+    wp<Layer> stopLayer = stopLayerHandle != nullptr
+            ? static_cast<Layer::Handle*>(stopLayerHandle.get())->owner
+            : nullptr;
+
+    sp<IBinder> asBinder = IInterface::asBinder(listener);
+    asBinder->linkToDeath(this);
+    std::lock_guard lock(mMutex);
+    mDescriptors.emplace(wp<IBinder>(asBinder), Descriptor{samplingArea, stopLayer, listener});
+}
+
+void RegionSamplingThread::removeListener(const sp<IRegionSamplingListener>& listener) {
+    std::lock_guard lock(mMutex);
+    mDescriptors.erase(wp<IBinder>(IInterface::asBinder(listener)));
+}
+
+void RegionSamplingThread::sampleNow() {
+    std::lock_guard lock(mMutex);
+    mSampleRequested = true;
+    mCondition.notify_one();
+}
+
+void RegionSamplingThread::binderDied(const wp<IBinder>& who) {
+    std::lock_guard lock(mMutex);
+    mDescriptors.erase(who);
+}
+
+namespace {
+// Using Rec. 709 primaries
+float getLuma(float r, float g, float b) {
+    constexpr auto rec709_red_primary = 0.2126f;
+    constexpr auto rec709_green_primary = 0.7152f;
+    constexpr auto rec709_blue_primary = 0.0722f;
+    return rec709_red_primary * r + rec709_green_primary * g + rec709_blue_primary * b;
+}
+
+float sampleArea(const uint32_t* data, int32_t stride, const Rect& area) {
+    std::array<int32_t, 256> brightnessBuckets = {};
+    const int32_t majoritySampleNum = area.getWidth() * area.getHeight() / 2;
+
+    for (int32_t row = area.top; row < area.bottom; ++row) {
+        const uint32_t* rowBase = data + row * stride;
+        for (int32_t column = area.left; column < area.right; ++column) {
+            uint32_t pixel = rowBase[column];
+            const float r = (pixel & 0xFF) / 255.0f;
+            const float g = ((pixel >> 8) & 0xFF) / 255.0f;
+            const float b = ((pixel >> 16) & 0xFF) / 255.0f;
+            const uint8_t luma = std::round(getLuma(r, g, b) * 255.0f);
+            ++brightnessBuckets[luma];
+            if (brightnessBuckets[luma] > majoritySampleNum) return luma / 255.0f;
+        }
+    }
+
+    int32_t accumulated = 0;
+    size_t bucket = 0;
+    while (bucket++ < brightnessBuckets.size()) {
+        accumulated += brightnessBuckets[bucket];
+        if (accumulated > majoritySampleNum) break;
+    }
+
+    return bucket / 255.0f;
+}
+} // anonymous namespace
+
+std::vector<float> sampleBuffer(const sp<GraphicBuffer>& buffer, const Point& leftTop,
+                                const std::vector<RegionSamplingThread::Descriptor>& descriptors) {
+    void* data_raw = nullptr;
+    buffer->lock(GRALLOC_USAGE_SW_READ_OFTEN, &data_raw);
+    std::shared_ptr<uint32_t> data(reinterpret_cast<uint32_t*>(data_raw),
+                                   [&buffer](auto) { buffer->unlock(); });
+    if (!data) return {};
+
+    const int32_t stride = buffer->getStride();
+    std::vector<float> lumas(descriptors.size());
+    std::transform(descriptors.begin(), descriptors.end(), lumas.begin(),
+                   [&](auto const& descriptor) {
+                       return sampleArea(data.get(), stride, descriptor.area - leftTop);
+                   });
+    return lumas;
+}
+
+void RegionSamplingThread::captureSample() {
+    ATRACE_CALL();
+
+    if (mDescriptors.empty()) {
+        return;
+    }
+
+    std::vector<RegionSamplingThread::Descriptor> descriptors;
+    Region sampleRegion;
+    for (const auto& [listener, descriptor] : mDescriptors) {
+        sampleRegion.orSelf(descriptor.area);
+        descriptors.emplace_back(descriptor);
+    }
+
+    Rect sampledArea = sampleRegion.bounds();
+
+    sp<const DisplayDevice> device = mFlinger.getDefaultDisplayDevice();
+    DisplayRenderArea renderArea(device, sampledArea, sampledArea.getWidth(),
+                                 sampledArea.getHeight(), ui::Dataspace::V0_SRGB,
+                                 ui::Transform::ROT_0);
+
+    std::unordered_set<sp<IRegionSamplingListener>, SpHash<IRegionSamplingListener>> listeners;
+
+    auto traverseLayers = [&](const LayerVector::Visitor& visitor) {
+        bool stopLayerFound = false;
+        auto filterVisitor = [&](Layer* layer) {
+            // We don't want to capture any layers beyond the stop layer
+            if (stopLayerFound) return;
+
+            // Likewise if we just found a stop layer, set the flag and abort
+            for (const auto& [area, stopLayer, listener] : descriptors) {
+                if (layer == stopLayer.promote().get()) {
+                    stopLayerFound = true;
+                    return;
+                }
+            }
+
+            // Compute the layer's position on the screen
+            Rect bounds = Rect(layer->getBounds());
+            ui::Transform transform = layer->getTransform();
+            constexpr bool roundOutwards = true;
+            Rect transformed = transform.transform(bounds, roundOutwards);
+
+            // If this layer doesn't intersect with the larger sampledArea, skip capturing it
+            Rect ignore;
+            if (!transformed.intersect(sampledArea, &ignore)) return;
+
+            // If the layer doesn't intersect a sampling area, skip capturing it
+            bool intersectsAnyArea = false;
+            for (const auto& [area, stopLayer, listener] : descriptors) {
+                if (transformed.intersect(area, &ignore)) {
+                    intersectsAnyArea = true;
+                    listeners.insert(listener);
+                }
+            }
+            if (!intersectsAnyArea) return;
+
+            ALOGV("Traversing [%s] [%d, %d, %d, %d]", layer->getName().string(), bounds.left,
+                  bounds.top, bounds.right, bounds.bottom);
+            visitor(layer);
+        };
+        mFlinger.traverseLayersInDisplay(device, filterVisitor);
+    };
+
+    const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_HW_RENDER;
+    sp<GraphicBuffer> buffer =
+            new GraphicBuffer(sampledArea.getWidth(), sampledArea.getHeight(),
+                              PIXEL_FORMAT_RGBA_8888, 1, usage, "RegionSamplingThread");
+
+    // When calling into SF, we post a message into the SF message queue (so the
+    // screen capture runs on the main thread). This message blocks until the
+    // screenshot is actually captured, but before the capture occurs, the main
+    // thread may perform a normal refresh cycle. At the end of this cycle, it
+    // can request another sample (because layers changed), which triggers a
+    // call into sampleNow. When sampleNow attempts to grab the mutex, we can
+    // deadlock.
+    //
+    // To avoid this, we drop the mutex while we call into SF.
+    mMutex.unlock();
+    mFlinger.captureScreenCore(renderArea, traverseLayers, buffer, false);
+    mMutex.lock();
+
+    std::vector<Descriptor> activeDescriptors;
+    for (const auto& descriptor : descriptors) {
+        if (listeners.count(descriptor.listener) != 0) {
+            activeDescriptors.emplace_back(descriptor);
+        }
+    }
+
+    ALOGV("Sampling %zu descriptors", activeDescriptors.size());
+    std::vector<float> lumas = sampleBuffer(buffer, sampledArea.leftTop(), activeDescriptors);
+
+    if (lumas.size() != activeDescriptors.size()) {
+        return;
+    }
+
+    for (size_t d = 0; d < activeDescriptors.size(); ++d) {
+        activeDescriptors[d].listener->onSampleCollected(lumas[d]);
+    }
+}
+
+void RegionSamplingThread::threadMain() {
+    std::lock_guard lock(mMutex);
+    while (mRunning) {
+        if (mSampleRequested) {
+            mSampleRequested = false;
+            captureSample();
+        }
+        mCondition.wait(mMutex,
+                        [this]() REQUIRES(mMutex) { return mSampleRequested || !mRunning; });
+    }
+}
+
+} // namespace android
diff --git a/services/surfaceflinger/RegionSamplingThread.h b/services/surfaceflinger/RegionSamplingThread.h
new file mode 100644
index 0000000..bf59007
--- /dev/null
+++ b/services/surfaceflinger/RegionSamplingThread.h
@@ -0,0 +1,77 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <condition_variable>
+#include <mutex>
+#include <thread>
+#include <unordered_map>
+
+#include <android-base/thread_annotations.h>
+#include <binder/IBinder.h>
+#include <ui/Rect.h>
+#include <utils/StrongPointer.h>
+
+namespace android {
+
+class GraphicBuffer;
+class IRegionSamplingListener;
+class Layer;
+class SurfaceFlinger;
+
+class RegionSamplingThread : public IBinder::DeathRecipient {
+public:
+    explicit RegionSamplingThread(SurfaceFlinger& flinger);
+    ~RegionSamplingThread();
+
+    void addListener(const Rect& samplingArea, const sp<IBinder>& stopLayerHandle,
+                     const sp<IRegionSamplingListener>& listener);
+    void removeListener(const sp<IRegionSamplingListener>& listener);
+    void sampleNow();
+
+    struct Descriptor {
+        Rect area = Rect::EMPTY_RECT;
+        wp<Layer> stopLayer;
+        sp<IRegionSamplingListener> listener;
+    };
+
+    struct WpHash {
+        size_t operator()(const wp<IBinder>& p) const {
+            return std::hash<IBinder*>()(p.unsafe_get());
+        }
+    };
+
+private:
+    void binderDied(const wp<IBinder>& who) override;
+
+    void captureSample() REQUIRES(mMutex);
+    void threadMain();
+
+    SurfaceFlinger& mFlinger;
+
+    std::mutex mThreadMutex;
+    std::thread mThread GUARDED_BY(mThreadMutex);
+
+    std::mutex mMutex;
+    std::condition_variable_any mCondition;
+    bool mRunning GUARDED_BY(mMutex) = true;
+    bool mSampleRequested GUARDED_BY(mMutex) = false;
+
+    std::unordered_map<wp<IBinder>, Descriptor, WpHash> mDescriptors GUARDED_BY(mMutex);
+};
+
+} // namespace android
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index ff6660c..6d10986 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -401,6 +401,9 @@
     property_get("debug.sf.use_smart_90_for_video", value, "0");
     mUseSmart90ForVideo = atoi(value);
 
+    property_get("debug.sf.luma_sampling", value, "1");
+    mLumaSampling = atoi(value);
+
     const auto [early, gl, late] = mPhaseOffsets->getCurrentOffsets();
     mVsyncModulator.setPhaseOffsets(early, gl, late);
 
@@ -1000,6 +1003,7 @@
 }
 
 bool SurfaceFlinger::performSetActiveConfig() NO_THREAD_SAFETY_ANALYSIS {
+    ATRACE_CALL();
     // we may be in the process of changing the active state
     if (mWaitForNextInvalidate) {
         mWaitForNextInvalidate = false;
@@ -1307,17 +1311,20 @@
     return NO_ERROR;
 }
 
-status_t SurfaceFlinger::addRegionSamplingListener(
-        const Rect& /*samplingArea*/, const sp<IBinder>& /*stopLayerHandle*/,
-        const sp<IRegionSamplingListener>& /*listener*/) {
+status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea,
+                                                   const sp<IBinder>& stopLayerHandle,
+                                                   const sp<IRegionSamplingListener>& listener) {
+    if (!listener) {
+        return BAD_VALUE;
+    }
+    mRegionSamplingThread->addListener(samplingArea, stopLayerHandle, listener);
     return NO_ERROR;
 }
 
-status_t SurfaceFlinger::removeRegionSamplingListener(
-        const sp<IRegionSamplingListener>& /*listener*/) {
+status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) {
+    mRegionSamplingThread->removeListener(listener);
     return NO_ERROR;
 }
-
 // ----------------------------------------------------------------------------
 
 sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection(
@@ -1512,6 +1519,7 @@
 }
 
 void SurfaceFlinger::updateVrFlinger() {
+    ATRACE_CALL();
     if (!mVrFlinger)
         return;
     bool vrFlingerRequestsDisplay = mVrFlingerRequestsDisplay;
@@ -1606,13 +1614,16 @@
                 // of video detection feature.
                 mScheduler->incrementFrameCounter();
             }
-
-            bool frameMissed = !mHadClientComposition && mPreviousPresentFence != Fence::NO_FENCE &&
+            bool frameMissed = mPreviousPresentFence != Fence::NO_FENCE &&
                     (mPreviousPresentFence->getStatus() == Fence::Status::Unsignaled);
-            mFrameMissedCount += frameMissed;
-            ATRACE_INT("FrameMissed", static_cast<int>(frameMissed));
+            bool hwcFrameMissed = !mHadClientComposition && frameMissed;
             if (frameMissed) {
+                ATRACE_INT("FrameMissed", static_cast<int>(frameMissed));
+                mFrameMissedCount++;
                 mTimeStats->incrementMissedFrames();
+            }
+            // For now, only propagate backpressure when missing a hwc frame.
+            if (hwcFrameMissed) {
                 if (mPropagateBackpressure) {
                     signalLayerUpdate();
                     break;
@@ -1647,6 +1658,7 @@
 }
 
 bool SurfaceFlinger::handleMessageTransaction() {
+    ATRACE_CALL();
     uint32_t transactionFlags = peekTransactionFlags();
 
     // Apply any ready transactions in the queues if there are still transactions that have not been
@@ -2166,6 +2178,10 @@
     mTransactionCompletedThread.addPresentFence(mPreviousPresentFence);
     mTransactionCompletedThread.sendCallbacks();
 
+    if (mLumaSampling) {
+        mRegionSamplingThread->sampleNow();
+    }
+
     ASSERT_ON_STACK_GUARD();
 }
 #pragma clang optimize on // b/119477596
@@ -3327,12 +3343,12 @@
     renderengine::DisplaySettings clientCompositionDisplay;
     std::vector<renderengine::LayerSettings> clientCompositionLayers;
     sp<GraphicBuffer> buf;
+    base::unique_fd fd;
 
     if (hasClientComposition) {
         ALOGV("hasClientComposition");
 
-        buf = display->getRenderSurface()->dequeueBuffer();
-
+        buf = display->getRenderSurface()->dequeueBuffer(&fd);
         if (buf == nullptr) {
             ALOGW("Dequeuing buffer for display [%s] failed, bailing out of "
                   "client composition for this frame",
@@ -3353,7 +3369,6 @@
         m[3][0] = displayTransform[2][0];
         m[3][1] = displayTransform[2][1];
         m[3][3] = displayTransform[2][2];
-
         clientCompositionDisplay.globalTransform = m;
 
         const auto* profile = display->getDisplayColorProfile();
@@ -3453,7 +3468,7 @@
             }
         }
         getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayers,
-                                     buf->getNativeBuffer(), readyFence);
+                                     buf->getNativeBuffer(), std::move(fd), readyFence);
     }
     return true;
 }
@@ -5470,6 +5485,13 @@
                                              static_cast<android_pixel_format>(reqPixelFormat), 1,
                                              usage, "screenshot");
 
+    return captureScreenCore(renderArea, traverseLayers, *outBuffer, useIdentityTransform);
+}
+
+status_t SurfaceFlinger::captureScreenCore(RenderArea& renderArea,
+                                           TraverseLayersFunction traverseLayers,
+                                           const sp<GraphicBuffer>& buffer,
+                                           bool useIdentityTransform) {
     // This mutex protects syncFd and captureResult for communication of the return values from the
     // main thread back to this Binder thread
     std::mutex captureMutex;
@@ -5497,7 +5519,7 @@
         {
             Mutex::Autolock _l(mStateLock);
             renderArea.render([&] {
-                result = captureScreenImplLocked(renderArea, traverseLayers, (*outBuffer).get(),
+                result = captureScreenImplLocked(renderArea, traverseLayers, buffer.get(),
                                                  useIdentityTransform, forSystem, &fd);
             });
         }
@@ -5632,9 +5654,12 @@
     });
 
     clientCompositionDisplay.clearRegion = clearRegion;
+    // Use an empty fence for the buffer fence, since we just created the buffer so
+    // there is no need for synchronization with the GPU.
+    base::unique_fd bufferFence;
     base::unique_fd drawFence;
     getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayers, buffer,
-                                 &drawFence);
+                                 std::move(bufferFence), &drawFence);
 
     *outSyncFd = drawFence.release();
 }
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 9c0c5ba..31b4fb6 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -57,6 +57,7 @@
 #include "LayerBE.h"
 #include "LayerStats.h"
 #include "LayerVector.h"
+#include "RegionSamplingThread.h"
 #include "Scheduler/DispSync.h"
 #include "Scheduler/EventThread.h"
 #include "Scheduler/MessageQueue.h"
@@ -368,6 +369,7 @@
     friend class BufferQueueLayer;
     friend class BufferStateLayer;
     friend class MonitoredProducer;
+    friend class RegionSamplingThread;
 
     // For unit tests
     friend class TestableSurfaceFlinger;
@@ -633,6 +635,8 @@
     status_t captureScreenCommon(RenderArea& renderArea, TraverseLayersFunction traverseLayers,
                                  sp<GraphicBuffer>* outBuffer, const ui::PixelFormat reqPixelFormat,
                                  bool useIdentityTransform);
+    status_t captureScreenCore(RenderArea& renderArea, TraverseLayersFunction traverseLayers,
+                               const sp<GraphicBuffer>& buffer, bool useIdentityTransform);
     status_t captureScreenImplLocked(const RenderArea& renderArea,
                                      TraverseLayersFunction traverseLayers,
                                      ANativeWindowBuffer* buffer, bool useIdentityTransform,
@@ -998,6 +1002,9 @@
 
     TransactionCompletedThread mTransactionCompletedThread;
 
+    bool mLumaSampling = true;
+    sp<RegionSamplingThread> mRegionSamplingThread = new RegionSamplingThread(*this);
+
     // Restrict layers to use two buffers in their bufferqueues.
     bool mLayerTripleBufferingDisabled = false;
 
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index d0f7b90..6deec29 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -312,7 +312,7 @@
                 .WillRepeatedly(
                         [](const renderengine::DisplaySettings& displaySettings,
                            const std::vector<renderengine::LayerSettings>& /*layerSettings*/,
-                           ANativeWindowBuffer*, base::unique_fd*) -> status_t {
+                           ANativeWindowBuffer*, base::unique_fd&&, base::unique_fd*) -> status_t {
                             EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                             EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
                                       displaySettings.physicalDisplay);
@@ -351,7 +351,7 @@
                 .WillRepeatedly(
                         [](const renderengine::DisplaySettings& displaySettings,
                            const std::vector<renderengine::LayerSettings>& /*layerSettings*/,
-                           ANativeWindowBuffer*, base::unique_fd*) -> status_t {
+                           ANativeWindowBuffer*, base::unique_fd&&, base::unique_fd*) -> status_t {
                             EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                             EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
                                       displaySettings.physicalDisplay);
@@ -580,7 +580,8 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillOnce([](const renderengine::DisplaySettings& displaySettings,
                              const std::vector<renderengine::LayerSettings>& layerSettings,
-                             ANativeWindowBuffer*, base::unique_fd*) -> status_t {
+                             ANativeWindowBuffer*, base::unique_fd&&,
+                             base::unique_fd*) -> status_t {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
                               displaySettings.physicalDisplay);
@@ -624,7 +625,8 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillOnce([](const renderengine::DisplaySettings& displaySettings,
                              const std::vector<renderengine::LayerSettings>& layerSettings,
-                             ANativeWindowBuffer*, base::unique_fd*) -> status_t {
+                             ANativeWindowBuffer*, base::unique_fd&&,
+                             base::unique_fd*) -> status_t {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
                               displaySettings.physicalDisplay);
@@ -693,7 +695,8 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillOnce([](const renderengine::DisplaySettings& displaySettings,
                              const std::vector<renderengine::LayerSettings>& layerSettings,
-                             ANativeWindowBuffer*, base::unique_fd*) -> status_t {
+                             ANativeWindowBuffer*, base::unique_fd&&,
+                             base::unique_fd*) -> status_t {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
                               displaySettings.physicalDisplay);