inputflinger: make parameter comment style consistent

The Google C++ style guide [0] suggests that parameter name comments
should be of the form `/*paramName=*/value`. This potentially allows
tooling to check that the parameter names are correct, too.

[0]: https://google.github.io/styleguide/cppguide.html#Function_Argument_Comments

Bug: none
Test: host-side inputflinger_tests
Change-Id: I89625844bcd19d27c43b4f14f1f207ade39a4718
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 20a1977..b1b6e05 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -160,7 +160,7 @@
         *result_listener << "Expected 1 pointer, got " << arg.getPointerCount();
         return false;
     }
-    return arg.getX(0 /*pointerIndex*/) == x && arg.getY(0 /*pointerIndex*/) == y;
+    return arg.getX(/*pointerIndex=*/0) == x && arg.getY(/*pointerIndex=*/0) == y;
 }
 
 MATCHER_P(WithPointers, pointers, "MotionEvent with specified pointers") {
@@ -546,7 +546,7 @@
         /** We simply reconstruct NotifySwitchArgs in policy because InputDispatcher is
          * essentially a passthrough for notifySwitch.
          */
-        mLastNotifySwitch = NotifySwitchArgs(1 /*id*/, when, policyFlags, switchValues, switchMask);
+        mLastNotifySwitch = NotifySwitchArgs(/*id=*/1, when, policyFlags, switchValues, switchMask);
     }
 
     void pokeUserActivity(nsecs_t, int32_t, int32_t) override {}
@@ -635,7 +635,7 @@
                      /*action*/ -1, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME,
                      ARBITRARY_TIME);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              mDispatcher->injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+              mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
             << "Should reject key events with undefined action.";
 
@@ -644,7 +644,7 @@
                      INVALID_HMAC, AKEY_EVENT_ACTION_MULTIPLE, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0,
                      ARBITRARY_TIME, ARBITRARY_TIME);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              mDispatcher->injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+              mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
             << "Should reject key events with ACTION_MULTIPLE.";
 }
@@ -674,7 +674,7 @@
                      ARBITRARY_TIME,
                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              mDispatcher->injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+              mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
             << "Should reject motion events with undefined action.";
 
@@ -686,7 +686,7 @@
                      ARBITRARY_TIME,
                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              mDispatcher->injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+              mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
             << "Should reject motion events with pointer down index too large.";
 
@@ -698,7 +698,7 @@
                      identityTransform, ARBITRARY_TIME, ARBITRARY_TIME,
                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              mDispatcher->injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+              mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
             << "Should reject motion events with pointer down index too small.";
 
@@ -710,7 +710,7 @@
                      ARBITRARY_TIME,
                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              mDispatcher->injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+              mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
             << "Should reject motion events with pointer up index too large.";
 
@@ -722,7 +722,7 @@
                      identityTransform, ARBITRARY_TIME, ARBITRARY_TIME,
                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              mDispatcher->injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+              mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
             << "Should reject motion events with pointer up index too small.";
 
@@ -734,7 +734,7 @@
                      ARBITRARY_TIME,
                      /*pointerCount*/ 0, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              mDispatcher->injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+              mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
             << "Should reject motion events with 0 pointers.";
 
@@ -745,7 +745,7 @@
                      ARBITRARY_TIME,
                      /*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              mDispatcher->injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+              mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
             << "Should reject motion events with more than MAX_POINTERS pointers.";
 
@@ -758,7 +758,7 @@
                      ARBITRARY_TIME,
                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              mDispatcher->injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+              mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
             << "Should reject motion events with pointer ids less than 0.";
 
@@ -770,7 +770,7 @@
                      ARBITRARY_TIME,
                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              mDispatcher->injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+              mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
             << "Should reject motion events with pointer ids greater than MAX_POINTER_ID.";
 
@@ -784,7 +784,7 @@
                      ARBITRARY_TIME,
                      /*pointerCount*/ 2, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
-              mDispatcher->injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+              mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE,
                                             0ms, 0))
             << "Should reject motion events with duplicate pointer ids.";
 }
@@ -793,7 +793,7 @@
 
 TEST_F(InputDispatcherTest, NotifyConfigurationChanged_CallsPolicy) {
     constexpr nsecs_t eventTime = 20;
-    NotifyConfigurationChangedArgs args(10 /*id*/, eventTime);
+    NotifyConfigurationChangedArgs args(/*id=*/10, eventTime);
     mDispatcher->notifyConfigurationChanged(&args);
     ASSERT_TRUE(mDispatcher->waitForIdle());
 
@@ -801,8 +801,8 @@
 }
 
 TEST_F(InputDispatcherTest, NotifySwitch_CallsPolicy) {
-    NotifySwitchArgs args(10 /*id*/, 20 /*eventTime*/, 0 /*policyFlags*/, 1 /*switchValues*/,
-                          2 /*switchMask*/);
+    NotifySwitchArgs args(/*id=*/10, /*eventTime=*/20, /*policyFlags=*/0, /*switchValues=*/1,
+                          /*switchMask=*/2);
     mDispatcher->notifySwitch(&args);
 
     // InputDispatcher adds POLICY_FLAG_TRUSTED because the event went through InputListener
@@ -863,7 +863,7 @@
         std::chrono::time_point start = std::chrono::steady_clock::now();
         status_t status = WOULD_BLOCK;
         while (status == WOULD_BLOCK) {
-            status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq,
+            status = mConsumer->consume(&mEventFactory, /*consumeBatches=*/true, -1, &consumeSeq,
                                         &event);
             std::chrono::duration elapsed = std::chrono::steady_clock::now() - start;
             if (elapsed > 100ms) {
@@ -1407,8 +1407,8 @@
 
     // Define a valid key down event.
     event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId,
-                     INVALID_HMAC, action, /* flags */ 0, AKEYCODE_A, KEY_A, AMETA_NONE,
-                     repeatCount, currentTime, currentTime);
+                     INVALID_HMAC, action, /*flags=*/0, AKEYCODE_A, KEY_A, AMETA_NONE, repeatCount,
+                     currentTime, currentTime);
 
     if (!allowKeyRepeat) {
         policyFlags |= POLICY_FLAG_DISABLE_KEY_REPEAT;
@@ -1419,7 +1419,7 @@
 
 static InputEventInjectionResult injectKeyDown(const std::unique_ptr<InputDispatcher>& dispatcher,
                                                int32_t displayId = ADISPLAY_ID_NONE) {
-    return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /* repeatCount */ 0, displayId);
+    return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, displayId);
 }
 
 // Inject a down event that has key repeat disabled. This allows InputDispatcher to idle without
@@ -1427,14 +1427,14 @@
 // has to be woken up to process the repeating key.
 static InputEventInjectionResult injectKeyDownNoRepeat(
         const std::unique_ptr<InputDispatcher>& dispatcher, int32_t displayId = ADISPLAY_ID_NONE) {
-    return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /* repeatCount */ 0, displayId,
+    return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, displayId,
                      InputEventInjectionSync::WAIT_FOR_RESULT, INJECT_EVENT_TIMEOUT,
-                     /* allowKeyRepeat */ false);
+                     /*allowKeyRepeat=*/false);
 }
 
 static InputEventInjectionResult injectKeyUp(const std::unique_ptr<InputDispatcher>& dispatcher,
                                              int32_t displayId = ADISPLAY_ID_NONE) {
-    return injectKey(dispatcher, AKEY_EVENT_ACTION_UP, /* repeatCount */ 0, displayId);
+    return injectKey(dispatcher, AKEY_EVENT_ACTION_UP, /*repeatCount=*/0, displayId);
 }
 
 class PointerBuilder {
@@ -1590,7 +1590,7 @@
                                 .eventTime(eventTime)
                                 .rawXCursorPosition(cursorPosition.x)
                                 .rawYCursorPosition(cursorPosition.y)
-                                .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
+                                .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER)
                                                  .x(position.x)
                                                  .y(position.y))
                                 .build();
@@ -1615,7 +1615,7 @@
 static NotifyKeyArgs generateKeyArgs(int32_t action, int32_t displayId = ADISPLAY_ID_NONE) {
     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
     // Define a valid key event.
-    NotifyKeyArgs args(/* id */ 0, currentTime, 0 /*readTime*/, DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
+    NotifyKeyArgs args(/*id=*/0, currentTime, /*readTime=*/0, DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
                        displayId, POLICY_FLAG_PASS_TO_USER, action, /* flags */ 0, AKEYCODE_A,
                        KEY_A, AMETA_NONE, currentTime);
 
@@ -1644,7 +1644,7 @@
 
     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
     // Define a valid motion event.
-    NotifyMotionArgs args(/* id */ 0, currentTime, 0 /*readTime*/, DEVICE_ID, source, displayId,
+    NotifyMotionArgs args(/*id=*/0, currentTime, /*readTime=*/0, DEVICE_ID, source, displayId,
                           POLICY_FLAG_PASS_TO_USER, action, /* actionButton */ 0, /* flags */ 0,
                           AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE,
                           AMOTION_EVENT_EDGE_FLAG_NONE, pointerCount, pointerProperties,
@@ -1665,7 +1665,7 @@
 
 static NotifyPointerCaptureChangedArgs generatePointerCaptureChangedArgs(
         const PointerCaptureRequest& request) {
-    return NotifyPointerCaptureChangedArgs(/* id */ 0, systemTime(SYSTEM_TIME_MONOTONIC), request);
+    return NotifyPointerCaptureChangedArgs(/*id=*/0, systemTime(SYSTEM_TIME_MONOTONIC), request);
 }
 
 /**
@@ -1895,32 +1895,24 @@
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(100)
-                                     .y(100))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(150)
-                                     .y(150))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(100))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(150))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
                                 InputEventInjectionSync::WAIT_FOR_RESULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
-    foregroundWindow->consumeMotionPointerDown(1 /* pointerIndex */);
-    wallpaperWindow->consumeMotionPointerDown(1 /* pointerIndex */, ADISPLAY_ID_DEFAULT,
+    foregroundWindow->consumeMotionPointerDown(/*pointerIndex=*/1);
+    wallpaperWindow->consumeMotionPointerDown(/*pointerIndex=*/1, ADISPLAY_ID_DEFAULT,
                                               expectedWallpaperFlags);
 
     const MotionEvent secondFingerUpEvent =
             MotionEventBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN)
                     .displayId(ADISPLAY_ID_DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(100)
-                                     .y(100))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(150)
-                                     .y(150))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(100))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(150))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT,
@@ -1979,12 +1971,8 @@
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(100)
-                                     .y(100))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(300)
-                                     .y(100))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(100))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(300).y(100))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
@@ -1994,7 +1982,7 @@
     leftWindow->consumeMotionMove();
     // Since the touch is split, right window gets ACTION_DOWN
     rightWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    wallpaperWindow->consumeMotionPointerDown(1 /* pointerIndex */, ADISPLAY_ID_DEFAULT,
+    wallpaperWindow->consumeMotionPointerDown(/*pointerIndex=*/1, ADISPLAY_ID_DEFAULT,
                                               expectedWallpaperFlags);
 
     // Now, leftWindow, which received the first finger, disappears.
@@ -2008,12 +1996,8 @@
     const MotionEvent secondFingerMoveEvent =
             MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(100)
-                                     .y(100))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(310)
-                                     .y(110))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(100))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(310).y(110))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT,
@@ -2801,7 +2785,7 @@
 
     // When device reset happens, that key stream should be terminated with FLAG_CANCELED
     // on the app side.
-    NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID);
+    NotifyDeviceResetArgs args(/*id=*/10, /*eventTime=*/20, DEVICE_ID);
     mDispatcher->notifyDeviceReset(&args);
     window->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
                          AKEY_EVENT_FLAG_CANCELED);
@@ -2824,7 +2808,7 @@
 
     // When device reset happens, that motion stream should be terminated with ACTION_CANCEL
     // on the app side.
-    NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID);
+    NotifyDeviceResetArgs args(/*id=*/10, /*eventTime=*/20, DEVICE_ID);
     mDispatcher->notifyDeviceReset(&args);
     window->consumeMotionEvent(
             AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ADISPLAY_ID_DEFAULT)));
@@ -3006,10 +2990,8 @@
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .displayId(ADISPLAY_ID_DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(-30)
-                                     .y(-50))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(-30).y(-50))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
@@ -3126,7 +3108,7 @@
     MotionEvent event = MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                                 .displayId(ADISPLAY_ID_DEFAULT)
                                 .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                                .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
+                                .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER)
                                                  .x(untransformedPoint.x)
                                                  .y(untransformedPoint.y))
                                 .build();
@@ -3410,7 +3392,7 @@
                                  [&](const std::unique_ptr<InputDispatcher>& dispatcher,
                                      sp<IBinder> from, sp<IBinder> to) {
                                      return dispatcher->transferTouchFocus(from, to,
-                                                                           false /*isDragAndDrop*/);
+                                                                           /*isDragAndDrop=*/false);
                                  }));
 
 TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointersSplitTouch) {
@@ -3783,7 +3765,7 @@
     graphicsTimeline[GraphicsTimeline::GPU_COMPLETED_TIME] = 2;
     graphicsTimeline[GraphicsTimeline::PRESENT_TIME] = 3;
 
-    window->sendTimeline(1 /*inputEventId*/, graphicsTimeline);
+    window->sendTimeline(/*inputEventId=*/1, graphicsTimeline);
     window->assertNoEvents();
     mDispatcher->waitForIdle();
 }
@@ -3834,7 +3816,7 @@
         int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN |
                 (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
         mInputReceiver->consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, ADISPLAY_ID_DEFAULT,
-                                     0 /*expectedFlags*/);
+                                     /*expectedFlags=*/0);
     }
 
     MotionEvent* consumeMotion() {
@@ -4001,7 +3983,7 @@
 
     mDispatcher->notifyMotion(&motionArgs);
     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, ADISPLAY_ID_DEFAULT,
-                         0 /*expectedFlags*/);
+                         /*expectedFlags=*/0);
 }
 
 /**
@@ -4022,35 +4004,35 @@
     SCOPED_TRACE("Check default value of touch mode");
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     setFocusedWindow(window);
-    window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
+    window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
     SCOPED_TRACE("Remove the window to trigger focus loss");
     window->setFocusable(false);
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
-    window->consumeFocusEvent(false /*hasFocus*/, true /*inTouchMode*/);
+    window->consumeFocusEvent(/*hasFocus=*/false, /*inTouchMode=*/true);
 
     SCOPED_TRACE("Disable touch mode");
     mDispatcher->setInTouchMode(false, windowInfo.ownerPid, windowInfo.ownerUid,
-                                true /*hasPermission*/, ADISPLAY_ID_DEFAULT);
+                                /*hasPermission=*/true, ADISPLAY_ID_DEFAULT);
     window->consumeTouchModeEvent(false);
     window->setFocusable(true);
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     setFocusedWindow(window);
-    window->consumeFocusEvent(true /*hasFocus*/, false /*inTouchMode*/);
+    window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/false);
 
     SCOPED_TRACE("Remove the window to trigger focus loss");
     window->setFocusable(false);
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
-    window->consumeFocusEvent(false /*hasFocus*/, false /*inTouchMode*/);
+    window->consumeFocusEvent(/*hasFocus=*/false, /*inTouchMode=*/false);
 
     SCOPED_TRACE("Enable touch mode again");
     mDispatcher->setInTouchMode(true, windowInfo.ownerPid, windowInfo.ownerUid,
-                                true /*hasPermission*/, ADISPLAY_ID_DEFAULT);
+                                /*hasPermission=*/true, ADISPLAY_ID_DEFAULT);
     window->consumeTouchModeEvent(true);
     window->setFocusable(true);
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     setFocusedWindow(window);
-    window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
+    window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
     window->assertNoEvents();
 }
@@ -4066,7 +4048,7 @@
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     setFocusedWindow(window);
 
-    window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
+    window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN);
     mDispatcher->notifyKey(&keyArgs);
@@ -4327,8 +4309,8 @@
 
     // Injected key goes to pending queue.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */,
-                        ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
+              injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+                        InputEventInjectionSync::NONE));
 
     // Window does not get focus event or key down.
     window->assertNoEvents();
@@ -4485,23 +4467,23 @@
 
         // Window should receive key down event.
         mWindow->consumeEvent(AINPUT_EVENT_TYPE_KEY, AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT,
-                              0 /*expectedFlags*/);
+                              /*expectedFlags=*/0);
     }
 };
 
 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeat) {
-    sendAndConsumeKeyDown(1 /* deviceId */);
+    sendAndConsumeKeyDown(/*deviceId=*/1);
     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
         expectKeyRepeatOnce(repeatCount);
     }
 }
 
 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeatFromTwoDevices) {
-    sendAndConsumeKeyDown(1 /* deviceId */);
+    sendAndConsumeKeyDown(/*deviceId=*/1);
     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
         expectKeyRepeatOnce(repeatCount);
     }
-    sendAndConsumeKeyDown(2 /* deviceId */);
+    sendAndConsumeKeyDown(/*deviceId=*/2);
     /* repeatCount will start from 1 for deviceId 2 */
     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
         expectKeyRepeatOnce(repeatCount);
@@ -4509,42 +4491,42 @@
 }
 
 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterUp) {
-    sendAndConsumeKeyDown(1 /* deviceId */);
-    expectKeyRepeatOnce(1 /*repeatCount*/);
-    sendAndConsumeKeyUp(1 /* deviceId */);
+    sendAndConsumeKeyDown(/*deviceId=*/1);
+    expectKeyRepeatOnce(/*repeatCount=*/1);
+    sendAndConsumeKeyUp(/*deviceId=*/1);
     mWindow->assertNoEvents();
 }
 
 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatAfterStaleDeviceKeyUp) {
-    sendAndConsumeKeyDown(1 /* deviceId */);
-    expectKeyRepeatOnce(1 /*repeatCount*/);
-    sendAndConsumeKeyDown(2 /* deviceId */);
-    expectKeyRepeatOnce(1 /*repeatCount*/);
+    sendAndConsumeKeyDown(/*deviceId=*/1);
+    expectKeyRepeatOnce(/*repeatCount=*/1);
+    sendAndConsumeKeyDown(/*deviceId=*/2);
+    expectKeyRepeatOnce(/*repeatCount=*/1);
     // Stale key up from device 1.
-    sendAndConsumeKeyUp(1 /* deviceId */);
+    sendAndConsumeKeyUp(/*deviceId=*/1);
     // Device 2 is still down, keep repeating
-    expectKeyRepeatOnce(2 /*repeatCount*/);
-    expectKeyRepeatOnce(3 /*repeatCount*/);
+    expectKeyRepeatOnce(/*repeatCount=*/2);
+    expectKeyRepeatOnce(/*repeatCount=*/3);
     // Device 2 key up
-    sendAndConsumeKeyUp(2 /* deviceId */);
+    sendAndConsumeKeyUp(/*deviceId=*/2);
     mWindow->assertNoEvents();
 }
 
 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatStopsAfterRepeatingKeyUp) {
-    sendAndConsumeKeyDown(1 /* deviceId */);
-    expectKeyRepeatOnce(1 /*repeatCount*/);
-    sendAndConsumeKeyDown(2 /* deviceId */);
-    expectKeyRepeatOnce(1 /*repeatCount*/);
+    sendAndConsumeKeyDown(/*deviceId=*/1);
+    expectKeyRepeatOnce(/*repeatCount=*/1);
+    sendAndConsumeKeyDown(/*deviceId=*/2);
+    expectKeyRepeatOnce(/*repeatCount=*/1);
     // Device 2 which holds the key repeating goes up, expect the repeating to stop.
-    sendAndConsumeKeyUp(2 /* deviceId */);
+    sendAndConsumeKeyUp(/*deviceId=*/2);
     // Device 1 still holds key down, but the repeating was already stopped
     mWindow->assertNoEvents();
 }
 
 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterDisableInputDevice) {
     sendAndConsumeKeyDown(DEVICE_ID);
-    expectKeyRepeatOnce(1 /*repeatCount*/);
-    NotifyDeviceResetArgs args(10 /*id*/, 20 /*eventTime*/, DEVICE_ID);
+    expectKeyRepeatOnce(/*repeatCount=*/1);
+    NotifyDeviceResetArgs args(/*id=*/10, /*eventTime=*/20, DEVICE_ID);
     mDispatcher->notifyDeviceReset(&args);
     mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT,
                           AKEY_EVENT_FLAG_CANCELED | AKEY_EVENT_FLAG_LONG_PRESS);
@@ -4552,7 +4534,7 @@
 }
 
 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseEventIdFromInputDispatcher) {
-    sendAndConsumeKeyDown(1 /* deviceId */);
+    sendAndConsumeKeyDown(/*deviceId=*/1);
     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
         InputEvent* repeatEvent = mWindow->consume();
         ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount;
@@ -4562,7 +4544,7 @@
 }
 
 TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseUniqueEventId) {
-    sendAndConsumeKeyDown(1 /* deviceId */);
+    sendAndConsumeKeyDown(/*deviceId=*/1);
 
     std::unordered_set<int32_t> idSet;
     for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
@@ -4908,11 +4890,11 @@
         const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
         event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_KEYBOARD,
                          ADISPLAY_ID_NONE, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, AKEYCODE_A,
-                         KEY_A, AMETA_NONE, 0 /*repeatCount*/, eventTime, eventTime);
+                         KEY_A, AMETA_NONE, /*repeatCount=*/0, eventTime, eventTime);
         const int32_t additionalPolicyFlags =
                 POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_DISABLE_KEY_REPEAT;
         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-                  mDispatcher->injectInputEvent(&event, {} /*targetUid*/,
+                  mDispatcher->injectInputEvent(&event, /*targetUid=*/{},
                                                 InputEventInjectionSync::WAIT_FOR_RESULT, 10ms,
                                                 policyFlags | additionalPolicyFlags));
 
@@ -4947,7 +4929,7 @@
 
         const int32_t additionalPolicyFlags = POLICY_FLAG_PASS_TO_USER;
         ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-                  mDispatcher->injectInputEvent(&event, {} /*targetUid*/,
+                  mDispatcher->injectInputEvent(&event, /*targetUid=*/{},
                                                 InputEventInjectionSync::WAIT_FOR_RESULT, 10ms,
                                                 policyFlags | additionalPolicyFlags));
 
@@ -4967,26 +4949,26 @@
     // Must have POLICY_FLAG_FILTERED here to indicate that the event has gone through the input
     // filter. Without it, the event will no different from a regularly injected event, and the
     // injected device id will be overwritten.
-    testInjectedKey(POLICY_FLAG_FILTERED, 3 /*injectedDeviceId*/, 3 /*resolvedDeviceId*/,
-                    0 /*flags*/);
+    testInjectedKey(POLICY_FLAG_FILTERED, /*injectedDeviceId=*/3, /*resolvedDeviceId=*/3,
+                    /*flags=*/0);
 }
 
 TEST_F(InputFilterInjectionPolicyTest, KeyEventsInjectedFromAccessibility_HaveAccessibilityFlag) {
     testInjectedKey(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY,
-                    3 /*injectedDeviceId*/, 3 /*resolvedDeviceId*/,
+                    /*injectedDeviceId=*/3, /*resolvedDeviceId=*/3,
                     AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT);
 }
 
 TEST_F(InputFilterInjectionPolicyTest,
        MotionEventsInjectedFromAccessibility_HaveAccessibilityFlag) {
     testInjectedMotion(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY,
-                       3 /*injectedDeviceId*/, 3 /*resolvedDeviceId*/,
+                       /*injectedDeviceId=*/3, /*resolvedDeviceId=*/3,
                        AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT);
 }
 
 TEST_F(InputFilterInjectionPolicyTest, RegularInjectedEvents_ReceiveVirtualDeviceId) {
-    testInjectedKey(0 /*policyFlags*/, 3 /*injectedDeviceId*/,
-                    VIRTUAL_KEYBOARD_ID /*resolvedDeviceId*/, 0 /*flags*/);
+    testInjectedKey(/*policyFlags=*/0, /*injectedDeviceId=*/3,
+                    /*resolvedDeviceId=*/VIRTUAL_KEYBOARD_ID, /*flags=*/0);
 }
 
 class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest {
@@ -5085,7 +5067,7 @@
     const MotionEvent event =
             MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(20).y(20))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(20).y(20))
                     .addFlag(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE)
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectMotionEvent(mDispatcher, event))
@@ -5362,9 +5344,9 @@
     mWindow->consumeFocusEvent(false);
 
     InputEventInjectionResult result =
-            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT,
-                      InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/,
-                      false /* allowKeyRepeat */);
+            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+                      InputEventInjectionSync::NONE, /*injectionTimeout=*/10ms,
+                      /*allowKeyRepeat=*/false);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
     // Key will not go to window because we have no focused window.
     // The 'no focused window' ANR timer should start instead.
@@ -5426,8 +5408,8 @@
     // We specify the injection timeout to be smaller than the application timeout, to ensure that
     // injection times out (instead of failing).
     const InputEventInjectionResult result =
-            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
-                      InputEventInjectionSync::WAIT_FOR_RESULT, 10ms, false /* allowKeyRepeat */);
+            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+                      InputEventInjectionSync::WAIT_FOR_RESULT, 10ms, /*allowKeyRepeat=*/false);
     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
     const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
     mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication);
@@ -5450,12 +5432,12 @@
     // Define a valid key down event that is stale (too old).
     event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE,
                      INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, /* flags */ 0, AKEYCODE_A, KEY_A,
-                     AMETA_NONE, 1 /*repeatCount*/, eventTime, eventTime);
+                     AMETA_NONE, /*repeatCount=*/1, eventTime, eventTime);
 
     const int32_t policyFlags = POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER;
 
     InputEventInjectionResult result =
-            mDispatcher->injectInputEvent(&event, {} /* targetUid */,
+            mDispatcher->injectInputEvent(&event, /*targetUid=*/{},
                                           InputEventInjectionSync::WAIT_FOR_RESULT,
                                           INJECT_EVENT_TIMEOUT, policyFlags);
     ASSERT_EQ(InputEventInjectionResult::FAILED, result)
@@ -5477,8 +5459,8 @@
     // We specify the injection timeout to be smaller than the application timeout, to ensure that
     // injection times out (instead of failing).
     const InputEventInjectionResult result =
-            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
-                      InputEventInjectionSync::WAIT_FOR_RESULT, 10ms, false /* allowKeyRepeat */);
+            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+                      InputEventInjectionSync::WAIT_FOR_RESULT, 10ms, /*allowKeyRepeat=*/false);
     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
     const std::chrono::duration appTimeout =
             mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
@@ -5501,7 +5483,7 @@
 
     // Once a focused event arrives, we get an ANR for this application
     const InputEventInjectionResult result =
-            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
+            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
                       InputEventInjectionSync::WAIT_FOR_RESULT, 10ms);
     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
 
@@ -5717,7 +5699,7 @@
     // we will receive INJECTION_TIMED_OUT as the result.
 
     InputEventInjectionResult result =
-            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */, ADISPLAY_ID_DEFAULT,
+            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
                       InputEventInjectionSync::WAIT_FOR_RESULT, 10ms);
     ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
     // Key will not be sent to the window, yet, because the window is still processing events
@@ -5752,8 +5734,8 @@
     // Don't finish the events yet, and send a key
     // Injection is async, so it will succeed
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */,
-                        ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
+              injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+                        InputEventInjectionSync::NONE));
     // At this point, key is still pending, and should not be sent to the application yet.
     std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent();
     ASSERT_FALSE(keySequenceNum);
@@ -5835,7 +5817,7 @@
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     mFocusedWindow->consumeMotionDown();
     mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
-                                   ADISPLAY_ID_DEFAULT, 0 /*flags*/);
+                                   ADISPLAY_ID_DEFAULT, /*flags=*/0);
     // We consumed all events, so no ANR
     ASSERT_TRUE(mDispatcher->waitForIdle());
     mFakePolicy->assertNotifyAnrWasNotCalled();
@@ -5909,7 +5891,7 @@
 TEST_F(InputDispatcherMultiWindowAnr, DuringAnr_SecondTapIsIgnored) {
     tapOnFocusedWindow();
     mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
-                                   ADISPLAY_ID_DEFAULT, 0 /*flags*/);
+                                   ADISPLAY_ID_DEFAULT, /*flags=*/0);
     // Receive the events, but don't respond
     std::optional<uint32_t> downEventSequenceNum = mFocusedWindow->receiveEvent(); // ACTION_DOWN
     ASSERT_TRUE(downEventSequenceNum);
@@ -5998,8 +5980,8 @@
     // window even if motions are still being processed.
 
     InputEventInjectionResult result =
-            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT,
-                      InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/);
+            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+                      InputEventInjectionSync::NONE, /*injectionTimeout=*/10ms);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
     // Key will not be sent to the window, yet, because the window is still processing events
     // and the key remains pending, waiting for the touch events to be processed
@@ -6038,7 +6020,7 @@
                                ADISPLAY_ID_DEFAULT, {FOCUSED_WINDOW_LOCATION});
     mDispatcher->notifyMotion(&motionArgs);
     mUnfocusedWindow->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_OUTSIDE,
-                                   ADISPLAY_ID_DEFAULT, 0 /*flags*/);
+                                   ADISPLAY_ID_DEFAULT, /*flags=*/0);
 
     // Touch Window 2
     motionArgs = generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
@@ -6100,9 +6082,9 @@
     // 'focusedApplication' will get blamed if this timer completes.
     // Key will not be sent anywhere because we have no focused window. It will remain pending.
     InputEventInjectionResult result =
-            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /*repeatCount*/, ADISPLAY_ID_DEFAULT,
-                      InputEventInjectionSync::NONE, 10ms /*injectionTimeout*/,
-                      false /* allowKeyRepeat */);
+            injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+                      InputEventInjectionSync::NONE, /*injectionTimeout=*/10ms,
+                      /*allowKeyRepeat=*/false);
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
 
     // Wait until dispatcher starts the "no focused window" timer. If we don't wait here,
@@ -6152,7 +6134,7 @@
         mNoInputWindow =
                 sp<FakeWindowHandle>::make(mApplication, mDispatcher,
                                            "Window without input channel", ADISPLAY_ID_DEFAULT,
-                                           std::make_optional<sp<IBinder>>(nullptr) /*token*/);
+                                           /*token=*/std::make_optional<sp<IBinder>>(nullptr));
         mNoInputWindow->setNoInputChannel(true);
         mNoInputWindow->setFrame(Rect(0, 0, 100, 100));
         // It's perfectly valid for this window to not have an associated input channel
@@ -6342,8 +6324,8 @@
 
     // Injected key goes to pending queue.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-              injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, 0 /* repeatCount */,
-                        ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
+              injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+                        InputEventInjectionSync::NONE));
 
     mMirror->setVisible(true);
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mMirror}}});
@@ -6991,7 +6973,7 @@
         // Transfer touch focus to the drag window
         bool transferred =
                 mDispatcher->transferTouchFocus(mWindow->getToken(), mDragWindow->getToken(),
-                                                true /* isDragDrop */);
+                                                /*isDragDrop=*/true);
         if (transferred) {
             mWindow->consumeMotionCancel();
             mDragWindow->consumeMotionDown();
@@ -7047,8 +7029,8 @@
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(60).y(60))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(60).y(60))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
@@ -7191,14 +7173,14 @@
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .displayId(ADISPLAY_ID_DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(75).y(50))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(75).y(50))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
                                 InputEventInjectionSync::WAIT_FOR_RESULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    mWindow->consumeMotionPointerDown(1 /* pointerIndex */);
+    mWindow->consumeMotionPointerDown(/*pointerIndex=*/1);
 
     // Should not perform drag and drop when window has multi fingers.
     ASSERT_FALSE(startDrag(false));
@@ -7218,9 +7200,8 @@
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .displayId(ADISPLAY_ID_DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(
-                            PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(50))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(50))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
@@ -7235,9 +7216,8 @@
     const MotionEvent secondFingerMoveEvent =
             MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(
-                            PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(50))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(50))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT,
@@ -7250,9 +7230,8 @@
     const MotionEvent secondFingerUpEvent =
             MotionEventBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(
-                            PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(50))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(50))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT,
@@ -7282,7 +7261,7 @@
                                                          .y(100))
                                         .build()));
     windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN,
-                                    SECOND_DISPLAY_ID, 0 /* expectedFlag */);
+                                    SECOND_DISPLAY_ID, /*expectedFlag=*/0);
     // Update window again.
     mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {windowInSecondary}}});
 
@@ -7375,7 +7354,7 @@
     window->setFocusable(true);
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     setFocusedWindow(window);
-    window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
+    window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
     // With the flag set, window should not get any input
     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
@@ -7421,7 +7400,7 @@
     window->setFocusable(true);
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {obscuringWindow, window}}});
     setFocusedWindow(window);
-    window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
+    window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
     // With the flag set, window should not get any input
     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
@@ -7467,7 +7446,7 @@
     window->setFocusable(true);
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {obscuringWindow, window}}});
     setFocusedWindow(window);
-    window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
+    window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
 
     // With the flag set, window should not get any input
     NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
@@ -7526,8 +7505,7 @@
 
         // Set main display initial touch mode to InputDispatcher::kDefaultInTouchMode.
         if (mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, WINDOW_PID,
-                                        WINDOW_UID, true /* hasPermission */,
-                                        ADISPLAY_ID_DEFAULT)) {
+                                        WINDOW_UID, /*hasPermission=*/true, ADISPLAY_ID_DEFAULT)) {
             mWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode);
             mSecondWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode);
             mThirdWindow->assertNoEvents();
@@ -7535,7 +7513,7 @@
 
         // Set secondary display initial touch mode to InputDispatcher::kDefaultInTouchMode.
         if (mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, SECONDARY_WINDOW_PID,
-                                        SECONDARY_WINDOW_UID, true /* hasPermission */,
+                                        SECONDARY_WINDOW_UID, /*hasPermission=*/true,
                                         SECOND_DISPLAY_ID)) {
             mWindow->assertNoEvents();
             mSecondWindow->assertNoEvents();
@@ -7557,7 +7535,7 @@
     const WindowInfo& windowInfo = *mWindow->getInfo();
     changeAndVerifyTouchModeInMainDisplayOnly(!InputDispatcher::kDefaultInTouchMode,
                                               windowInfo.ownerPid, windowInfo.ownerUid,
-                                              false /*  hasPermission */);
+                                              /* hasPermission=*/false);
 }
 
 TEST_F(InputDispatcherTouchModeChangedTests, NonFocusedWindowOwnerCannotChangeTouchMode) {
@@ -7566,7 +7544,7 @@
     int32_t ownerUid = windowInfo.ownerUid;
     mWindow->setOwnerInfo(/* pid */ -1, /* uid */ -1);
     ASSERT_FALSE(mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, ownerPid,
-                                             ownerUid, false /*hasPermission*/,
+                                             ownerUid, /*hasPermission=*/false,
                                              ADISPLAY_ID_DEFAULT));
     mWindow->assertNoEvents();
     mSecondWindow->assertNoEvents();
@@ -7578,14 +7556,14 @@
     int32_t ownerUid = windowInfo.ownerUid;
     mWindow->setOwnerInfo(/* pid */ -1, /* uid */ -1);
     changeAndVerifyTouchModeInMainDisplayOnly(!InputDispatcher::kDefaultInTouchMode, ownerPid,
-                                              ownerUid, true /*hasPermission*/);
+                                              ownerUid, /*hasPermission=*/true);
 }
 
 TEST_F(InputDispatcherTouchModeChangedTests, EventIsNotGeneratedIfNotChangingTouchMode) {
     const WindowInfo& windowInfo = *mWindow->getInfo();
     ASSERT_FALSE(mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode,
                                              windowInfo.ownerPid, windowInfo.ownerUid,
-                                             true /*hasPermission*/, ADISPLAY_ID_DEFAULT));
+                                             /*hasPermission=*/true, ADISPLAY_ID_DEFAULT));
     mWindow->assertNoEvents();
     mSecondWindow->assertNoEvents();
 }
@@ -7594,7 +7572,7 @@
     const WindowInfo& windowInfo = *mThirdWindow->getInfo();
     ASSERT_TRUE(mDispatcher->setInTouchMode(!InputDispatcher::kDefaultInTouchMode,
                                             windowInfo.ownerPid, windowInfo.ownerUid,
-                                            true /*hasPermission*/, SECOND_DISPLAY_ID));
+                                            /*hasPermission=*/true, SECOND_DISPLAY_ID));
     mWindow->assertNoEvents();
     mSecondWindow->assertNoEvents();
     mThirdWindow->consumeTouchModeEvent(!InputDispatcher::kDefaultInTouchMode);
@@ -7614,7 +7592,7 @@
     const WindowInfo& windowInfo = *mWindow->getInfo();
     ASSERT_TRUE(mDispatcher->setInTouchMode(!InputDispatcher::kDefaultInTouchMode,
                                             windowInfo.ownerPid, windowInfo.ownerUid,
-                                            false /*hasPermission*/, ADISPLAY_ID_DEFAULT));
+                                            /*hasPermission=*/false, ADISPLAY_ID_DEFAULT));
 }
 
 class InputDispatcherSpyWindowTest : public InputDispatcherTest {
@@ -7826,16 +7804,15 @@
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
-                    .pointer(
-                            PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(50))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(50))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
                                 InputEventInjectionSync::WAIT_FOR_RESULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
     windowRight->consumeMotionDown();
-    spy->consumeMotionPointerDown(1 /*pointerIndex*/);
+    spy->consumeMotionPointerDown(/*pointerIndex=*/1);
 }
 
 /**
@@ -7859,15 +7836,14 @@
     const MotionEvent secondFingerDownEvent =
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
-                    .pointer(
-                            PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(50))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(50))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
                                 InputEventInjectionSync::WAIT_FOR_RESULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-    window->consumeMotionPointerDown(1 /*pointerIndex*/);
+    window->consumeMotionPointerDown(/*pointerIndex=*/1);
     spyRight->consumeMotionDown();
 }
 
@@ -7899,10 +7875,8 @@
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .displayId(ADISPLAY_ID_DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(100)
-                                     .y(200))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(200))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
@@ -7910,7 +7884,7 @@
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
     window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-    spy->consumeMotionPointerDown(1 /* pointerIndex */);
+    spy->consumeMotionPointerDown(/*pointerIndex=*/1);
 }
 
 /**
@@ -8024,28 +7998,24 @@
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .displayId(ADISPLAY_ID_DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(100)
-                                     .y(200))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(200))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
                                 InputEventInjectionSync::WAIT_FOR_RESULT))
             << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
 
-    spy->consumeMotionPointerDown(1 /*pointerIndex*/);
+    spy->consumeMotionPointerDown(/*pointerIndex=*/1);
 
     // Third finger goes down outside all windows, so injection should fail.
     const MotionEvent thirdFingerDownEvent =
             MotionEventBuilder(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .displayId(ADISPLAY_ID_DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(100)
-                                     .y(200))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
-                    .pointer(PointerBuilder(/* id */ 2, AMOTION_EVENT_TOOL_TYPE_FINGER).x(-5).y(-5))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(200))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/2, AMOTION_EVENT_TOOL_TYPE_FINGER).x(-5).y(-5))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               injectMotionEvent(mDispatcher, thirdFingerDownEvent, INJECT_EVENT_TIMEOUT,
@@ -8079,10 +8049,8 @@
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .displayId(ADISPLAY_ID_DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(150)
-                                     .y(150))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(150))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
@@ -8096,11 +8064,9 @@
             MotionEventBuilder(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .displayId(ADISPLAY_ID_DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(150)
-                                     .y(150))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
-                    .pointer(PointerBuilder(/* id */ 2, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(150))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
+                    .pointer(PointerBuilder(/*id=*/2, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, thirdFingerDownEvent, INJECT_EVENT_TIMEOUT,
@@ -8144,8 +8110,8 @@
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .displayId(ADISPLAY_ID_DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
@@ -8191,10 +8157,8 @@
             MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
                     .displayId(ADISPLAY_ID_DEFAULT)
                     .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
-                    .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
-                    .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER)
-                                     .x(150)
-                                     .y(150))
+                    .pointer(PointerBuilder(/*id=*/0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(10).y(10))
+                    .pointer(PointerBuilder(/*id=*/1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(150).y(150))
                     .build();
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
@@ -8233,7 +8197,7 @@
         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {overlay, window}}});
         setFocusedWindow(window);
-        window->consumeFocusEvent(true /*hasFocus*/, true /*inTouchMode*/);
+        window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true);
         return {std::move(overlay), std::move(window)};
     }
 
@@ -8357,9 +8321,9 @@
     }
 
     InputEventInjectionResult injectTargetedKey(int32_t action) const {
-        return inputdispatcher::injectKey(mDispatcher, action, 0 /* repeatCount*/, ADISPLAY_ID_NONE,
+        return inputdispatcher::injectKey(mDispatcher, action, /*repeatCount=*/0, ADISPLAY_ID_NONE,
                                           InputEventInjectionSync::WAIT_FOR_RESULT,
-                                          INJECT_EVENT_TIMEOUT, false /*allowKeyRepeat*/, {mUid},
+                                          INJECT_EVENT_TIMEOUT, /*allowKeyRepeat=*/false, {mUid},
                                           mPolicyFlags);
     }