EGL: add the native_fence_sync extension
This change adds support for the EGL_ANDROID_native_fence_sync extension to the
Android EGL layer. It also fixes a couple minor issues with the extension spec.
Change-Id: Ic8829d21f37b701f33aa9c72c3d25e88e03fa3cd
diff --git a/opengl/libs/EGL/egl_entries.in b/opengl/libs/EGL/egl_entries.in
index 9feb716..4cbd55f 100644
--- a/opengl/libs/EGL/egl_entries.in
+++ b/opengl/libs/EGL/egl_entries.in
@@ -62,6 +62,7 @@
EGL_ENTRY(EGLBoolean, eglSetSwapRectangleANDROID, EGLDisplay, EGLSurface, EGLint, EGLint, EGLint, EGLint)
EGL_ENTRY(EGLClientBuffer, eglGetRenderBufferANDROID, EGLDisplay, EGLSurface)
+EGL_ENTRY(EGLint, eglDupNativeFenceFDANDROID, EGLDisplay, EGLSyncKHR)
/* NVIDIA extensions */