frameworks/base/opengl: Add NULL check
Check for the validity of the attrs_list in eglChooseConfig before using
it. This avoids a crash during tests in which the attributes are NULL.
Change-Id: I1c0a46b505ae919e2454cfdce32f8dfc21ead247
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index 40317e7..de740a3 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -843,10 +843,13 @@
EGLint patch_index = -1;
GLint attr;
size_t size = 0;
- while ((attr=attrib_list[size]) != EGL_NONE) {
- if (attr == EGL_CONFIG_ID)
- patch_index = size;
- size += 2;
+
+ if (attrib_list != NULL) {
+ while ((attr=attrib_list[size]) != EGL_NONE) {
+ if (attr == EGL_CONFIG_ID)
+ patch_index = size;
+ size += 2;
+ }
}
if (patch_index >= 0) {
size += 2; // we need copy the sentinel as well