Renamed and moved InputWindow and related files
In preparation for the hierarchy listener interface, moved the
InputWindow structs into libgui and have libinput dependant on libgui.
Also renamed InputWindow to exclude Input since it will be used for more
generic purposes.
Test: Builds and flashes
Bug: 188792659
Change-Id: I24262cbc14d409c00273de0024a672394a959e5f
Merged-In: I24262cbc14d409c00273de0024a672394a959e5f
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index 23779be..3cb7e9c 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -58,6 +58,8 @@
namespace android {
+using gui::WindowInfo;
+
static constexpr float defaultMaxLuminance = 1000.0;
BufferLayer::BufferLayer(const LayerCreationArgs& args)
@@ -825,7 +827,7 @@
wp<Layer> tmpZOrderRelativeOf = mDrawingState.zOrderRelativeOf;
SortedVector<wp<Layer>> tmpZOrderRelatives = mDrawingState.zOrderRelatives;
wp<Layer> tmpTouchableRegionCrop = mDrawingState.touchableRegionCrop;
- InputWindowInfo tmpInputInfo = mDrawingState.inputInfo;
+ WindowInfo tmpInputInfo = mDrawingState.inputInfo;
mDrawingState = clonedFrom->mDrawingState;