Renamed and moved InputWindow and related files
In preparation for the hierarchy listener interface, moved the
InputWindow structs into libgui and have libinput dependant on libgui.
Also renamed InputWindow to exclude Input since it will be used for more
generic purposes.
Test: Builds and flashes
Bug: 188792659
Change-Id: I24262cbc14d409c00273de0024a672394a959e5f
Merged-In: I24262cbc14d409c00273de0024a672394a959e5f
diff --git a/services/inputflinger/dispatcher/TouchState.cpp b/services/inputflinger/dispatcher/TouchState.cpp
index 81b3cf0..20b6ead 100644
--- a/services/inputflinger/dispatcher/TouchState.cpp
+++ b/services/inputflinger/dispatcher/TouchState.cpp
@@ -14,13 +14,14 @@
* limitations under the License.
*/
-#include <input/InputWindow.h>
+#include <gui/WindowInfo.h>
#include "InputTarget.h"
#include "TouchState.h"
-using android::InputWindowHandle;
+using android::gui::WindowInfo;
+using android::gui::WindowInfoHandle;
namespace android::inputdispatcher {
@@ -51,7 +52,7 @@
gestureMonitors = other.gestureMonitors;
}
-void TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags,
+void TouchState::addOrUpdateWindow(const sp<WindowInfoHandle>& windowHandle, int32_t targetFlags,
BitSet32 pointerIds) {
if (targetFlags & InputTarget::FLAG_SPLIT) {
split = true;
@@ -76,7 +77,7 @@
windows.push_back(touchedWindow);
}
-void TouchState::addPortalWindow(const sp<InputWindowHandle>& windowHandle) {
+void TouchState::addPortalWindow(const sp<android::gui::WindowInfoHandle>& windowHandle) {
size_t numWindows = portalWindows.size();
for (size_t i = 0; i < numWindows; i++) {
if (portalWindows[i] == windowHandle) {
@@ -121,7 +122,7 @@
portalWindows.clear();
}
-sp<InputWindowHandle> TouchState::getFirstForegroundWindowHandle() const {
+sp<WindowInfoHandle> TouchState::getFirstForegroundWindowHandle() const {
for (size_t i = 0; i < windows.size(); i++) {
const TouchedWindow& window = windows[i];
if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
@@ -137,7 +138,7 @@
for (const TouchedWindow& window : windows) {
if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
if (haveSlipperyForegroundWindow ||
- !window.windowHandle->getInfo()->flags.test(InputWindowInfo::Flag::SLIPPERY)) {
+ !window.windowHandle->getInfo()->flags.test(WindowInfo::Flag::SLIPPERY)) {
return false;
}
haveSlipperyForegroundWindow = true;