Renamed and moved InputWindow and related files
In preparation for the hierarchy listener interface, moved the
InputWindow structs into libgui and have libinput dependant on libgui.
Also renamed InputWindow to exclude Input since it will be used for more
generic purposes.
Test: Builds and flashes
Bug: 188792659
Change-Id: I24262cbc14d409c00273de0024a672394a959e5f
Merged-In: I24262cbc14d409c00273de0024a672394a959e5f
diff --git a/services/inputflinger/InputManager.h b/services/inputflinger/InputManager.h
index 49bea13..035a9a3 100644
--- a/services/inputflinger/InputManager.h
+++ b/services/inputflinger/InputManager.h
@@ -105,12 +105,12 @@
status_t dump(int fd, const Vector<String16>& args) override;
binder::Status setInputWindows(
- const std::vector<InputWindowInfo>& handles,
+ const std::vector<gui::WindowInfo>& handles,
const sp<ISetInputWindowsListener>& setInputWindowsListener) override;
binder::Status createInputChannel(const std::string& name, InputChannel* outChannel) override;
binder::Status removeInputChannel(const sp<IBinder>& connectionToken) override;
- binder::Status setFocusedWindow(const FocusRequest&) override;
+ binder::Status setFocusedWindow(const gui::FocusRequest&) override;
private:
sp<InputReaderInterface> mReader;