SF: Separate out render surface code

This creates a new class for the purpose of holding all the
functionality related to flipping the output display surface.

Test: atest libsurfaceflinger_unittest libcompositionengine_test
Bug: 121291683
Change-Id: I108ccb75f3cd6aa1204487b0aed7c67d9fe1b85f
diff --git a/services/surfaceflinger/CompositionEngine/src/Display.cpp b/services/surfaceflinger/CompositionEngine/src/Display.cpp
index fb783e7..ae77614 100644
--- a/services/surfaceflinger/CompositionEngine/src/Display.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Display.cpp
@@ -17,8 +17,10 @@
 #include <android-base/stringprintf.h>
 #include <compositionengine/CompositionEngine.h>
 #include <compositionengine/DisplayCreationArgs.h>
+#include <compositionengine/DisplaySurface.h>
 #include <compositionengine/impl/Display.h>
 #include <compositionengine/impl/DumpHelpers.h>
+#include <compositionengine/impl/RenderSurface.h>
 
 #include "DisplayHardware/HWComposer.h"
 
@@ -107,4 +109,9 @@
     Output::dumpBase(out);
 }
 
+void Display::createRenderSurface(RenderSurfaceCreationArgs&& args) {
+    setRenderSurface(compositionengine::impl::createRenderSurface(getCompositionEngine(), *this,
+                                                                  std::move(args)));
+}
+
 } // namespace android::compositionengine::impl
diff --git a/services/surfaceflinger/CompositionEngine/src/DumpHelpers.cpp b/services/surfaceflinger/CompositionEngine/src/DumpHelpers.cpp
index ba86be7..c497013 100644
--- a/services/surfaceflinger/CompositionEngine/src/DumpHelpers.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/DumpHelpers.cpp
@@ -79,6 +79,10 @@
     transform.dump(out, name);
 }
 
+void dumpVal(std::string& out, const char* name, const ui::Size& size) {
+    StringAppendF(&out, "%s=[%d %d] ", name, size.width, size.height);
+}
+
 void dumpVal(std::string& out, const char* name, const mat4& tr) {
     StringAppendF(&out,
                   "%s=["
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 8b2441f..b74c5c6 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -16,6 +16,7 @@
 
 #include <android-base/stringprintf.h>
 #include <compositionengine/CompositionEngine.h>
+#include <compositionengine/RenderSurface.h>
 #include <compositionengine/impl/Output.h>
 #include <ui/DebugUtils.h>
 
@@ -31,7 +32,7 @@
 }
 
 bool Output::isValid() const {
-    return true;
+    return mRenderSurface && mRenderSurface->isValid();
 }
 
 const std::string& Output::getName() const {
@@ -63,8 +64,11 @@
     dirtyEntireOutput();
 }
 
-void Output::setBounds(const Rect& bounds) {
-    mState.bounds = bounds;
+// TODO(lpique): Rename setSize() once more is moved.
+void Output::setBounds(const ui::Size& size) {
+    mRenderSurface->setDisplaySize(size);
+    // TODO(lpique): Rename mState.size once more is moved.
+    mState.bounds = Rect(mRenderSurface->getSize());
 
     dirtyEntireOutput();
 }
@@ -89,6 +93,8 @@
     mState.dataspace = dataspace;
     mState.renderIntent = renderIntent;
 
+    mRenderSurface->setBufferDataspace(dataspace);
+
     ALOGV("Set active color mode: %s (%d), active render intent: %s (%d)",
           decodeColorMode(mode).c_str(), mode, decodeRenderIntent(renderIntent).c_str(),
           renderIntent);
@@ -106,6 +112,27 @@
 
 void Output::dumpBase(std::string& out) const {
     mState.dump(out);
+
+    if (mRenderSurface) {
+        mRenderSurface->dump(out);
+    } else {
+        out.append("    No render surface!\n");
+    }
+}
+
+compositionengine::RenderSurface* Output::getRenderSurface() const {
+    return mRenderSurface.get();
+}
+
+void Output::setRenderSurface(std::unique_ptr<compositionengine::RenderSurface> surface) {
+    mRenderSurface = std::move(surface);
+    mState.bounds = Rect(mRenderSurface->getSize());
+
+    dirtyEntireOutput();
+}
+
+void Output::setRenderSurfaceForTest(std::unique_ptr<compositionengine::RenderSurface> surface) {
+    mRenderSurface = std::move(surface);
 }
 
 const OutputCompositionState& Output::getState() const {
diff --git a/services/surfaceflinger/CompositionEngine/src/RenderSurface.cpp b/services/surfaceflinger/CompositionEngine/src/RenderSurface.cpp
new file mode 100644
index 0000000..d546fc8
--- /dev/null
+++ b/services/surfaceflinger/CompositionEngine/src/RenderSurface.cpp
@@ -0,0 +1,271 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <android-base/stringprintf.h>
+#include <android/native_window.h>
+#include <compositionengine/CompositionEngine.h>
+#include <compositionengine/Display.h>
+#include <compositionengine/DisplaySurface.h>
+#include <compositionengine/RenderSurfaceCreationArgs.h>
+#include <compositionengine/impl/DumpHelpers.h>
+#include <compositionengine/impl/RenderSurface.h>
+#include <log/log.h>
+#include <renderengine/RenderEngine.h>
+#include <sync/sync.h>
+#include <system/window.h>
+#include <ui/GraphicBuffer.h>
+#include <ui/Rect.h>
+
+#include "DisplayHardware/HWComposer.h"
+
+namespace android::compositionengine {
+
+RenderSurface::~RenderSurface() = default;
+
+namespace impl {
+
+std::unique_ptr<compositionengine::RenderSurface> createRenderSurface(
+        const compositionengine::CompositionEngine& compositionEngine,
+        compositionengine::Display& display, compositionengine::RenderSurfaceCreationArgs&& args) {
+    return std::make_unique<RenderSurface>(compositionEngine, display, std::move(args));
+}
+
+RenderSurface::RenderSurface(const CompositionEngine& compositionEngine, Display& display,
+                             RenderSurfaceCreationArgs&& args)
+      : mCompositionEngine(compositionEngine),
+        mDisplay(display),
+        mNativeWindow(args.nativeWindow),
+        mDisplaySurface(args.displaySurface),
+        mSize(args.displayWidth, args.displayHeight) {}
+
+RenderSurface::~RenderSurface() = default;
+
+bool RenderSurface::isValid() const {
+    return mSize.isValid();
+}
+
+void RenderSurface::initialize() {
+    ANativeWindow* const window = mNativeWindow.get();
+
+    int status = native_window_api_connect(window, NATIVE_WINDOW_API_EGL);
+    ALOGE_IF(status != NO_ERROR, "Unable to connect BQ producer: %d", status);
+    status = native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
+    ALOGE_IF(status != NO_ERROR, "Unable to set BQ format to RGBA888: %d", status);
+    status = native_window_set_usage(window, GRALLOC_USAGE_HW_RENDER);
+    ALOGE_IF(status != NO_ERROR, "Unable to set BQ usage bits for GPU rendering: %d", status);
+}
+
+const ui::Size& RenderSurface::getSize() const {
+    return mSize;
+}
+
+const sp<Fence>& RenderSurface::getClientTargetAcquireFence() const {
+    return mDisplaySurface->getClientTargetAcquireFence();
+}
+
+void RenderSurface::setDisplaySize(const ui::Size& size) {
+    mDisplaySurface->resizeBuffers(size.width, size.height);
+    mSize = size;
+}
+
+void RenderSurface::setBufferDataspace(ui::Dataspace dataspace) {
+    native_window_set_buffers_data_space(mNativeWindow.get(),
+                                         static_cast<android_dataspace>(dataspace));
+}
+
+void RenderSurface::setProtected(bool useProtected) {
+    uint64_t usageFlags = GRALLOC_USAGE_HW_RENDER;
+    if (useProtected) {
+        usageFlags |= GRALLOC_USAGE_PROTECTED;
+    }
+    const int status = native_window_set_usage(mNativeWindow.get(), usageFlags);
+    ALOGE_IF(status != NO_ERROR, "Unable to set BQ usage bits for protected content: %d", status);
+}
+
+status_t RenderSurface::beginFrame(bool mustRecompose) {
+    return mDisplaySurface->beginFrame(mustRecompose);
+}
+
+status_t RenderSurface::prepareFrame(std::vector<CompositionInfo>& compositionData) {
+    auto& hwc = mCompositionEngine.getHwComposer();
+    const auto id = mDisplay.getId();
+    if (id) {
+        status_t error = hwc.prepare(*id, compositionData);
+        if (error != NO_ERROR) {
+            return error;
+        }
+    }
+
+    DisplaySurface::CompositionType compositionType;
+    const bool hasClient = hwc.hasClientComposition(id);
+    const bool hasDevice = hwc.hasDeviceComposition(id);
+    if (hasClient && hasDevice) {
+        compositionType = DisplaySurface::COMPOSITION_MIXED;
+    } else if (hasClient) {
+        compositionType = DisplaySurface::COMPOSITION_GLES;
+    } else if (hasDevice) {
+        compositionType = DisplaySurface::COMPOSITION_HWC;
+    } else {
+        // Nothing to do -- when turning the screen off we get a frame like
+        // this. Call it a HWC frame since we won't be doing any GLES work but
+        // will do a prepare/set cycle.
+        compositionType = DisplaySurface::COMPOSITION_HWC;
+    }
+    return mDisplaySurface->prepareFrame(compositionType);
+}
+
+sp<GraphicBuffer> RenderSurface::dequeueBuffer() {
+    int fd = -1;
+    ANativeWindowBuffer* buffer = nullptr;
+
+    status_t result = mNativeWindow->dequeueBuffer(mNativeWindow.get(), &buffer, &fd);
+
+    if (result != NO_ERROR) {
+        ALOGE("ANativeWindow::dequeueBuffer failed for display [%s] with error: %d",
+              mDisplay.getName().c_str(), result);
+        // Return fast here as we can't do much more - any rendering we do
+        // now will just be wrong.
+        return mGraphicBuffer;
+    }
+
+    ALOGW_IF(mGraphicBuffer != nullptr, "Clobbering a non-null pointer to a buffer [%p].",
+             mGraphicBuffer->getNativeBuffer()->handle);
+    mGraphicBuffer = GraphicBuffer::from(buffer);
+
+    // Block until the buffer is ready
+    // TODO(alecmouri): it's perhaps more appropriate to block renderengine so
+    // that the gl driver can block instead.
+    if (fd >= 0) {
+        sync_wait(fd, -1);
+        close(fd);
+    }
+
+    return mGraphicBuffer;
+}
+
+void RenderSurface::queueBuffer() {
+    auto& hwc = mCompositionEngine.getHwComposer();
+    const auto id = mDisplay.getId();
+
+    if (hwc.hasClientComposition(id) || hwc.hasFlipClientTargetRequest(id)) {
+        // hasFlipClientTargetRequest could return true even if we haven't
+        // dequeued a buffer before. Try dequeueing one if we don't have a
+        // buffer ready.
+        if (mGraphicBuffer == nullptr) {
+            ALOGI("Attempting to queue a client composited buffer without one "
+                  "previously dequeued for display [%s]. Attempting to dequeue "
+                  "a scratch buffer now",
+                  mDisplay.getName().c_str());
+            // We shouldn't deadlock here, since mGraphicBuffer == nullptr only
+            // after a successful call to queueBuffer, or if dequeueBuffer has
+            // never been called.
+            dequeueBuffer();
+        }
+
+        if (mGraphicBuffer == nullptr) {
+            ALOGE("No buffer is ready for display [%s]", mDisplay.getName().c_str());
+        } else {
+            status_t result = mNativeWindow->queueBuffer(mNativeWindow.get(),
+                                                         mGraphicBuffer->getNativeBuffer(),
+                                                         dup(mBufferReady));
+            if (result != NO_ERROR) {
+                ALOGE("Error when queueing buffer for display [%s]: %d", mDisplay.getName().c_str(),
+                      result);
+                // We risk blocking on dequeueBuffer if the primary display failed
+                // to queue up its buffer, so crash here.
+                if (!mDisplay.isVirtual()) {
+                    LOG_ALWAYS_FATAL("ANativeWindow::queueBuffer failed with error: %d", result);
+                } else {
+                    mNativeWindow->cancelBuffer(mNativeWindow.get(),
+                                                mGraphicBuffer->getNativeBuffer(),
+                                                dup(mBufferReady));
+                }
+            }
+
+            mBufferReady.reset();
+            mGraphicBuffer = nullptr;
+        }
+    }
+
+    status_t result = mDisplaySurface->advanceFrame();
+    if (result != NO_ERROR) {
+        ALOGE("[%s] failed pushing new frame to HWC: %d", mDisplay.getName().c_str(), result);
+    }
+}
+
+void RenderSurface::onPresentDisplayCompleted() {
+    mDisplaySurface->onFrameCommitted();
+}
+
+void RenderSurface::setViewportAndProjection() {
+    auto& renderEngine = mCompositionEngine.getRenderEngine();
+    Rect sourceCrop = Rect(mSize);
+    renderEngine.setViewportAndProjection(mSize.width, mSize.height, sourceCrop,
+                                          ui::Transform::ROT_0);
+}
+
+void RenderSurface::finishBuffer() {
+    auto& renderEngine = mCompositionEngine.getRenderEngine();
+    mBufferReady = renderEngine.flush();
+    if (mBufferReady.get() < 0) {
+        renderEngine.finish();
+    }
+}
+
+void RenderSurface::flip() {
+    mPageFlipCount++;
+}
+
+void RenderSurface::dump(std::string& out) const {
+    using android::base::StringAppendF;
+
+    out.append("   Composition RenderSurface State:");
+
+    out.append("\n   ");
+
+    dumpVal(out, "size", mSize);
+    StringAppendF(&out, "ANativeWindow=%p (format %d) ", mNativeWindow.get(),
+                  ANativeWindow_getFormat(mNativeWindow.get()));
+    dumpVal(out, "flips", mPageFlipCount);
+    out.append("\n");
+
+    String8 surfaceDump;
+    mDisplaySurface->dumpAsString(surfaceDump);
+    out.append(surfaceDump);
+}
+
+std::uint32_t RenderSurface::getPageFlipCount() const {
+    return mPageFlipCount;
+}
+
+void RenderSurface::setPageFlipCountForTest(std::uint32_t count) {
+    mPageFlipCount = count;
+}
+
+void RenderSurface::setSizeForTest(const ui::Size& size) {
+    mSize = size;
+}
+
+sp<GraphicBuffer>& RenderSurface::mutableGraphicBufferForTest() {
+    return mGraphicBuffer;
+}
+
+base::unique_fd& RenderSurface::mutableBufferReadyForTest() {
+    return mBufferReady;
+}
+
+} // namespace impl
+} // namespace android::compositionengine