Correctly convert std::string to rust::String
Invalid unicode data can lead to panic when trying to
convert std::string to rust::String
Test: None
Bug: 376989545
Flag: EXEMPT bugfix
Change-Id: I384924e9b72b5076abf15bd55b38307bfb773ac4
diff --git a/libs/input/KeyboardClassifier.cpp b/libs/input/KeyboardClassifier.cpp
index 0c2c7be..2a83919 100644
--- a/libs/input/KeyboardClassifier.cpp
+++ b/libs/input/KeyboardClassifier.cpp
@@ -57,14 +57,14 @@
uint32_t deviceClasses) {
if (mRustClassifier) {
RustInputDeviceIdentifier rustIdentifier;
- rustIdentifier.name = identifier.name;
- rustIdentifier.location = identifier.location;
- rustIdentifier.unique_id = identifier.uniqueId;
+ rustIdentifier.name = rust::String::lossy(identifier.name);
+ rustIdentifier.location = rust::String::lossy(identifier.location);
+ rustIdentifier.unique_id = rust::String::lossy(identifier.uniqueId);
rustIdentifier.bus = identifier.bus;
rustIdentifier.vendor = identifier.vendor;
rustIdentifier.product = identifier.product;
rustIdentifier.version = identifier.version;
- rustIdentifier.descriptor = identifier.descriptor;
+ rustIdentifier.descriptor = rust::String::lossy(identifier.descriptor);
android::input::keyboardClassifier::notifyKeyboardChanged(**mRustClassifier, deviceId,
rustIdentifier, deviceClasses);
} else {