Run some inputflinger_tests on host

Sometimes, it's convenient to execute the input tests without having a
connected device. This is especially useful when doing cherry-picks of
patch on a cloud device.

Allow input code to build for host, and enable the tests for running on
host.

Bug: 249591924
Test: atest --host --no-bazel-mode -c -m inputflinger_tests
Change-Id: Ib9be6a5fb6c35ffc450e41cb2a5688bfb2c8d01a
diff --git a/services/inputflinger/tests/EventHub_test.cpp b/services/inputflinger/tests/EventHub_test.cpp
index 9380c71..2e296da 100644
--- a/services/inputflinger/tests/EventHub_test.cpp
+++ b/services/inputflinger/tests/EventHub_test.cpp
@@ -68,12 +68,18 @@
     int32_t mDeviceId;
 
     virtual void SetUp() override {
+#if !defined(__ANDROID__)
+        GTEST_SKIP() << "It's only possible to interact with uinput on device";
+#endif
         mEventHub = std::make_unique<EventHub>();
         consumeInitialDeviceAddedEvents();
         mKeyboard = createUinputDevice<UinputHomeKey>();
         ASSERT_NO_FATAL_FAILURE(mDeviceId = waitForDeviceCreation());
     }
     virtual void TearDown() override {
+#if !defined(__ANDROID__)
+        return;
+#endif
         mKeyboard.reset();
         waitForDeviceClose(mDeviceId);
         assertNoMoreEvents();