Add plumbing for upcoming setFrameRate() api
Add plumbing from the app to surface flinger for the
ANativeWindow_setFrameRate() and ASurfaceTransaction_setFrameRate() api
calls we'll be adding soon.
We don't do anything in surface flinger with this data yet.
Bug: 143912624
Test: Added a new test, SetFrameRateTest.
Change-Id: I1cab87f3ce5afca4591a39d8e7a42cb1e86a368f
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index 8b448ff..39b4d4b 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -110,9 +110,8 @@
}
}
output.writeFloat(shadowRadius);
-
output.writeInt32(frameRateSelectionPriority);
-
+ output.writeFloat(frameRate);
return NO_ERROR;
}
@@ -191,9 +190,8 @@
listeners.emplace_back(listener, callbackIds);
}
shadowRadius = input.readFloat();
-
frameRateSelectionPriority = input.readInt32();
-
+ frameRate = input.readFloat();
return NO_ERROR;
}
@@ -420,6 +418,10 @@
what |= eFrameRateSelectionPriority;
frameRateSelectionPriority = other.frameRateSelectionPriority;
}
+ if (other.what & eFrameRateChanged) {
+ what |= eFrameRateChanged;
+ frameRate = other.frameRate;
+ }
if ((other.what & what) != other.what) {
ALOGE("Unmerged SurfaceComposer Transaction properties. LayerState::merge needs updating? "
"other.what=0x%" PRIu64 " what=0x%" PRIu64,