Store layers with pending frames as smart pointers instead of raw pointers
Layers can be removed in between invalidations, which is problematic
when using raw pointers. Instead, store a set of sp<Layer> with a custom
hash
Bug: 170729573
Test: builds
Change-Id: I87dd48a7767b8c05461cb4e56b3fbcd037d0603e
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 576bd50..f8260c3 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2110,7 +2110,7 @@
ALOGV("postComposition");
nsecs_t dequeueReadyTime = systemTime();
- for (auto layer : mLayersWithQueuedFrames) {
+ for (const auto& layer : mLayersWithQueuedFrames) {
layer->releasePendingBuffer(dequeueReadyTime);
}
@@ -3055,7 +3055,7 @@
// writes to Layer current state. See also b/119481871
Mutex::Autolock lock(mStateLock);
- for (auto& layer : mLayersWithQueuedFrames) {
+ for (const auto& layer : mLayersWithQueuedFrames) {
if (layer->latchBuffer(visibleRegions, latchTime, expectedPresentTime)) {
mLayersPendingRefresh.push_back(layer);
}
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index a909ad8..0509247 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -1091,9 +1091,8 @@
bool mAnimCompositionPending = false;
// Tracks layers that have pending frames which are candidates for being
- // latched. Because this contains a set of raw layer pointers, can only be
- // mutated on the main thread.
- std::unordered_set<Layer*> mLayersWithQueuedFrames;
+ // latched.
+ std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> mLayersWithQueuedFrames;
// Tracks layers that need to update a display's dirty region.
std::vector<sp<Layer>> mLayersPendingRefresh;
std::array<sp<Fence>, 2> mPreviousPresentFences = {Fence::NO_FENCE, Fence::NO_FENCE};