Plumb ANGLE EGL features for debugging.

Bug: b/169156341
Test: use adb shell command to verify
Change-Id: Id488508d4858c4604108952fef512fa5086a2aa6
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 119b3e0..55c5de9 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -466,7 +466,8 @@
 }
 
 void GraphicsEnv::setAngleInfo(const std::string path, const std::string appName,
-                               const std::string developerOptIn, const int rulesFd,
+                               const std::string developerOptIn,
+                               const std::vector<std::string> eglFeatures, const int rulesFd,
                                const long rulesOffset, const long rulesLength) {
     if (mUseAngle != UNKNOWN) {
         // We've already figured out an answer for this app, so just return.
@@ -475,6 +476,8 @@
         return;
     }
 
+    mAngleEglFeatures = std::move(eglFeatures);
+
     ALOGV("setting ANGLE path to '%s'", path.c_str());
     mAnglePath = path;
     ALOGV("setting ANGLE app name to '%s'", appName.c_str());
@@ -520,6 +523,10 @@
     return mAngleAppName;
 }
 
+const std::vector<std::string>& GraphicsEnv::getAngleEglFeatures() {
+    return mAngleEglFeatures;
+}
+
 const std::string& GraphicsEnv::getLayerPaths() {
     return mLayerPaths;
 }