Plumb ANGLE EGL features for debugging.
Bug: b/169156341
Test: use adb shell command to verify
Change-Id: Id488508d4858c4604108952fef512fa5086a2aa6
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 119b3e0..55c5de9 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -466,7 +466,8 @@
}
void GraphicsEnv::setAngleInfo(const std::string path, const std::string appName,
- const std::string developerOptIn, const int rulesFd,
+ const std::string developerOptIn,
+ const std::vector<std::string> eglFeatures, const int rulesFd,
const long rulesOffset, const long rulesLength) {
if (mUseAngle != UNKNOWN) {
// We've already figured out an answer for this app, so just return.
@@ -475,6 +476,8 @@
return;
}
+ mAngleEglFeatures = std::move(eglFeatures);
+
ALOGV("setting ANGLE path to '%s'", path.c_str());
mAnglePath = path;
ALOGV("setting ANGLE app name to '%s'", appName.c_str());
@@ -520,6 +523,10 @@
return mAngleAppName;
}
+const std::vector<std::string>& GraphicsEnv::getAngleEglFeatures() {
+ return mAngleEglFeatures;
+}
+
const std::string& GraphicsEnv::getLayerPaths() {
return mLayerPaths;
}
diff --git a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
index 22a2332..900fc49 100644
--- a/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
+++ b/libs/graphicsenv/include/graphicsenv/GraphicsEnv.h
@@ -97,12 +97,15 @@
// in the search path must have a '!' after the zip filename, e.g.
// /system/app/ANGLEPrebuilt/ANGLEPrebuilt.apk!/lib/arm64-v8a
void setAngleInfo(const std::string path, const std::string appName, std::string devOptIn,
- const int rulesFd, const long rulesOffset, const long rulesLength);
+ const std::vector<std::string> eglFeatures, const int rulesFd,
+ const long rulesOffset, const long rulesLength);
// Get the ANGLE driver namespace.
android_namespace_t* getAngleNamespace();
// Get the app name for ANGLE debug message.
std::string& getAngleAppName();
+ const std::vector<std::string>& getAngleEglFeatures();
+
/*
* Apis for debug layer
*/
@@ -154,6 +157,8 @@
std::string mAngleAppName;
// ANGLE developer opt in status.
std::string mAngleDeveloperOptIn;
+ // ANGLE EGL features;
+ std::vector<std::string> mAngleEglFeatures;
// ANGLE rules.
std::vector<char> mRulesBuffer;
// Use ANGLE flag.
diff --git a/opengl/include/EGL/eglext_angle.h b/opengl/include/EGL/eglext_angle.h
index 1f1bcb3..e753e0d 100644
--- a/opengl/include/EGL/eglext_angle.h
+++ b/opengl/include/EGL/eglext_angle.h
@@ -186,6 +186,26 @@
#define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
#endif /* EGL_ANGLE_create_context_extensions_enabled */
+#ifndef EGL_ANGLE_feature_control
+#define EGL_ANGLE_feature_control 1
+#define EGL_FEATURE_NAME_ANGLE 0x3460
+#define EGL_FEATURE_CATEGORY_ANGLE 0x3461
+#define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462
+#define EGL_FEATURE_BUG_ANGLE 0x3463
+#define EGL_FEATURE_STATUS_ANGLE 0x3464
+#define EGL_FEATURE_COUNT_ANGLE 0x3465
+#define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466
+#define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467
+#define EGL_FEATURE_CONDITION_ANGLE 0x3468
+#define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469
+typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+#endif
+#endif /* EGL_ANGLE_feature_control */
+
// clang-format on
#endif // INCLUDE_EGL_EGLEXT_ANGLE_
diff --git a/opengl/libs/EGL/egl_display.cpp b/opengl/libs/EGL/egl_display.cpp
index a288c21..0b755aa 100644
--- a/opengl/libs/EGL/egl_display.cpp
+++ b/opengl/libs/EGL/egl_display.cpp
@@ -143,6 +143,16 @@
attrs.push_back(attr[1]);
}
}
+ const auto& eglFeatures = GraphicsEnv::getInstance().getAngleEglFeatures();
+ std::vector<const char*> features;
+ if (eglFeatures.size() > 0) {
+ for (const std::string& eglFeature : eglFeatures) {
+ features.push_back(eglFeature.c_str());
+ }
+ features.push_back(0);
+ attrs.push_back(EGL_FEATURE_OVERRIDES_ENABLED_ANGLE);
+ attrs.push_back(reinterpret_cast<EGLAttrib>(features.data()));
+ }
attrs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
attrs.push_back(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE);