Initial commit of GLESv2 debugger server

Use debug.egl.debug_proc property to match process cmdline.
Binds to TCP:5039 and waits for client connection.
Sends function call parameters, textures and shaders using Protobuf.
Java Eclipse client plug-in is next.

Change-Id: I183b755263663f87e86dde1ad12f527d0445fd57
Signed-off-by: David Li <davidxli@google.com>
diff --git a/opengl/libs/GLES2_dbg/Android.mk b/opengl/libs/GLES2_dbg/Android.mk
new file mode 100644
index 0000000..c919886
--- /dev/null
+++ b/opengl/libs/GLES2_dbg/Android.mk
@@ -0,0 +1,46 @@
+LOCAL_PATH:= $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES := \
+    src/DebuggerMessage.pb.cpp \
+    src/api.cpp \
+    src/server.cpp \
+    src/shader.cpp \
+    src/texture.cpp
+
+LOCAL_C_INCLUDES :=	\
+    $(LOCAL_PATH) \
+    $(LOCAL_PATH)/../ \
+    external/stlport/stlport \
+    external/protobuf/src \
+    bionic
+
+LOCAL_SHARED_LIBRARIES := libstlport libcutils libutils
+LOCAL_LDLIBS := -lpthread
+
+#LOCAL_CFLAGS += -O0 -g -DDEBUG -UNDEBUG
+LOCAL_CFLAGS := -DGOOGLE_PROTOBUF_NO_RTTI
+
+ifeq ($(TARGET_ARCH),arm)
+	LOCAL_CFLAGS += -fstrict-aliasing
+endif
+
+ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
+    LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+endif
+
+ifneq ($(TARGET_SIMULATOR),true)
+    # we need to access the private Bionic header <bionic_tls.h>
+    # on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER
+    # behavior from the bionic Android.mk file
+    ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true)
+        LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
+    endif
+    LOCAL_C_INCLUDES += bionic/libc/private
+endif
+
+LOCAL_MODULE:= libGLESv2_dbg
+LOCAL_MODULE_TAGS := optional
+
+include $(BUILD_STATIC_LIBRARY)