Modifying BLAST frame number to match BufferQueue

Bug: 147388905
Test: build, boot, SurfaceFlinger_test
Change-Id: Ifed095ba86f05a8ec55709858a319c5944d625e8
diff --git a/services/surfaceflinger/BufferStateLayer.h b/services/surfaceflinger/BufferStateLayer.h
index 574bc51..73bf9d0 100644
--- a/services/surfaceflinger/BufferStateLayer.h
+++ b/services/surfaceflinger/BufferStateLayer.h
@@ -142,6 +142,7 @@
     std::atomic<bool> mSidebandStreamChanged{false};
 
     mutable uint32_t mFrameNumber{0};
+    uint64_t mFrameCounter{0};
 
     sp<Fence> mPreviousReleaseFence;
     uint64_t mPreviousBufferId = 0;