Clean up ANGLE integration logic.

Rename variables to clarify the meanings, remove unused methods.

Bug: b/283858001
Test: test with camera with dialog on
Test: atest CtsAngleIntegrationHostTestCases
Change-Id: I1db89b79879dec663f198fd3faad7501a3511698
Merged-In: I1db89b79879dec663f198fd3faad7501a3511698
diff --git a/opengl/libs/EGL/egldefs.h b/opengl/libs/EGL/egldefs.h
index fcc11f1..3bd37cb 100644
--- a/opengl/libs/EGL/egldefs.h
+++ b/opengl/libs/EGL/egldefs.h
@@ -41,7 +41,8 @@
             libEgl(nullptr),
             libGles1(nullptr),
             libGles2(nullptr),
-            systemDriverUnloaded(false) {
+            systemDriverUnloaded(false),
+            angleLoaded(false) {
         const char* const* entries = platform_names;
         EGLFuncPointer* curr = reinterpret_cast<EGLFuncPointer*>(&platform);
         while (*entries) {
@@ -73,7 +74,7 @@
     void* libGles2;
 
     bool systemDriverUnloaded;
-    bool useAngle; // Was ANGLE successfully loaded
+    bool angleLoaded; // Was ANGLE successfully loaded
 };
 
 extern gl_hooks_t gHooks[2];