Clean up ANGLE integration logic.
Rename variables to clarify the meanings, remove unused methods.
Bug: b/283858001
Test: test with camera with dialog on
Test: atest CtsAngleIntegrationHostTestCases
Change-Id: I1db89b79879dec663f198fd3faad7501a3511698
Merged-In: I1db89b79879dec663f198fd3faad7501a3511698
diff --git a/opengl/libs/EGL/egldefs.h b/opengl/libs/EGL/egldefs.h
index fcc11f1..3bd37cb 100644
--- a/opengl/libs/EGL/egldefs.h
+++ b/opengl/libs/EGL/egldefs.h
@@ -41,7 +41,8 @@
libEgl(nullptr),
libGles1(nullptr),
libGles2(nullptr),
- systemDriverUnloaded(false) {
+ systemDriverUnloaded(false),
+ angleLoaded(false) {
const char* const* entries = platform_names;
EGLFuncPointer* curr = reinterpret_cast<EGLFuncPointer*>(&platform);
while (*entries) {
@@ -73,7 +74,7 @@
void* libGles2;
bool systemDriverUnloaded;
- bool useAngle; // Was ANGLE successfully loaded
+ bool angleLoaded; // Was ANGLE successfully loaded
};
extern gl_hooks_t gHooks[2];