Remove obsolete debug option
This is dead code, stop maintaining it
Fixes: 159912967
Test: builds
Change-Id: Ia453eaf895554adbb2fa9c11c2bc8609e1037ea5
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index db6f1ad..edafaa5 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -398,10 +398,6 @@
int debugDdms = atoi(value);
ALOGI_IF(debugDdms, "DDMS debugging not supported");
- property_get("debug.sf.disable_backpressure", value, "0");
- mPropagateBackpressure = !atoi(value);
- ALOGI_IF(!mPropagateBackpressure, "Disabling backpressure propagation");
-
property_get("debug.sf.enable_gl_backpressure", value, "0");
mPropagateBackpressureClientComposition = atoi(value);
ALOGI_IF(mPropagateBackpressureClientComposition,
@@ -1841,10 +1837,7 @@
// for the present fence to fire instead of just giving up on this frame to handle cases
// where present fence is just about to get signaled.
const int graceTimeForPresentFenceMs =
- (mPropagateBackpressure &&
- (mPropagateBackpressureClientComposition || !mHadClientComposition))
- ? 1
- : 0;
+ (mPropagateBackpressureClientComposition || !mHadClientComposition) ? 1 : 0;
// Pending frames may trigger backpressure propagation.
const TracedOrdinal<bool> framePending = {"PrevFramePending",
@@ -1903,7 +1896,7 @@
ON_MAIN_THREAD(setActiveConfigInternal());
}
- if (framePending && mPropagateBackpressure) {
+ if (framePending) {
if ((hwcFrameMissed && !gpuFrameMissed) || mPropagateBackpressureClientComposition) {
signalLayerUpdate();
return;