Replace RenderEngineResult with FenceResult
Bug: b/232535621
Test: atest librenderengine_test
Test: atest SurfaceFlinger_test
Change-Id: If036ab847024751b8da97d6ed856db447db19f6f
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index d23063c..9d8b2df 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -528,16 +528,15 @@
void invokeDraw(const renderengine::DisplaySettings& settings,
const std::vector<renderengine::LayerSettings>& layers) {
- std::future<renderengine::RenderEngineResult> result =
+ ftl::Future<FenceResult> future =
mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+ ASSERT_TRUE(future.valid());
- ASSERT_TRUE(result.valid());
- auto [status, fence] = result.get();
+ auto result = future.get();
+ ASSERT_TRUE(result.ok());
- ASSERT_EQ(NO_ERROR, status);
- if (fence.ok()) {
- sync_wait(fence.get(), -1);
- }
+ auto fence = result.value();
+ fence->waitForever(LOG_TAG);
if (layers.size() > 0 && mGLESRE != nullptr) {
ASSERT_TRUE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId()));
@@ -1681,13 +1680,13 @@
layer.geometry.boundaries = fullscreenRect().toFloatRect();
BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
layers.push_back(layer);
- std::future<renderengine::RenderEngineResult> result =
+ ftl::Future<FenceResult> future =
mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd());
- ASSERT_TRUE(result.valid());
- auto [status, fence] = result.get();
- ASSERT_EQ(BAD_VALUE, status);
- ASSERT_FALSE(fence.ok());
+ ASSERT_TRUE(future.valid());
+ auto result = future.get();
+ ASSERT_FALSE(result.ok());
+ ASSERT_EQ(BAD_VALUE, result.error());
}
TEST_P(RenderEngineTest, drawLayers_doesNotCacheFramebuffer) {
@@ -1712,15 +1711,14 @@
layer.alpha = 1.0;
layers.push_back(layer);
- std::future<renderengine::RenderEngineResult> result =
+ ftl::Future<FenceResult> future =
mRE->drawLayers(settings, layers, mBuffer, false, base::unique_fd());
- ASSERT_TRUE(result.valid());
- auto [status, fence] = result.get();
+ ASSERT_TRUE(future.valid());
+ auto result = future.get();
- ASSERT_EQ(NO_ERROR, status);
- if (fence.ok()) {
- sync_wait(fence.get(), -1);
- }
+ ASSERT_TRUE(result.ok());
+ auto fence = result.value();
+ fence->waitForever(LOG_TAG);
ASSERT_FALSE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId()));
expectBufferColor(fullscreenRect(), 255, 0, 0, 255);
@@ -2219,20 +2217,20 @@
layer.alpha = 1.0;
layers.push_back(layer);
- std::future<renderengine::RenderEngineResult> resultOne =
+ ftl::Future<FenceResult> futureOne =
mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
- ASSERT_TRUE(resultOne.valid());
- auto [statusOne, fenceOne] = resultOne.get();
- ASSERT_EQ(NO_ERROR, statusOne);
+ ASSERT_TRUE(futureOne.valid());
+ auto resultOne = futureOne.get();
+ ASSERT_TRUE(resultOne.ok());
+ auto fenceOne = resultOne.value();
- std::future<renderengine::RenderEngineResult> resultTwo =
- mRE->drawLayers(settings, layers, mBuffer, true, std::move(fenceOne));
- ASSERT_TRUE(resultTwo.valid());
- auto [statusTwo, fenceTwo] = resultTwo.get();
- ASSERT_EQ(NO_ERROR, statusTwo);
- if (fenceTwo.ok()) {
- sync_wait(fenceTwo.get(), -1);
- }
+ ftl::Future<FenceResult> futureTwo =
+ mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(fenceOne->dup()));
+ ASSERT_TRUE(futureTwo.valid());
+ auto resultTwo = futureTwo.get();
+ ASSERT_TRUE(resultTwo.ok());
+ auto fenceTwo = resultTwo.value();
+ fenceTwo->waitForever(LOG_TAG);
// Only cleanup the first time.
EXPECT_FALSE(mRE->canSkipPostRenderCleanup());