Replace RenderEngineResult with FenceResult

Bug: b/232535621
Test: atest librenderengine_test
Test: atest SurfaceFlinger_test

Change-Id: If036ab847024751b8da97d6ed856db447db19f6f
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 9a5ff54..13f766c 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -1081,14 +1081,14 @@
 }
 
 void GLESRenderEngine::drawLayersInternal(
-        const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
+        const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
         const DisplaySettings& display, const std::vector<LayerSettings>& layers,
         const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
         base::unique_fd&& bufferFence) {
     ATRACE_CALL();
     if (layers.empty()) {
         ALOGV("Drawing empty layer stack");
-        resultPromise->set_value({NO_ERROR, base::unique_fd()});
+        resultPromise->set_value(Fence::NO_FENCE);
         return;
     }
 
@@ -1103,7 +1103,7 @@
 
     if (buffer == nullptr) {
         ALOGE("No output buffer provided. Aborting GPU composition.");
-        resultPromise->set_value({BAD_VALUE, base::unique_fd()});
+        resultPromise->set_value(base::unexpected(BAD_VALUE));
         return;
     }
 
@@ -1132,7 +1132,7 @@
             ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
                   buffer->getBuffer()->handle);
             checkErrors();
-            resultPromise->set_value({fbo->getStatus(), base::unique_fd()});
+            resultPromise->set_value(base::unexpected(fbo->getStatus()));
             return;
         }
         setViewportAndProjection(display.physicalDisplay, display.clip);
@@ -1144,7 +1144,7 @@
             ALOGE("Failed to prepare blur filter! Aborting GPU composition for buffer (%p).",
                   buffer->getBuffer()->handle);
             checkErrors();
-            resultPromise->set_value({status, base::unique_fd()});
+            resultPromise->set_value(base::unexpected(status));
             return;
         }
     }
@@ -1178,7 +1178,7 @@
                 ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
                       buffer->getBuffer()->handle);
                 checkErrors("Can't render first blur pass");
-                resultPromise->set_value({status, base::unique_fd()});
+                resultPromise->set_value(base::unexpected(status));
                 return;
             }
 
@@ -1201,7 +1201,7 @@
                 ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
                       buffer->getBuffer()->handle);
                 checkErrors("Can't bind native framebuffer");
-                resultPromise->set_value({status, base::unique_fd()});
+                resultPromise->set_value(base::unexpected(status));
                 return;
             }
 
@@ -1210,7 +1210,7 @@
                 ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
                       buffer->getBuffer()->handle);
                 checkErrors("Can't render blur filter");
-                resultPromise->set_value({status, base::unique_fd()});
+                resultPromise->set_value(base::unexpected(status));
                 return;
             }
         }
@@ -1310,7 +1310,7 @@
             checkErrors();
             // Chances are, something illegal happened (either the caller passed
             // us bad parameters, or we messed up our shader generation).
-            resultPromise->set_value({INVALID_OPERATION, std::move(drawFence)});
+            resultPromise->set_value(base::unexpected(INVALID_OPERATION));
             return;
         }
         mLastDrawFence = nullptr;
@@ -1322,8 +1322,7 @@
     mPriorResourcesCleaned = false;
 
     checkErrors();
-    resultPromise->set_value({NO_ERROR, std::move(drawFence)});
-    return;
+    resultPromise->set_value(sp<Fence>::make(std::move(drawFence)));
 }
 
 void GLESRenderEngine::setViewportAndProjection(Rect viewport, Rect clip) {
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 1d7c2ca..1ee5cba 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -31,6 +31,7 @@
 #include <renderengine/RenderEngine.h>
 #include <renderengine/private/Description.h>
 #include <sys/types.h>
+#include <ui/FenceResult.h>
 #include "GLShadowTexture.h"
 #include "ImageManager.h"
 
@@ -102,7 +103,7 @@
             EXCLUDES(mRenderingMutex);
     void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
     bool canSkipPostRenderCleanup() const override;
-    void drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
+    void drawLayersInternal(const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
                             const DisplaySettings& display,
                             const std::vector<LayerSettings>& layers,
                             const std::shared_ptr<ExternalTexture>& buffer,