Replace RenderEngineResult with FenceResult
Bug: b/232535621
Test: atest librenderengine_test
Test: atest SurfaceFlinger_test
Change-Id: If036ab847024751b8da97d6ed856db447db19f6f
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index c7ad058..9d9cb6b 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -63,12 +63,13 @@
"output buffer not gpu writeable");
}
-std::future<RenderEngineResult> RenderEngine::drawLayers(
- const DisplaySettings& display, const std::vector<LayerSettings>& layers,
- const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
- base::unique_fd&& bufferFence) {
- const auto resultPromise = std::make_shared<std::promise<RenderEngineResult>>();
- std::future<RenderEngineResult> resultFuture = resultPromise->get_future();
+ftl::Future<FenceResult> RenderEngine::drawLayers(const DisplaySettings& display,
+ const std::vector<LayerSettings>& layers,
+ const std::shared_ptr<ExternalTexture>& buffer,
+ const bool useFramebufferCache,
+ base::unique_fd&& bufferFence) {
+ const auto resultPromise = std::make_shared<std::promise<FenceResult>>();
+ std::future<FenceResult> resultFuture = resultPromise->get_future();
drawLayersInternal(std::move(resultPromise), display, layers, buffer, useFramebufferCache,
std::move(bufferFence));
return resultFuture;
diff --git a/libs/renderengine/benchmark/RenderEngineBench.cpp b/libs/renderengine/benchmark/RenderEngineBench.cpp
index 7bcfff5..739f3fa 100644
--- a/libs/renderengine/benchmark/RenderEngineBench.cpp
+++ b/libs/renderengine/benchmark/RenderEngineBench.cpp
@@ -159,9 +159,10 @@
};
auto layers = std::vector<LayerSettings>{layer};
- auto [status, drawFence] =
- re.drawLayers(display, layers, texture, kUseFrameBufferCache, base::unique_fd()).get();
- sp<Fence> waitFence = sp<Fence>::make(std::move(drawFence));
+ sp<Fence> waitFence =
+ re.drawLayers(display, layers, texture, kUseFrameBufferCache, base::unique_fd())
+ .get()
+ .value();
waitFence->waitForever(LOG_TAG);
return texture;
}
@@ -190,10 +191,10 @@
// This loop starts and stops the timer.
for (auto _ : benchState) {
- auto [status, drawFence] = re.drawLayers(display, layers, outputBuffer,
- kUseFrameBufferCache, base::unique_fd())
- .get();
- sp<Fence> waitFence = sp<Fence>::make(std::move(drawFence));
+ sp<Fence> waitFence = re.drawLayers(display, layers, outputBuffer, kUseFrameBufferCache,
+ base::unique_fd())
+ .get()
+ .value();
waitFence->waitForever(LOG_TAG);
}
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 9a5ff54..13f766c 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -1081,14 +1081,14 @@
}
void GLESRenderEngine::drawLayersInternal(
- const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
+ const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const DisplaySettings& display, const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
base::unique_fd&& bufferFence) {
ATRACE_CALL();
if (layers.empty()) {
ALOGV("Drawing empty layer stack");
- resultPromise->set_value({NO_ERROR, base::unique_fd()});
+ resultPromise->set_value(Fence::NO_FENCE);
return;
}
@@ -1103,7 +1103,7 @@
if (buffer == nullptr) {
ALOGE("No output buffer provided. Aborting GPU composition.");
- resultPromise->set_value({BAD_VALUE, base::unique_fd()});
+ resultPromise->set_value(base::unexpected(BAD_VALUE));
return;
}
@@ -1132,7 +1132,7 @@
ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
buffer->getBuffer()->handle);
checkErrors();
- resultPromise->set_value({fbo->getStatus(), base::unique_fd()});
+ resultPromise->set_value(base::unexpected(fbo->getStatus()));
return;
}
setViewportAndProjection(display.physicalDisplay, display.clip);
@@ -1144,7 +1144,7 @@
ALOGE("Failed to prepare blur filter! Aborting GPU composition for buffer (%p).",
buffer->getBuffer()->handle);
checkErrors();
- resultPromise->set_value({status, base::unique_fd()});
+ resultPromise->set_value(base::unexpected(status));
return;
}
}
@@ -1178,7 +1178,7 @@
ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
buffer->getBuffer()->handle);
checkErrors("Can't render first blur pass");
- resultPromise->set_value({status, base::unique_fd()});
+ resultPromise->set_value(base::unexpected(status));
return;
}
@@ -1201,7 +1201,7 @@
ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
buffer->getBuffer()->handle);
checkErrors("Can't bind native framebuffer");
- resultPromise->set_value({status, base::unique_fd()});
+ resultPromise->set_value(base::unexpected(status));
return;
}
@@ -1210,7 +1210,7 @@
ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
buffer->getBuffer()->handle);
checkErrors("Can't render blur filter");
- resultPromise->set_value({status, base::unique_fd()});
+ resultPromise->set_value(base::unexpected(status));
return;
}
}
@@ -1310,7 +1310,7 @@
checkErrors();
// Chances are, something illegal happened (either the caller passed
// us bad parameters, or we messed up our shader generation).
- resultPromise->set_value({INVALID_OPERATION, std::move(drawFence)});
+ resultPromise->set_value(base::unexpected(INVALID_OPERATION));
return;
}
mLastDrawFence = nullptr;
@@ -1322,8 +1322,7 @@
mPriorResourcesCleaned = false;
checkErrors();
- resultPromise->set_value({NO_ERROR, std::move(drawFence)});
- return;
+ resultPromise->set_value(sp<Fence>::make(std::move(drawFence)));
}
void GLESRenderEngine::setViewportAndProjection(Rect viewport, Rect clip) {
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 1d7c2ca..1ee5cba 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -31,6 +31,7 @@
#include <renderengine/RenderEngine.h>
#include <renderengine/private/Description.h>
#include <sys/types.h>
+#include <ui/FenceResult.h>
#include "GLShadowTexture.h"
#include "ImageManager.h"
@@ -102,7 +103,7 @@
EXCLUDES(mRenderingMutex);
void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
bool canSkipPostRenderCleanup() const override;
- void drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
+ void drawLayersInternal(const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const DisplaySettings& display,
const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer,
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 3e7f69c..199392c 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -18,6 +18,7 @@
#define SF_RENDERENGINE_H_
#include <android-base/unique_fd.h>
+#include <ftl/future.h>
#include <math/mat4.h>
#include <renderengine/DisplaySettings.h>
#include <renderengine/ExternalTexture.h>
@@ -26,6 +27,7 @@
#include <renderengine/LayerSettings.h>
#include <stdint.h>
#include <sys/types.h>
+#include <ui/FenceResult.h>
#include <ui/GraphicTypes.h>
#include <ui/Transform.h>
@@ -68,7 +70,6 @@
class Mesh;
class Texture;
struct RenderEngineCreationArgs;
-struct RenderEngineResult;
namespace threaded {
class RenderEngineThreaded;
@@ -158,12 +159,13 @@
// parameter does nothing.
// @param bufferFence Fence signalling that the buffer is ready to be drawn
// to.
- // @return A future object of RenderEngineResult struct indicating whether
- // drawing was successful in async mode.
- virtual std::future<RenderEngineResult> drawLayers(
- const DisplaySettings& display, const std::vector<LayerSettings>& layers,
- const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
- base::unique_fd&& bufferFence);
+ // @return A future object of FenceResult indicating whether drawing was
+ // successful in async mode.
+ virtual ftl::Future<FenceResult> drawLayers(const DisplaySettings& display,
+ const std::vector<LayerSettings>& layers,
+ const std::shared_ptr<ExternalTexture>& buffer,
+ const bool useFramebufferCache,
+ base::unique_fd&& bufferFence);
// Clean-up method that should be called on the main thread after the
// drawFence returned by drawLayers fires. This method will free up
@@ -237,7 +239,7 @@
const RenderEngineType mRenderEngineType;
virtual void drawLayersInternal(
- const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
+ const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const DisplaySettings& display, const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
base::unique_fd&& bufferFence) = 0;
@@ -327,13 +329,6 @@
RenderEngine::RenderEngineType::SKIA_GL_THREADED;
};
-struct RenderEngineResult {
- // status indicates if drawing is successful
- status_t status;
- // drawFence will fire when the buffer has been drawn to and is ready to be examined.
- base::unique_fd drawFence;
-};
-
} // namespace renderengine
} // namespace android
diff --git a/libs/renderengine/include/renderengine/mock/RenderEngine.h b/libs/renderengine/include/renderengine/mock/RenderEngine.h
index 248bd65..e3ce85d 100644
--- a/libs/renderengine/include/renderengine/mock/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/mock/RenderEngine.h
@@ -48,14 +48,13 @@
MOCK_METHOD0(cleanupPostRender, void());
MOCK_CONST_METHOD0(canSkipPostRenderCleanup, bool());
MOCK_METHOD5(drawLayers,
- std::future<RenderEngineResult>(const DisplaySettings&,
- const std::vector<LayerSettings>&,
- const std::shared_ptr<ExternalTexture>&,
- const bool, base::unique_fd&&));
+ ftl::Future<FenceResult>(const DisplaySettings&, const std::vector<LayerSettings>&,
+ const std::shared_ptr<ExternalTexture>&, const bool,
+ base::unique_fd&&));
MOCK_METHOD6(drawLayersInternal,
- void(const std::shared_ptr<std::promise<RenderEngineResult>>&&,
- const DisplaySettings&, const std::vector<LayerSettings>&,
- const std::shared_ptr<ExternalTexture>&, const bool, base::unique_fd&&));
+ void(const std::shared_ptr<std::promise<FenceResult>>&&, const DisplaySettings&,
+ const std::vector<LayerSettings>&, const std::shared_ptr<ExternalTexture>&,
+ const bool, base::unique_fd&&));
MOCK_METHOD0(cleanFramebufferCache, void());
MOCK_METHOD0(getContextPriority, int());
MOCK_METHOD0(supportsBackgroundBlur, bool());
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index db983a8..b9aa5ac 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -632,7 +632,7 @@
};
void SkiaRenderEngine::drawLayersInternal(
- const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
+ const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const DisplaySettings& display, const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer, const bool /*useFramebufferCache*/,
base::unique_fd&& bufferFence) {
@@ -642,7 +642,7 @@
if (buffer == nullptr) {
ALOGE("No output buffer provided. Aborting GPU composition.");
- resultPromise->set_value({BAD_VALUE, base::unique_fd()});
+ resultPromise->set_value(base::unexpected(BAD_VALUE));
return;
}
@@ -675,7 +675,7 @@
SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get());
if (dstCanvas == nullptr) {
ALOGE("Cannot acquire canvas from Skia.");
- resultPromise->set_value({BAD_VALUE, base::unique_fd()});
+ resultPromise->set_value(base::unexpected(BAD_VALUE));
return;
}
@@ -1126,8 +1126,7 @@
}
base::unique_fd drawFence = flushAndSubmit(grContext);
- resultPromise->set_value({NO_ERROR, std::move(drawFence)});
- return;
+ resultPromise->set_value(sp<Fence>::make(std::move(drawFence)));
}
size_t SkiaRenderEngine::getMaxTextureSize() const {
diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h
index a5cd278..e7c5b8f 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.h
+++ b/libs/renderengine/skia/SkiaRenderEngine.h
@@ -135,7 +135,7 @@
void initCanvas(SkCanvas* canvas, const DisplaySettings& display);
void drawShadow(SkCanvas* canvas, const SkRRect& casterRRect,
const ShadowSettings& shadowSettings);
- void drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
+ void drawLayersInternal(const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const DisplaySettings& display,
const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer,
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index d23063c..9d8b2df 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -528,16 +528,15 @@
void invokeDraw(const renderengine::DisplaySettings& settings,
const std::vector<renderengine::LayerSettings>& layers) {
- std::future<renderengine::RenderEngineResult> result =
+ ftl::Future<FenceResult> future =
mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+ ASSERT_TRUE(future.valid());
- ASSERT_TRUE(result.valid());
- auto [status, fence] = result.get();
+ auto result = future.get();
+ ASSERT_TRUE(result.ok());
- ASSERT_EQ(NO_ERROR, status);
- if (fence.ok()) {
- sync_wait(fence.get(), -1);
- }
+ auto fence = result.value();
+ fence->waitForever(LOG_TAG);
if (layers.size() > 0 && mGLESRE != nullptr) {
ASSERT_TRUE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId()));
@@ -1681,13 +1680,13 @@
layer.geometry.boundaries = fullscreenRect().toFloatRect();
BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
layers.push_back(layer);
- std::future<renderengine::RenderEngineResult> result =
+ ftl::Future<FenceResult> future =
mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd());
- ASSERT_TRUE(result.valid());
- auto [status, fence] = result.get();
- ASSERT_EQ(BAD_VALUE, status);
- ASSERT_FALSE(fence.ok());
+ ASSERT_TRUE(future.valid());
+ auto result = future.get();
+ ASSERT_FALSE(result.ok());
+ ASSERT_EQ(BAD_VALUE, result.error());
}
TEST_P(RenderEngineTest, drawLayers_doesNotCacheFramebuffer) {
@@ -1712,15 +1711,14 @@
layer.alpha = 1.0;
layers.push_back(layer);
- std::future<renderengine::RenderEngineResult> result =
+ ftl::Future<FenceResult> future =
mRE->drawLayers(settings, layers, mBuffer, false, base::unique_fd());
- ASSERT_TRUE(result.valid());
- auto [status, fence] = result.get();
+ ASSERT_TRUE(future.valid());
+ auto result = future.get();
- ASSERT_EQ(NO_ERROR, status);
- if (fence.ok()) {
- sync_wait(fence.get(), -1);
- }
+ ASSERT_TRUE(result.ok());
+ auto fence = result.value();
+ fence->waitForever(LOG_TAG);
ASSERT_FALSE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId()));
expectBufferColor(fullscreenRect(), 255, 0, 0, 255);
@@ -2219,20 +2217,20 @@
layer.alpha = 1.0;
layers.push_back(layer);
- std::future<renderengine::RenderEngineResult> resultOne =
+ ftl::Future<FenceResult> futureOne =
mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
- ASSERT_TRUE(resultOne.valid());
- auto [statusOne, fenceOne] = resultOne.get();
- ASSERT_EQ(NO_ERROR, statusOne);
+ ASSERT_TRUE(futureOne.valid());
+ auto resultOne = futureOne.get();
+ ASSERT_TRUE(resultOne.ok());
+ auto fenceOne = resultOne.value();
- std::future<renderengine::RenderEngineResult> resultTwo =
- mRE->drawLayers(settings, layers, mBuffer, true, std::move(fenceOne));
- ASSERT_TRUE(resultTwo.valid());
- auto [statusTwo, fenceTwo] = resultTwo.get();
- ASSERT_EQ(NO_ERROR, statusTwo);
- if (fenceTwo.ok()) {
- sync_wait(fenceTwo.get(), -1);
- }
+ ftl::Future<FenceResult> futureTwo =
+ mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(fenceOne->dup()));
+ ASSERT_TRUE(futureTwo.valid());
+ auto resultTwo = futureTwo.get();
+ ASSERT_TRUE(resultTwo.ok());
+ auto fenceTwo = resultTwo.value();
+ fenceTwo->waitForever(LOG_TAG);
// Only cleanup the first time.
EXPECT_FALSE(mRE->canSkipPostRenderCleanup());
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index 909ded3..1a96289 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -183,20 +183,17 @@
base::unique_fd bufferFence;
EXPECT_CALL(*mRenderEngine, drawLayersInternal)
- .WillOnce([&](const std::shared_ptr<std::promise<renderengine::RenderEngineResult>>&&
- resultPromise,
+ .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const renderengine::DisplaySettings&,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> void {
- resultPromise->set_value({NO_ERROR, base::unique_fd()});
- });
+ base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
- std::future<renderengine::RenderEngineResult> result =
+ ftl::Future<FenceResult> future =
mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
- ASSERT_TRUE(result.valid());
- auto [status, _] = result.get();
- ASSERT_EQ(NO_ERROR, status);
+ ASSERT_TRUE(future.valid());
+ auto result = future.get();
+ ASSERT_TRUE(result.ok());
}
} // namespace android
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index 203bb54..b41e843 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -313,21 +313,21 @@
}
void RenderEngineThreaded::drawLayersInternal(
- const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
+ const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const DisplaySettings& display, const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
base::unique_fd&& bufferFence) {
- resultPromise->set_value({NO_ERROR, base::unique_fd()});
+ resultPromise->set_value(Fence::NO_FENCE);
return;
}
-std::future<RenderEngineResult> RenderEngineThreaded::drawLayers(
+ftl::Future<FenceResult> RenderEngineThreaded::drawLayers(
const DisplaySettings& display, const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
base::unique_fd&& bufferFence) {
ATRACE_CALL();
- const auto resultPromise = std::make_shared<std::promise<RenderEngineResult>>();
- std::future<RenderEngineResult> resultFuture = resultPromise->get_future();
+ const auto resultPromise = std::make_shared<std::promise<FenceResult>>();
+ std::future<FenceResult> resultFuture = resultPromise->get_future();
int fd = bufferFence.release();
{
std::lock_guard lock(mThreadMutex);
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index 1340902..bf2ebea 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -56,11 +56,11 @@
void useProtectedContext(bool useProtectedContext) override;
void cleanupPostRender() override;
- std::future<RenderEngineResult> drawLayers(const DisplaySettings& display,
- const std::vector<LayerSettings>& layers,
- const std::shared_ptr<ExternalTexture>& buffer,
- const bool useFramebufferCache,
- base::unique_fd&& bufferFence) override;
+ ftl::Future<FenceResult> drawLayers(const DisplaySettings& display,
+ const std::vector<LayerSettings>& layers,
+ const std::shared_ptr<ExternalTexture>& buffer,
+ const bool useFramebufferCache,
+ base::unique_fd&& bufferFence) override;
void cleanFramebufferCache() override;
int getContextPriority() override;
@@ -73,7 +73,7 @@
void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
bool canSkipPostRenderCleanup() const override;
- void drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
+ void drawLayersInternal(const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const DisplaySettings& display,
const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer,
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/FenceResult.h b/libs/ui/include/ui/FenceResult.h
similarity index 60%
rename from services/surfaceflinger/CompositionEngine/include/compositionengine/FenceResult.h
rename to libs/ui/include/ui/FenceResult.h
index 0ce263b..6d63fc9 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/FenceResult.h
+++ b/libs/ui/include/ui/FenceResult.h
@@ -20,30 +20,14 @@
#include <utils/Errors.h>
#include <utils/StrongPointer.h>
-// TODO(b/232535621): Pull this file to <ui/FenceResult.h> so that RenderEngine::drawLayers returns
-// FenceResult rather than RenderEngineResult.
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wconversion"
-#include <renderengine/RenderEngine.h>
-#pragma clang diagnostic pop
-
namespace android {
class Fence;
using FenceResult = base::expected<sp<Fence>, status_t>;
-// TODO(b/232535621): Prevent base::unexpected(NO_ERROR) from being a valid FenceResult.
inline status_t fenceStatus(const FenceResult& fenceResult) {
return fenceResult.ok() ? NO_ERROR : fenceResult.error();
}
-inline FenceResult toFenceResult(renderengine::RenderEngineResult&& result) {
- if (auto [status, fence] = std::move(result); fence.ok()) {
- return sp<Fence>::make(std::move(fence));
- } else {
- return base::unexpected(status);
- }
-}
-
} // namespace android
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h
index f93fd99..9753a6c 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h
@@ -20,8 +20,6 @@
#include <ostream>
#include <unordered_set>
-#include <compositionengine/FenceResult.h>
-
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
@@ -33,6 +31,7 @@
#pragma clang diagnostic pop // ignored "-Wconversion -Wextra"
#include <ftl/future.h>
+#include <ui/FenceResult.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 06ae9e9..ea78517 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -1330,11 +1330,10 @@
// over to RenderEngine, in which case this flag can be removed from the drawLayers interface.
const bool useFramebufferCache = outputState.layerFilter.toInternalDisplay;
- auto fenceResult =
- toFenceResult(renderEngine
- .drawLayers(clientCompositionDisplay, clientRenderEngineLayers,
- tex, useFramebufferCache, std::move(fd))
- .get());
+ auto fenceResult = renderEngine
+ .drawLayers(clientCompositionDisplay, clientRenderEngineLayers, tex,
+ useFramebufferCache, std::move(fd))
+ .get();
if (mClientCompositionRequestCache && fenceStatus(fenceResult) != NO_ERROR) {
// If rendering was not successful, remove the request from the cache.
diff --git a/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp b/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
index 3315767..0731d48 100644
--- a/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
@@ -273,11 +273,10 @@
constexpr bool kUseFramebufferCache = false;
- auto fenceResult =
- toFenceResult(renderEngine
- .drawLayers(displaySettings, layerSettings, texture->get(),
- kUseFramebufferCache, std::move(bufferFence))
- .get());
+ auto fenceResult = renderEngine
+ .drawLayers(displaySettings, layerSettings, texture->get(),
+ kUseFramebufferCache, std::move(bufferFence))
+ .get();
if (fenceStatus(fenceResult) == NO_ERROR) {
mDrawFence = std::move(fenceResult).value_or(Fence::NO_FENCE);
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index 163a11c..ace2864 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -39,7 +39,6 @@
#include "CallOrderStateMachineHelper.h"
#include "MockHWC2.h"
#include "RegionMatcher.h"
-#include "TestUtils.h"
namespace android::compositionengine {
namespace {
@@ -3527,9 +3526,8 @@
.WillRepeatedly([&](const renderengine::DisplaySettings&,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&)
- -> std::future<renderengine::RenderEngineResult> {
- return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
+ base::unique_fd&&) -> ftl::Future<FenceResult> {
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
});
verify().execute().expectAFenceWasReturned();
}
@@ -3559,9 +3557,8 @@
.WillRepeatedly([&](const renderengine::DisplaySettings&,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&)
- -> std::future<renderengine::RenderEngineResult> {
- return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
+ base::unique_fd&&) -> ftl::Future<FenceResult> {
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
});
verify().execute().expectAFenceWasReturned();
@@ -3594,9 +3591,8 @@
.WillRepeatedly([&](const renderengine::DisplaySettings&,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&)
- -> std::future<renderengine::RenderEngineResult> {
- return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
+ base::unique_fd&&) -> ftl::Future<FenceResult> {
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
});
verify().execute().expectAFenceWasReturned();
@@ -3622,10 +3618,8 @@
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
.Times(2)
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))))
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
verify().execute().expectAFenceWasReturned();
EXPECT_FALSE(mOutput.mState.reusedClientComposition);
@@ -3653,8 +3647,7 @@
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
EXPECT_CALL(mOutput, setExpensiveRenderingExpected(false));
verify().execute().expectAFenceWasReturned();
@@ -3693,9 +3686,8 @@
.WillRepeatedly([&](const renderengine::DisplaySettings&,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&)
- -> std::future<renderengine::RenderEngineResult> {
- return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
+ base::unique_fd&&) -> ftl::Future<FenceResult> {
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
});
verify().execute().expectAFenceWasReturned();
@@ -3726,11 +3718,9 @@
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r3), _, false, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
verify().execute().expectAFenceWasReturned();
EXPECT_FALSE(mOutput.mState.reusedClientComposition);
@@ -3807,8 +3797,7 @@
: public CallOrderStateMachineHelper<TestType, ExpectDisplaySettingsState> {
auto thenExpectDisplaySettingsUsed(renderengine::DisplaySettings settings) {
EXPECT_CALL(getInstance()->mRenderEngine, drawLayers(settings, _, _, false, _))
- .WillOnce(Return(ByMove(futureOf<renderengine::RenderEngineResult>(
- {NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
return nextState<ExecuteState>();
}
};
@@ -4061,14 +4050,12 @@
.WillRepeatedly(Return());
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _))
- .WillRepeatedly(
- [&](const renderengine::DisplaySettings&,
- const std::vector<renderengine::LayerSettings>&,
- const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
- return futureOf<renderengine::RenderEngineResult>(
- {NO_ERROR, base::unique_fd()});
- });
+ .WillRepeatedly([&](const renderengine::DisplaySettings&,
+ const std::vector<renderengine::LayerSettings>&,
+ const std::shared_ptr<renderengine::ExternalTexture>&,
+ const bool, base::unique_fd&&) -> ftl::Future<FenceResult> {
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
+ });
}
Layer mLayer1;
@@ -4133,8 +4120,7 @@
// Must happen after setting the protected content state.
EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
base::unique_fd fd;
std::shared_ptr<renderengine::ExternalTexture> tex;
@@ -4226,8 +4212,7 @@
EXPECT_CALL(mOutput, setExpensiveRenderingExpected(true));
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
base::unique_fd fd;
std::shared_ptr<renderengine::ExternalTexture> tex;
@@ -4250,8 +4235,7 @@
EXPECT_CALL(mOutput, generateClientCompositionRequests(_, kDefaultOutputDataspace, _))
.WillOnce(Return(std::vector<LayerFE::LayerSettings>{}));
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _))
- .WillOnce(Return(ByMove(futureOf<renderengine::RenderEngineResult>(
- {NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
EXPECT_CALL(mOutput, getOutputLayerCount()).WillRepeatedly(Return(1u));
EXPECT_CALL(mOutput, getOutputLayerOrderedByZByIndex(0u))
.WillRepeatedly(Return(&mLayer.outputLayer));
diff --git a/services/surfaceflinger/CompositionEngine/tests/TestUtils.h b/services/surfaceflinger/CompositionEngine/tests/TestUtils.h
deleted file mode 100644
index c80fde6..0000000
--- a/services/surfaceflinger/CompositionEngine/tests/TestUtils.h
+++ /dev/null
@@ -1,31 +0,0 @@
-/*
- * Copyright (C) 2021 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-#pragma once
-
-#include <future>
-
-namespace android::compositionengine {
-namespace {
-
-template <class T>
-std::future<T> futureOf(T obj) {
- std::promise<T> resultPromise;
- std::future<T> resultFuture = resultPromise.get_future();
- resultPromise.set_value(std::move(obj));
- return resultFuture;
-}
-} // namespace
-} // namespace android::compositionengine
diff --git a/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp b/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp
index 2b938d0..d5d688e 100644
--- a/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp
@@ -28,8 +28,6 @@
#include <utils/Errors.h>
#include <memory>
-#include "tests/TestUtils.h"
-
namespace android::compositionengine {
using namespace std::chrono_literals;
@@ -353,11 +351,10 @@
clientComp2.emplace();
clientComp2->alpha = 0.75f;
- const auto drawLayers =
- [&](const renderengine::DisplaySettings& displaySettings,
- const std::vector<renderengine::LayerSettings>& layers,
- const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
+ const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
+ const std::vector<renderengine::LayerSettings>& layers,
+ const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ base::unique_fd&&) -> ftl::Future<FenceResult> {
EXPECT_EQ(mOutputState.framebufferSpace.getContent(), displaySettings.physicalDisplay);
EXPECT_EQ(mOutputState.layerStackSpace.getContent(), displaySettings.clip);
EXPECT_EQ(ui::Transform::toRotationFlags(mOutputState.framebufferSpace.getOrientation()),
@@ -365,7 +362,7 @@
EXPECT_EQ(0.5f, layers[0].alpha);
EXPECT_EQ(0.75f, layers[1].alpha);
EXPECT_EQ(ui::Dataspace::SRGB, displaySettings.outputDataspace);
- return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
};
EXPECT_CALL(*layerFE1, prepareClientComposition(ClientCompositionTargetSettingsSecureEq(false)))
@@ -403,11 +400,10 @@
clientComp2.emplace();
clientComp2->alpha = 0.75f;
- const auto drawLayers =
- [&](const renderengine::DisplaySettings& displaySettings,
- const std::vector<renderengine::LayerSettings>& layers,
- const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
+ const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
+ const std::vector<renderengine::LayerSettings>& layers,
+ const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ base::unique_fd&&) -> ftl::Future<FenceResult> {
EXPECT_EQ(mOutputState.framebufferSpace.getContent(), displaySettings.physicalDisplay);
EXPECT_EQ(mOutputState.layerStackSpace.getContent(), displaySettings.clip);
EXPECT_EQ(ui::Transform::toRotationFlags(mOutputState.framebufferSpace.getOrientation()),
@@ -416,7 +412,7 @@
EXPECT_EQ(0.75f, layers[1].alpha);
EXPECT_EQ(ui::Dataspace::SRGB, displaySettings.outputDataspace);
- return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
};
EXPECT_CALL(*layerFE1, prepareClientComposition(ClientCompositionTargetSettingsSecureEq(true)))
@@ -454,13 +450,12 @@
mOutputState.displayBrightnessNits = 400.f;
- const auto drawLayers =
- [&](const renderengine::DisplaySettings& displaySettings,
- const std::vector<renderengine::LayerSettings>&,
- const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
+ const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
+ const std::vector<renderengine::LayerSettings>&,
+ const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ base::unique_fd&&) -> ftl::Future<FenceResult> {
EXPECT_EQ(mOutputState.displayBrightnessNits, displaySettings.targetLuminanceNits);
- return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
};
EXPECT_CALL(*layerFE1,
@@ -505,13 +500,12 @@
mOutputState.displayBrightnessNits = 400.f;
- const auto drawLayers =
- [&](const renderengine::DisplaySettings& displaySettings,
- const std::vector<renderengine::LayerSettings>&,
- const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
+ const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
+ const std::vector<renderengine::LayerSettings>&,
+ const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ base::unique_fd&&) -> ftl::Future<FenceResult> {
EXPECT_EQ(mOutputState.displayBrightnessNits, displaySettings.targetLuminanceNits);
- return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
};
EXPECT_CALL(*layerFE1,
@@ -555,11 +549,10 @@
mOutputState.framebufferSpace = ProjectionSpace(ui::Size(10, 20), Rect(2, 3, 10, 5));
- const auto drawLayers =
- [&](const renderengine::DisplaySettings& displaySettings,
- const std::vector<renderengine::LayerSettings>& layers,
- const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
+ const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
+ const std::vector<renderengine::LayerSettings>& layers,
+ const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ base::unique_fd&&) -> ftl::Future<FenceResult> {
EXPECT_EQ(mOutputState.framebufferSpace.getContent(), displaySettings.physicalDisplay);
EXPECT_EQ(mOutputState.layerStackSpace.getContent(), displaySettings.clip);
EXPECT_EQ(ui::Transform::toRotationFlags(mOutputState.framebufferSpace.getOrientation()),
@@ -568,7 +561,7 @@
EXPECT_EQ(0.75f, layers[1].alpha);
EXPECT_EQ(ui::Dataspace::SRGB, displaySettings.outputDataspace);
- return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
};
EXPECT_CALL(*layerFE1, prepareClientComposition(_)).WillOnce(Return(clientComp1));
@@ -786,11 +779,10 @@
EXPECT_CALL(*layerFE2, prepareClientComposition(_)).WillOnce(Return(clientComp2));
EXPECT_CALL(*layerFE3, prepareClientComposition(_)).WillOnce(Return(clientComp3));
- const auto drawLayers =
- [&](const renderengine::DisplaySettings&,
- const std::vector<renderengine::LayerSettings>& layers,
- const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
+ const auto drawLayers = [&](const renderengine::DisplaySettings&,
+ const std::vector<renderengine::LayerSettings>& layers,
+ const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ base::unique_fd&&) -> ftl::Future<FenceResult> {
// If the highlight layer is enabled, it will increase the size by 1.
// We're interested in the third layer either way.
EXPECT_GE(layers.size(), 4u);
@@ -810,7 +802,7 @@
EXPECT_EQ(1.0f, holePunchBackgroundSettings.alpha);
}
- return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
};
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
@@ -847,11 +839,10 @@
EXPECT_CALL(*layerFE2, prepareClientComposition(_)).WillOnce(Return(clientComp2));
EXPECT_CALL(*layerFE3, prepareClientComposition(_)).WillOnce(Return(clientComp3));
- const auto drawLayers =
- [&](const renderengine::DisplaySettings&,
- const std::vector<renderengine::LayerSettings>& layers,
- const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
+ const auto drawLayers = [&](const renderengine::DisplaySettings&,
+ const std::vector<renderengine::LayerSettings>& layers,
+ const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ base::unique_fd&&) -> ftl::Future<FenceResult> {
// If the highlight layer is enabled, it will increase the size by 1.
// We're interested in the third layer either way.
EXPECT_GE(layers.size(), 4u);
@@ -872,7 +863,7 @@
EXPECT_EQ(1.0f, holePunchBackgroundSettings.alpha);
}
- return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
};
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
@@ -999,11 +990,10 @@
BackgroundBlurOnly)))
.WillOnce(Return(clientComp3));
- const auto drawLayers =
- [&](const renderengine::DisplaySettings&,
- const std::vector<renderengine::LayerSettings>& layers,
- const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
+ const auto drawLayers = [&](const renderengine::DisplaySettings&,
+ const std::vector<renderengine::LayerSettings>& layers,
+ const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ base::unique_fd&&) -> ftl::Future<FenceResult> {
// If the highlight layer is enabled, it will increase the size by 1.
// We're interested in the third layer either way.
EXPECT_GE(layers.size(), 3u);
@@ -1012,7 +1002,7 @@
EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), blurSettings.source.solidColor);
EXPECT_EQ(0.0f, blurSettings.alpha);
- return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
+ return ftl::yield<FenceResult>(Fence::NO_FENCE);
};
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
diff --git a/services/surfaceflinger/CompositionEngine/tests/planner/FlattenerTest.cpp b/services/surfaceflinger/CompositionEngine/tests/planner/FlattenerTest.cpp
index 430a663..86cfee6 100644
--- a/services/surfaceflinger/CompositionEngine/tests/planner/FlattenerTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/planner/FlattenerTest.cpp
@@ -27,8 +27,6 @@
#include <renderengine/mock/RenderEngine.h>
#include <chrono>
-#include "tests/TestUtils.h"
-
namespace android::compositionengine {
using namespace std::chrono_literals;
using impl::planner::CachedSet;
@@ -171,8 +169,7 @@
void FlattenerTest::expectAllLayersFlattened(const std::vector<const LayerState*>& layers) {
// layers would be flattened but the buffer would not be overridden
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
initializeOverrideBuffer(layers);
EXPECT_EQ(getNonBufferHash(layers),
@@ -423,8 +420,7 @@
layerState1->resetFramesSinceBufferUpdate();
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
initializeOverrideBuffer(layers);
EXPECT_EQ(getNonBufferHash(layers),
mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -447,8 +443,7 @@
mTime += 200ms;
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
initializeOverrideBuffer(layers);
EXPECT_NE(getNonBufferHash(layers),
mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -500,8 +495,7 @@
layerState3->resetFramesSinceBufferUpdate();
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
initializeOverrideBuffer(layers);
EXPECT_EQ(getNonBufferHash(layers),
mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -515,8 +509,7 @@
// Layers 1 and 2 will be flattened a new drawFrame would be called for Layer4 and Layer5
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
initializeOverrideBuffer(layers);
EXPECT_NE(getNonBufferHash(layers),
mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -545,8 +538,7 @@
layerState3->incrementFramesSinceBufferUpdate();
mTime += 200ms;
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
initializeOverrideBuffer(layers);
EXPECT_NE(getNonBufferHash(layers),
mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -601,8 +593,7 @@
// This will render a CachedSet.
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
// We've rendered a CachedSet, but we haven't merged it in.
@@ -666,8 +657,7 @@
// This will render a CachedSet.
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
// We've rendered a CachedSet, but we haven't merged it in.
@@ -739,8 +729,7 @@
// This will render a CachedSet of layer 0. Though it is just one layer, it satisfies the
// exception that there would be a hole punch above it.
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
// We've rendered a CachedSet, but we haven't merged it in.
@@ -810,8 +799,7 @@
// This will render a CachedSet of layer 0. Though it is just one layer, it satisfies the
// exception that there would be a hole punch above it.
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
// We've rendered a CachedSet, but we haven't merged it in.
@@ -862,8 +850,7 @@
// layers would be flattened but the buffer would not be overridden
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
initializeOverrideBuffer(layers);
EXPECT_EQ(getNonBufferHash(layers),
@@ -908,8 +895,7 @@
// layers would be flattened but the buffer would not be overridden
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillRepeatedly(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillRepeatedly(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
initializeOverrideBuffer(layers);
EXPECT_EQ(getNonBufferHash(layers),
@@ -962,8 +948,7 @@
// layers would be flattened but the buffer would not be overridden
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
initializeOverrideBuffer(layers);
EXPECT_EQ(getNonBufferHash(layers),
@@ -1011,8 +996,7 @@
// layers would be flattened but the buffer would not be overridden
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
initializeOverrideBuffer(layers);
EXPECT_EQ(getNonBufferHash(layers),
@@ -1054,8 +1038,7 @@
mTime += 200ms;
// layers would be flattened but the buffer would not be overridden
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
initializeOverrideBuffer(layers);
EXPECT_EQ(getNonBufferHash(layers),
@@ -1122,8 +1105,7 @@
}
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
mFlattener->renderCachedSets(mOutputState,
std::chrono::steady_clock::now() -
(kCachedSetRenderDuration + 10ms),
@@ -1159,8 +1141,7 @@
// This will render a CachedSet.
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
// We've rendered a CachedSet, but we haven't merged it in.
@@ -1210,8 +1191,7 @@
// This will render a CachedSet.
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
// We've rendered a CachedSet, but we haven't merged it in.
@@ -1261,8 +1241,7 @@
// This will render a CachedSet.
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
// We've rendered a CachedSet, but we haven't merged it in.
@@ -1315,8 +1294,7 @@
// This will render a CachedSet.
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
// We've rendered a CachedSet, but we haven't merged it in.
@@ -1368,8 +1346,7 @@
// This will render a CachedSet.
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
- .WillOnce(Return(ByMove(
- futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
+ .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
// We've rendered a CachedSet, but we haven't merged it in.
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index e1fcaa0..bdc8406 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -6615,13 +6615,11 @@
getRenderEngine().useProtectedContext(useProtected);
constexpr bool kUseFramebufferCache = false;
- auto chain =
- ftl::Future(getRenderEngine().drawLayers(clientCompositionDisplay,
- clientRenderEngineLayers, buffer,
- kUseFramebufferCache, std::move(bufferFence)))
- .then(&toFenceResult);
+ const auto future = getRenderEngine()
+ .drawLayers(clientCompositionDisplay, clientRenderEngineLayers,
+ buffer, kUseFramebufferCache, std::move(bufferFence))
+ .share();
- const auto future = chain.share();
for (auto* layer : renderedLayers) {
layer->onLayerDisplayed(future);
}
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 2b230b3..3101885 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -52,11 +52,11 @@
#include <utils/Trace.h>
#include <utils/threads.h>
-#include <compositionengine/FenceResult.h>
#include <compositionengine/OutputColorSetting.h>
#include <scheduler/Fps.h>
#include <scheduler/PresentLatencyTracker.h>
#include <scheduler/Time.h>
+#include <ui/FenceResult.h>
#include "ClientCache.h"
#include "DisplayDevice.h"
diff --git a/services/surfaceflinger/TransactionCallbackInvoker.h b/services/surfaceflinger/TransactionCallbackInvoker.h
index 59abe33..23ea7a5 100644
--- a/services/surfaceflinger/TransactionCallbackInvoker.h
+++ b/services/surfaceflinger/TransactionCallbackInvoker.h
@@ -26,10 +26,10 @@
#include <android-base/thread_annotations.h>
#include <binder/IBinder.h>
-#include <compositionengine/FenceResult.h>
#include <ftl/future.h>
#include <gui/ITransactionCompletedListener.h>
#include <ui/Fence.h>
+#include <ui/FenceResult.h>
namespace android {
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index 0666561..77625b3 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -351,15 +351,13 @@
.WillRepeatedly([&](const renderengine::DisplaySettings& displaySettings,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&,
- const bool, base::unique_fd&&)
- -> std::future<renderengine::RenderEngineResult> {
+ const bool, base::unique_fd&&) -> std::future<FenceResult> {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.physicalDisplay);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.clip);
- return futureOf<renderengine::RenderEngineResult>(
- {NO_ERROR, base::unique_fd()});
+ return futureOf<FenceResult>(Fence::NO_FENCE);
});
}
@@ -404,16 +402,14 @@
.WillRepeatedly([&](const renderengine::DisplaySettings& displaySettings,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&,
- const bool, base::unique_fd&&)
- -> std::future<renderengine::RenderEngineResult> {
+ const bool, base::unique_fd&&) -> std::future<FenceResult> {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.physicalDisplay);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.clip);
EXPECT_EQ(ui::Dataspace::UNKNOWN, displaySettings.outputDataspace);
- return futureOf<renderengine::RenderEngineResult>(
- {NO_ERROR, base::unique_fd()});
+ return futureOf<FenceResult>(Fence::NO_FENCE);
});
}
@@ -606,7 +602,7 @@
.WillOnce([&](const renderengine::DisplaySettings& displaySettings,
const std::vector<renderengine::LayerSettings>& layerSettings,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
+ base::unique_fd&&) -> std::future<FenceResult> {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.physicalDisplay);
@@ -614,9 +610,7 @@
displaySettings.clip);
// screen capture adds an additional color layer as an alpha
// prefill, so gtet the back layer.
- std::future<renderengine::RenderEngineResult> resultFuture =
- futureOf<renderengine::RenderEngineResult>(
- {NO_ERROR, base::unique_fd()});
+ std::future<FenceResult> resultFuture = futureOf<FenceResult>(Fence::NO_FENCE);
if (layerSettings.empty()) {
ADD_FAILURE() << "layerSettings was not expected to be empty in "
"setupREBufferCompositionCommonCallExpectations "
@@ -659,7 +653,7 @@
.WillOnce([&](const renderengine::DisplaySettings& displaySettings,
const std::vector<renderengine::LayerSettings>& layerSettings,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
+ base::unique_fd&&) -> std::future<FenceResult> {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.physicalDisplay);
@@ -667,9 +661,7 @@
displaySettings.clip);
// screen capture adds an additional color layer as an alpha
// prefill, so get the back layer.
- std::future<renderengine::RenderEngineResult> resultFuture =
- futureOf<renderengine::RenderEngineResult>(
- {NO_ERROR, base::unique_fd()});
+ std::future<FenceResult> resultFuture = futureOf<FenceResult>(Fence::NO_FENCE);
if (layerSettings.empty()) {
ADD_FAILURE()
<< "layerSettings was not expected to be empty in "
@@ -740,7 +732,7 @@
.WillOnce([&](const renderengine::DisplaySettings& displaySettings,
const std::vector<renderengine::LayerSettings>& layerSettings,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
- base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
+ base::unique_fd&&) -> std::future<FenceResult> {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.physicalDisplay);
@@ -748,9 +740,7 @@
displaySettings.clip);
// screen capture adds an additional color layer as an alpha
// prefill, so get the back layer.
- std::future<renderengine::RenderEngineResult> resultFuture =
- futureOf<renderengine::RenderEngineResult>(
- {NO_ERROR, base::unique_fd()});
+ std::future<FenceResult> resultFuture = futureOf<FenceResult>(Fence::NO_FENCE);
if (layerSettings.empty()) {
ADD_FAILURE() << "layerSettings was not expected to be empty in "
"setupInsecureREBufferCompositionCommonCallExpectations "