Revert "Revert "[RenderEngine] Rebind output texture when unbinding framebuffer""

This reverts commit e76fc0c4a0dc80d564ecd6b99ab5b6913e0cd65d.

Reason for revert: Alec found another path to rebind output texture that
doesn't trip the emulator bug https://b.corp.google.com/issues/154665573
(included in the CL after this)

Bug: b/140158384

Change-Id: I8ae60b99d6baf2da81997889df5198d2960d4a58
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index 2bf456b..31f0966 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -1239,12 +1239,12 @@
     EXPECT_EQ(NO_ERROR, barrier->result);
 }
 
-TEST_F(RenderEngineTest, drawLayers_bindExternalBufferWithNullBuffer) {
+TEST_F(RenderEngineTest, bindExternalBuffer_withNullBuffer) {
     status_t result = sRE->bindExternalTextureBuffer(0, nullptr, nullptr);
     ASSERT_EQ(BAD_VALUE, result);
 }
 
-TEST_F(RenderEngineTest, drawLayers_bindExternalBufferCachesImages) {
+TEST_F(RenderEngineTest, bindExternalBuffer_cachesImages) {
     sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1);
     uint32_t texName;
     sRE->genTextures(1, &texName);
@@ -1264,7 +1264,7 @@
     EXPECT_FALSE(sRE->isImageCachedForTesting(bufferId));
 }
 
-TEST_F(RenderEngineTest, drawLayers_cacheExternalBufferWithNullBuffer) {
+TEST_F(RenderEngineTest, cacheExternalBuffer_withNullBuffer) {
     std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier =
             sRE->cacheExternalTextureBufferForTesting(nullptr);
     std::lock_guard<std::mutex> lock(barrier->mutex);
@@ -1276,7 +1276,7 @@
     EXPECT_EQ(BAD_VALUE, barrier->result);
 }
 
-TEST_F(RenderEngineTest, drawLayers_cacheExternalBufferCachesImages) {
+TEST_F(RenderEngineTest, cacheExternalBuffer_cachesImages) {
     sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1);
     uint64_t bufferId = buf->getId();
     std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier =
@@ -1399,6 +1399,33 @@
                       backgroundColor.a);
 }
 
+TEST_F(RenderEngineTest, cleanupPostRender_cleansUpOnce) {
+    renderengine::DisplaySettings settings;
+    settings.physicalDisplay = fullscreenRect();
+    settings.clip = fullscreenRect();
+
+    std::vector<const renderengine::LayerSettings*> layers;
+    renderengine::LayerSettings layer;
+    layer.geometry.boundaries = fullscreenRect().toFloatRect();
+    BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
+    layer.alpha = 1.0;
+    layers.push_back(&layer);
+
+    base::unique_fd fenceOne;
+    sRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), &fenceOne);
+    base::unique_fd fenceTwo;
+    sRE->drawLayers(settings, layers, mBuffer, true, std::move(fenceOne), &fenceTwo);
+
+    const int fd = fenceTwo.get();
+    if (fd >= 0) {
+        sync_wait(fd, -1);
+    }
+
+    // Only cleanup the first time.
+    EXPECT_TRUE(sRE->cleanupPostRender());
+    EXPECT_FALSE(sRE->cleanupPostRender());
+}
+
 } // namespace android
 
 // TODO(b/129481165): remove the #pragma below and fix conversion issues