Switch from HIDL Composition type to AIDL

In preparation for adding a new Composition type which is only in AIDL.
This change is almost completely mechanical, and should have no impact
on behavior.

Bug: 193170859
Test: existing tests

Change-Id: I1f923fcc8d8e6dff388493a76e31d435638b5255
diff --git a/services/surfaceflinger/EffectLayer.cpp b/services/surfaceflinger/EffectLayer.cpp
index 845176c..cc85352 100644
--- a/services/surfaceflinger/EffectLayer.cpp
+++ b/services/surfaceflinger/EffectLayer.cpp
@@ -109,7 +109,8 @@
 
     auto* compositionState = editCompositionState();
     compositionState->color = getColor();
-    compositionState->compositionType = Hwc2::IComposerClient::Composition::SOLID_COLOR;
+    compositionState->compositionType =
+            aidl::android::hardware::graphics::composer3::Composition::SOLID_COLOR;
 }
 
 sp<compositionengine::LayerFE> EffectLayer::getCompositionEngineLayerFE() const {