Switch from HIDL Composition type to AIDL
In preparation for adding a new Composition type which is only in AIDL.
This change is almost completely mechanical, and should have no impact
on behavior.
Bug: 193170859
Test: existing tests
Change-Id: I1f923fcc8d8e6dff388493a76e31d435638b5255
diff --git a/services/surfaceflinger/EffectLayer.cpp b/services/surfaceflinger/EffectLayer.cpp
index 845176c..cc85352 100644
--- a/services/surfaceflinger/EffectLayer.cpp
+++ b/services/surfaceflinger/EffectLayer.cpp
@@ -109,7 +109,8 @@
auto* compositionState = editCompositionState();
compositionState->color = getColor();
- compositionState->compositionType = Hwc2::IComposerClient::Composition::SOLID_COLOR;
+ compositionState->compositionType =
+ aidl::android::hardware::graphics::composer3::Composition::SOLID_COLOR;
}
sp<compositionengine::LayerFE> EffectLayer::getCompositionEngineLayerFE() const {