Fuzz InputDispatcher

Initial version of a fuzzer for InputDispatcher.

The goal is to reproduce crashes that are triggered by the fatal logs,
mainly around:
1) mismatching downtime / eventTimes
2) unexpected hover events

Currently, the fuzzer runs without hitting those targets.
However, it hits an ODR due to rect so currently it has to run without
checking for ODRs.

It also currently hits an out of memory issue after a short run, finding
a problem in
AStatsManager_setPullAtomCallback packages/modules/StatsD/lib/libstatspull/stats_pull_atom_callback.cpp:397:46

Bug: 281806933
Test: FUZZER=inputflinger_input_dispatcher_fuzzer; m $FUZZER && ASAN_OPTIONS=detect_odr_violation=0 $ANDROID_HOST_OUT/fuzz/x86_64/$FUZZER/$FUZZER
Test: atest inputflinger_benchmarks
Change-Id: I465ea11520fc9cc21886646c0ecf20dc529b2698
diff --git a/include/input/Input.h b/include/input/Input.h
index bd544b5..1c4ea6b 100644
--- a/include/input/Input.h
+++ b/include/input/Input.h
@@ -1138,6 +1138,24 @@
     std::queue<std::unique_ptr<TouchModeEvent>> mTouchModeEventPool;
 };
 
+/**
+ * An input event factory implementation that simply creates the input events on the heap, when
+ * needed. The caller is responsible for destroying the returned references.
+ * It is recommended that the caller wrap these return values into std::unique_ptr.
+ */
+class DynamicInputEventFactory : public InputEventFactoryInterface {
+public:
+    explicit DynamicInputEventFactory(){};
+    ~DynamicInputEventFactory(){};
+
+    KeyEvent* createKeyEvent() override { return new KeyEvent(); };
+    MotionEvent* createMotionEvent() override { return new MotionEvent(); };
+    FocusEvent* createFocusEvent() override { return new FocusEvent(); };
+    CaptureEvent* createCaptureEvent() override { return new CaptureEvent(); };
+    DragEvent* createDragEvent() override { return new DragEvent(); };
+    TouchModeEvent* createTouchModeEvent() override { return new TouchModeEvent(); };
+};
+
 /*
  * Describes a unique request to enable or disable Pointer Capture.
  */