Merge "vrwm: Also recenter the controller when should_recenter_ is set" into oc-dev am: 674436272e
am: 877371de15

Change-Id: I559a2fe643a03be0345a1586a8b9629436b552d4
diff --git a/services/vr/vr_window_manager/application.cpp b/services/vr/vr_window_manager/application.cpp
index b2f02e5..8b4460a 100644
--- a/services/vr/vr_window_manager/application.cpp
+++ b/services/vr/vr_window_manager/application.cpp
@@ -206,8 +206,9 @@
     if (fade_value_ > 1.0f)
       fade_value_ = 1.0f;
 
-    controller_position_ = elbow_model_.Update(delta, last_pose_.GetRotation(),
-                                               controller_orientation_, false);
+    controller_position_ =
+        elbow_model_.Update(delta, last_pose_.GetRotation(),
+                            controller_orientation_, should_recenter_);
 
     dvrBeginRenderFrameEds(graphics_context_, pose.orientation,
                            pose.translation);
@@ -233,6 +234,7 @@
     OnEndFrame();
 
     dvrPresent(graphics_context_);
+    should_recenter_ = false;
   }
 }
 
diff --git a/services/vr/vr_window_manager/application.h b/services/vr/vr_window_manager/application.h
index 4b36ecc..ed99157 100644
--- a/services/vr/vr_window_manager/application.h
+++ b/services/vr/vr_window_manager/application.h
@@ -80,6 +80,9 @@
   bool shmem_controller_active_ = false;
   uint64_t shmem_controller_buttons_;
 
+  // Used to center the scene when the shell becomes visible.
+  bool should_recenter_ = true;
+
   bool is_visible_ = false;
   std::chrono::time_point<std::chrono::system_clock> visibility_button_press_;
   bool debug_mode_ = false;
diff --git a/services/vr/vr_window_manager/shell_view.cpp b/services/vr/vr_window_manager/shell_view.cpp
index 850f604..2b53cd6 100644
--- a/services/vr/vr_window_manager/shell_view.cpp
+++ b/services/vr/vr_window_manager/shell_view.cpp
@@ -327,7 +327,6 @@
     // Position the quad horizontally aligned in the direction the user
     // is facing, effectively taking out head roll.
     displays_[0]->Recenter(GetHorizontallyAlignedMatrixFromPose(last_pose_));
-    should_recenter_ = false;
   }
 
   for (auto& display : displays_) {
diff --git a/services/vr/vr_window_manager/shell_view.h b/services/vr/vr_window_manager/shell_view.h
index be2ae58..d90e833 100644
--- a/services/vr/vr_window_manager/shell_view.h
+++ b/services/vr/vr_window_manager/shell_view.h
@@ -84,9 +84,6 @@
   bool is_touching_ = false;
   int touchpad_buttons_ = 0;
 
-  // Used to center the scene when the shell becomes visible.
-  bool should_recenter_ = true;
-
   std::mutex display_frame_mutex_;
 
   std::vector<std::unique_ptr<DisplayView>> displays_;