Use MockFrameTracer in unit tests
This change makes sure that MockFrameTracer is used in unittests
wherever FrameTracer logic is embedded in (mainly in
TestableSurfaceFlinger). This is to avoid double initialization of
tracing, that causes undesirable effects that are hard to debug.
Bug: 173636249
Test: libsurfaceflinger_unittest (without filter. Test the whole suite)
Change-Id: Iffa0696acde091ed4ebd300ac950544925824bea
diff --git a/services/surfaceflinger/SurfaceFlingerFactory.h b/services/surfaceflinger/SurfaceFlingerFactory.h
index 2dd563b..69e9c3c 100644
--- a/services/surfaceflinger/SurfaceFlingerFactory.h
+++ b/services/surfaceflinger/SurfaceFlingerFactory.h
@@ -34,6 +34,7 @@
class EffectLayer;
class ContainerLayer;
class DisplayDevice;
+class FrameTracer;
class GraphicBuffer;
class HWComposer;
class IGraphicBufferConsumer;
@@ -100,6 +101,7 @@
virtual sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) = 0;
virtual sp<EffectLayer> createEffectLayer(const LayerCreationArgs& args) = 0;
virtual sp<ContainerLayer> createContainerLayer(const LayerCreationArgs& args) = 0;
+ virtual std::unique_ptr<FrameTracer> createFrameTracer() = 0;
protected:
~Factory() = default;