Add ES3 functions and constants, difficult ones commented out

This change adds ES3 functions to GLES30.spec, disabling any that
require non-trivial changes for the generator to handle.

Steps taken to add these:
- Copy ES3 function declarations from gl3.h
- Remove GL_APICALL, GL_APIENTRY, and semicolon from each declaration
- Add whitespace around parens and *s as required by the parser
- Comment out functions that the generator doesn't understand or that
  it generates bad Java interfaces for (by inspection).

Bug: 8566953
Change-Id: Iaaef7d53e24f9a576759dbba72cd206bae1c1276
diff --git a/opengl/tools/glgen/specs/gles11/GLES30.spec b/opengl/tools/glgen/specs/gles11/GLES30.spec
index a02e6f7..f181976 100644
--- a/opengl/tools/glgen/specs/gles11/GLES30.spec
+++ b/opengl/tools/glgen/specs/gles11/GLES30.spec
@@ -1,3 +1,6 @@
+//
+// Inherited OpenGL ES 2.0 functions
+//
 void glActiveTexture ( GLenum texture )
 void glAttachShader ( GLuint program, GLuint shader )
 void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
@@ -142,3 +145,110 @@
 void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
 void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
 void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
+//
+// New OpenGL ES 3.0 functions
+//
+void glReadBuffer ( GLenum mode )
+void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
+void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
+void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )
+void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )
+void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
+void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
+void glGenQueries ( GLsizei n, GLuint *ids )
+void glDeleteQueries ( GLsizei n, const GLuint *ids )
+GLboolean glIsQuery ( GLuint id )
+void glBeginQuery ( GLenum target, GLuint id )
+void glEndQuery ( GLenum target )
+void glGetQueryiv ( GLenum target, GLenum pname, GLint *params )
+void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params )
+GLboolean glUnmapBuffer ( GLenum target )
+// void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid **params )
+void glDrawBuffers ( GLsizei n, const GLenum *bufs )
+void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter )
+void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height )
+void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer )
+// GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
+void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length )
+void glBindVertexArray ( GLuint array )
+void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays )
+void glGenVertexArrays ( GLsizei n, GLuint *arrays )
+GLboolean glIsVertexArray ( GLuint array )
+void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data )
+void glBeginTransformFeedback ( GLenum primitiveMode )
+void glEndTransformFeedback ( void )
+void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size )
+void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer )
+// void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode )
+// void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name )
+// void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params )
+void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params )
+void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w )
+void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w )
+void glVertexAttribI4iv ( GLuint index, const GLint *v )
+void glVertexAttribI4uiv ( GLuint index, const GLuint *v )
+void glGetUniformuiv ( GLuint program, GLint location, GLuint *params )
+GLint glGetFragDataLocation ( GLuint program, const GLchar *name )
+void glUniform1ui ( GLint location, GLuint v0 )
+void glUniform2ui ( GLint location, GLuint v0, GLuint v1 )
+void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
+void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
+void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value )
+void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value )
+void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value )
+void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value )
+void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value )
+void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value )
+void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value )
+void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
+// const GLubyte * glGetStringi ( GLenum name, GLuint index )
+void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size )
+// void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
+void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params )
+GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName )
+void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params )
+// void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
+void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding )
+void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount )
+void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount )
+// GLsync glFenceSync ( GLenum condition, GLbitfield flags )
+// GLboolean glIsSync ( GLsync sync )
+// void glDeleteSync ( GLsync sync )
+// GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
+// void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
+// void glGetInteger64v ( GLenum pname, GLint64 *params )
+// void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values )
+// void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data )
+// void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params )
+void glGenSamplers ( GLsizei count, GLuint *samplers )
+void glDeleteSamplers ( GLsizei count, const GLuint *samplers )
+GLboolean glIsSampler ( GLuint sampler )
+void glBindSampler ( GLuint unit, GLuint sampler )
+void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param )
+void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param )
+void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param )
+void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param )
+void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params )
+void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params )
+void glVertexAttribDivisor ( GLuint index, GLuint divisor )
+void glBindTransformFeedback ( GLenum target, GLuint id )
+void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids )
+void glGenTransformFeedbacks ( GLsizei n, GLuint *ids )
+GLboolean glIsTransformFeedback ( GLuint id )
+void glPauseTransformFeedback ( void )
+void glResumeTransformFeedback ( void )
+void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary )
+void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length )
+void glProgramParameteri ( GLuint program, GLenum pname, GLint value )
+void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments )
+void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height )
+void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height )
+void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
+void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params )
diff --git a/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if b/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if
index 7a7dccd..6ec126f 100644
--- a/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if
+++ b/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if
@@ -296,6 +296,9 @@
     public static final int GL_RGB5_A1                                 = 0x8057;
     public static final int GL_RGB565                                  = 0x8D62;
     public static final int GL_DEPTH_COMPONENT16                       = 0x81A5;
+    // GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no
+    // token with value 0x1901. It shouldn't be here, but we can't remove it
+    // now in case someone is using it.
     public static final int GL_STENCIL_INDEX                           = 0x1901;
     public static final int GL_STENCIL_INDEX8                          = 0x8D48;
     public static final int GL_RENDERBUFFER_WIDTH                      = 0x8D42;
diff --git a/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if b/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if
index 4498968..efe3c5f 100644
--- a/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if
+++ b/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if
@@ -22,6 +22,7 @@
 /** OpenGL ES 3.0
  */
 public class GLES30 {
+    /* Inherited from OpenGL ES 2.0 */
     public static final int GL_ACTIVE_TEXTURE                          = 0x84E0;
     public static final int GL_DEPTH_BUFFER_BIT                        = 0x00000100;
     public static final int GL_STENCIL_BUFFER_BIT                      = 0x00000400;
@@ -160,26 +161,26 @@
     public static final int GL_UNSIGNED_SHORT_4_4_4_4                  = 0x8033;
     public static final int GL_UNSIGNED_SHORT_5_5_5_1                  = 0x8034;
     public static final int GL_UNSIGNED_SHORT_5_6_5                    = 0x8363;
-    public static final int GL_FRAGMENT_SHADER                           = 0x8B30;
-    public static final int GL_VERTEX_SHADER                             = 0x8B31;
-    public static final int GL_MAX_VERTEX_ATTRIBS                        = 0x8869;
-    public static final int GL_MAX_VERTEX_UNIFORM_VECTORS                = 0x8DFB;
-    public static final int GL_MAX_VARYING_VECTORS                       = 0x8DFC;
-    public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS          = 0x8B4D;
-    public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS            = 0x8B4C;
-    public static final int GL_MAX_TEXTURE_IMAGE_UNITS                   = 0x8872;
-    public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS              = 0x8DFD;
-    public static final int GL_SHADER_TYPE                               = 0x8B4F;
-    public static final int GL_DELETE_STATUS                             = 0x8B80;
-    public static final int GL_LINK_STATUS                               = 0x8B82;
-    public static final int GL_VALIDATE_STATUS                           = 0x8B83;
-    public static final int GL_ATTACHED_SHADERS                          = 0x8B85;
-    public static final int GL_ACTIVE_UNIFORMS                           = 0x8B86;
-    public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH                 = 0x8B87;
-    public static final int GL_ACTIVE_ATTRIBUTES                         = 0x8B89;
-    public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH               = 0x8B8A;
-    public static final int GL_SHADING_LANGUAGE_VERSION                  = 0x8B8C;
-    public static final int GL_CURRENT_PROGRAM                           = 0x8B8D;
+    public static final int GL_FRAGMENT_SHADER                         = 0x8B30;
+    public static final int GL_VERTEX_SHADER                           = 0x8B31;
+    public static final int GL_MAX_VERTEX_ATTRIBS                      = 0x8869;
+    public static final int GL_MAX_VERTEX_UNIFORM_VECTORS              = 0x8DFB;
+    public static final int GL_MAX_VARYING_VECTORS                     = 0x8DFC;
+    public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS        = 0x8B4D;
+    public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS          = 0x8B4C;
+    public static final int GL_MAX_TEXTURE_IMAGE_UNITS                 = 0x8872;
+    public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS            = 0x8DFD;
+    public static final int GL_SHADER_TYPE                             = 0x8B4F;
+    public static final int GL_DELETE_STATUS                           = 0x8B80;
+    public static final int GL_LINK_STATUS                             = 0x8B82;
+    public static final int GL_VALIDATE_STATUS                         = 0x8B83;
+    public static final int GL_ATTACHED_SHADERS                        = 0x8B85;
+    public static final int GL_ACTIVE_UNIFORMS                         = 0x8B86;
+    public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH               = 0x8B87;
+    public static final int GL_ACTIVE_ATTRIBUTES                       = 0x8B89;
+    public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH             = 0x8B8A;
+    public static final int GL_SHADING_LANGUAGE_VERSION                = 0x8B8C;
+    public static final int GL_CURRENT_PROGRAM                         = 0x8B8D;
     public static final int GL_NEVER                                   = 0x0200;
     public static final int GL_LESS                                    = 0x0201;
     public static final int GL_EQUAL                                   = 0x0202;
@@ -269,15 +270,15 @@
     public static final int GL_FLOAT_MAT4                              = 0x8B5C;
     public static final int GL_SAMPLER_2D                              = 0x8B5E;
     public static final int GL_SAMPLER_CUBE                            = 0x8B60;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED                 = 0x8622;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE                    = 0x8623;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE                  = 0x8624;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE                    = 0x8625;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED              = 0x886A;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER                 = 0x8645;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING          = 0x889F;
-    public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE            = 0x8B9A;
-    public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT          = 0x8B9B;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED             = 0x8622;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE                = 0x8623;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE              = 0x8624;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE                = 0x8625;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED          = 0x886A;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER             = 0x8645;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING      = 0x889F;
+    public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE          = 0x8B9A;
+    public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT        = 0x8B9B;
     public static final int GL_COMPILE_STATUS                          = 0x8B81;
     public static final int GL_INFO_LOG_LENGTH                         = 0x8B84;
     public static final int GL_SHADER_SOURCE_LENGTH                    = 0x8B88;
@@ -296,7 +297,6 @@
     public static final int GL_RGB5_A1                                 = 0x8057;
     public static final int GL_RGB565                                  = 0x8D62;
     public static final int GL_DEPTH_COMPONENT16                       = 0x81A5;
-    public static final int GL_STENCIL_INDEX                           = 0x1901;
     public static final int GL_STENCIL_INDEX8                          = 0x8D48;
     public static final int GL_RENDERBUFFER_WIDTH                      = 0x8D42;
     public static final int GL_RENDERBUFFER_HEIGHT                     = 0x8D43;
@@ -317,7 +317,7 @@
     public static final int GL_NONE                                    = 0;
     public static final int GL_FRAMEBUFFER_COMPLETE                    = 0x8CD5;
     public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT       = 0x8CD6;
-    public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT          = 0x8CD7;
+    public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT    = 0x8CD7;
     public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS       = 0x8CD9;
     public static final int GL_FRAMEBUFFER_UNSUPPORTED                 = 0x8CDD;
     public static final int GL_FRAMEBUFFER_BINDING                     = 0x8CA6;
@@ -325,6 +325,315 @@
     public static final int GL_MAX_RENDERBUFFER_SIZE                   = 0x84E8;
     public static final int GL_INVALID_FRAMEBUFFER_OPERATION           = 0x0506;
 
+    /* New in OpenGL ES 3.0 */
+    public static final int GL_READ_BUFFER                             = 0x0C02;
+    public static final int GL_UNPACK_ROW_LENGTH                       = 0x0CF2;
+    public static final int GL_UNPACK_SKIP_ROWS                        = 0x0CF3;
+    public static final int GL_UNPACK_SKIP_PIXELS                      = 0x0CF4;
+    public static final int GL_PACK_ROW_LENGTH                         = 0x0D02;
+    public static final int GL_PACK_SKIP_ROWS                          = 0x0D03;
+    public static final int GL_PACK_SKIP_PIXELS                        = 0x0D04;
+    public static final int GL_COLOR                                   = 0x1800;
+    public static final int GL_DEPTH                                   = 0x1801;
+    public static final int GL_STENCIL                                 = 0x1802;
+    public static final int GL_RED                                     = 0x1903;
+    public static final int GL_RGB8                                    = 0x8051;
+    public static final int GL_RGBA8                                   = 0x8058;
+    public static final int GL_RGB10_A2                                = 0x8059;
+    public static final int GL_TEXTURE_BINDING_3D                      = 0x806A;
+    public static final int GL_UNPACK_SKIP_IMAGES                      = 0x806D;
+    public static final int GL_UNPACK_IMAGE_HEIGHT                     = 0x806E;
+    public static final int GL_TEXTURE_3D                              = 0x806F;
+    public static final int GL_TEXTURE_WRAP_R                          = 0x8072;
+    public static final int GL_MAX_3D_TEXTURE_SIZE                     = 0x8073;
+    public static final int GL_UNSIGNED_INT_2_10_10_10_REV             = 0x8368;
+    public static final int GL_MAX_ELEMENTS_VERTICES                   = 0x80E8;
+    public static final int GL_MAX_ELEMENTS_INDICES                    = 0x80E9;
+    public static final int GL_TEXTURE_MIN_LOD                         = 0x813A;
+    public static final int GL_TEXTURE_MAX_LOD                         = 0x813B;
+    public static final int GL_TEXTURE_BASE_LEVEL                      = 0x813C;
+    public static final int GL_TEXTURE_MAX_LEVEL                       = 0x813D;
+    public static final int GL_MIN                                     = 0x8007;
+    public static final int GL_MAX                                     = 0x8008;
+    public static final int GL_DEPTH_COMPONENT24                       = 0x81A6;
+    public static final int GL_MAX_TEXTURE_LOD_BIAS                    = 0x84FD;
+    public static final int GL_TEXTURE_COMPARE_MODE                    = 0x884C;
+    public static final int GL_TEXTURE_COMPARE_FUNC                    = 0x884D;
+    public static final int GL_CURRENT_QUERY                           = 0x8865;
+    public static final int GL_QUERY_RESULT                            = 0x8866;
+    public static final int GL_QUERY_RESULT_AVAILABLE                  = 0x8867;
+    public static final int GL_BUFFER_MAPPED                           = 0x88BC;
+    public static final int GL_BUFFER_MAP_POINTER                      = 0x88BD;
+    public static final int GL_STREAM_READ                             = 0x88E1;
+    public static final int GL_STREAM_COPY                             = 0x88E2;
+    public static final int GL_STATIC_READ                             = 0x88E5;
+    public static final int GL_STATIC_COPY                             = 0x88E6;
+    public static final int GL_DYNAMIC_READ                            = 0x88E9;
+    public static final int GL_DYNAMIC_COPY                            = 0x88EA;
+    public static final int GL_MAX_DRAW_BUFFERS                        = 0x8824;
+    public static final int GL_DRAW_BUFFER0                            = 0x8825;
+    public static final int GL_DRAW_BUFFER1                            = 0x8826;
+    public static final int GL_DRAW_BUFFER2                            = 0x8827;
+    public static final int GL_DRAW_BUFFER3                            = 0x8828;
+    public static final int GL_DRAW_BUFFER4                            = 0x8829;
+    public static final int GL_DRAW_BUFFER5                            = 0x882A;
+    public static final int GL_DRAW_BUFFER6                            = 0x882B;
+    public static final int GL_DRAW_BUFFER7                            = 0x882C;
+    public static final int GL_DRAW_BUFFER8                            = 0x882D;
+    public static final int GL_DRAW_BUFFER9                            = 0x882E;
+    public static final int GL_DRAW_BUFFER10                           = 0x882F;
+    public static final int GL_DRAW_BUFFER11                           = 0x8830;
+    public static final int GL_DRAW_BUFFER12                           = 0x8831;
+    public static final int GL_DRAW_BUFFER13                           = 0x8832;
+    public static final int GL_DRAW_BUFFER14                           = 0x8833;
+    public static final int GL_DRAW_BUFFER15                           = 0x8834;
+    public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS         = 0x8B49;
+    public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS           = 0x8B4A;
+    public static final int GL_SAMPLER_3D                              = 0x8B5F;
+    public static final int GL_SAMPLER_2D_SHADOW                       = 0x8B62;
+    public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT         = 0x8B8B;
+    public static final int GL_PIXEL_PACK_BUFFER                       = 0x88EB;
+    public static final int GL_PIXEL_UNPACK_BUFFER                     = 0x88EC;
+    public static final int GL_PIXEL_PACK_BUFFER_BINDING               = 0x88ED;
+    public static final int GL_PIXEL_UNPACK_BUFFER_BINDING             = 0x88EF;
+    public static final int GL_FLOAT_MAT2x3                            = 0x8B65;
+    public static final int GL_FLOAT_MAT2x4                            = 0x8B66;
+    public static final int GL_FLOAT_MAT3x2                            = 0x8B67;
+    public static final int GL_FLOAT_MAT3x4                            = 0x8B68;
+    public static final int GL_FLOAT_MAT4x2                            = 0x8B69;
+    public static final int GL_FLOAT_MAT4x3                            = 0x8B6A;
+    public static final int GL_SRGB                                    = 0x8C40;
+    public static final int GL_SRGB8                                   = 0x8C41;
+    public static final int GL_SRGB8_ALPHA8                            = 0x8C43;
+    public static final int GL_COMPARE_REF_TO_TEXTURE                  = 0x884E;
+    public static final int GL_MAJOR_VERSION                           = 0x821B;
+    public static final int GL_MINOR_VERSION                           = 0x821C;
+    public static final int GL_NUM_EXTENSIONS                          = 0x821D;
+    public static final int GL_RGBA32F                                 = 0x8814;
+    public static final int GL_RGB32F                                  = 0x8815;
+    public static final int GL_RGBA16F                                 = 0x881A;
+    public static final int GL_RGB16F                                  = 0x881B;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER             = 0x88FD;
+    public static final int GL_MAX_ARRAY_TEXTURE_LAYERS                = 0x88FF;
+    public static final int GL_MIN_PROGRAM_TEXEL_OFFSET                = 0x8904;
+    public static final int GL_MAX_PROGRAM_TEXEL_OFFSET                = 0x8905;
+    public static final int GL_MAX_VARYING_COMPONENTS                  = 0x8B4B;
+    public static final int GL_TEXTURE_2D_ARRAY                        = 0x8C1A;
+    public static final int GL_TEXTURE_BINDING_2D_ARRAY                = 0x8C1D;
+    public static final int GL_R11F_G11F_B10F                          = 0x8C3A;
+    public static final int GL_UNSIGNED_INT_10F_11F_11F_REV            = 0x8C3B;
+    public static final int GL_RGB9_E5                                 = 0x8C3D;
+    public static final int GL_UNSIGNED_INT_5_9_9_9_REV                = 0x8C3E;
+    public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   = 0x8C76;
+    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE          = 0x8C7F;
+    public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   = 0x8C80;
+    public static final int GL_TRANSFORM_FEEDBACK_VARYINGS             = 0x8C83;
+    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START         = 0x8C84;
+    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE          = 0x8C85;
+    public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   = 0x8C88;
+    public static final int GL_RASTERIZER_DISCARD                      = 0x8C89;
+    public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS    = 0x8C8A;
+    public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
+    public static final int GL_INTERLEAVED_ATTRIBS                     = 0x8C8C;
+    public static final int GL_SEPARATE_ATTRIBS                        = 0x8C8D;
+    public static final int GL_TRANSFORM_FEEDBACK_BUFFER               = 0x8C8E;
+    public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING       = 0x8C8F;
+    public static final int GL_RGBA32UI                                = 0x8D70;
+    public static final int GL_RGB32UI                                 = 0x8D71;
+    public static final int GL_RGBA16UI                                = 0x8D76;
+    public static final int GL_RGB16UI                                 = 0x8D77;
+    public static final int GL_RGBA8UI                                 = 0x8D7C;
+    public static final int GL_RGB8UI                                  = 0x8D7D;
+    public static final int GL_RGBA32I                                 = 0x8D82;
+    public static final int GL_RGB32I                                  = 0x8D83;
+    public static final int GL_RGBA16I                                 = 0x8D88;
+    public static final int GL_RGB16I                                  = 0x8D89;
+    public static final int GL_RGBA8I                                  = 0x8D8E;
+    public static final int GL_RGB8I                                   = 0x8D8F;
+    public static final int GL_RED_INTEGER                             = 0x8D94;
+    public static final int GL_RGB_INTEGER                             = 0x8D98;
+    public static final int GL_RGBA_INTEGER                            = 0x8D99;
+    public static final int GL_SAMPLER_2D_ARRAY                        = 0x8DC1;
+    public static final int GL_SAMPLER_2D_ARRAY_SHADOW                 = 0x8DC4;
+    public static final int GL_SAMPLER_CUBE_SHADOW                     = 0x8DC5;
+    public static final int GL_UNSIGNED_INT_VEC2                       = 0x8DC6;
+    public static final int GL_UNSIGNED_INT_VEC3                       = 0x8DC7;
+    public static final int GL_UNSIGNED_INT_VEC4                       = 0x8DC8;
+    public static final int GL_INT_SAMPLER_2D                          = 0x8DCA;
+    public static final int GL_INT_SAMPLER_3D                          = 0x8DCB;
+    public static final int GL_INT_SAMPLER_CUBE                        = 0x8DCC;
+    public static final int GL_INT_SAMPLER_2D_ARRAY                    = 0x8DCF;
+    public static final int GL_UNSIGNED_INT_SAMPLER_2D                 = 0x8DD2;
+    public static final int GL_UNSIGNED_INT_SAMPLER_3D                 = 0x8DD3;
+    public static final int GL_UNSIGNED_INT_SAMPLER_CUBE               = 0x8DD4;
+    public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY           = 0x8DD7;
+    public static final int GL_BUFFER_ACCESS_FLAGS                     = 0x911F;
+    public static final int GL_BUFFER_MAP_LENGTH                       = 0x9120;
+    public static final int GL_BUFFER_MAP_OFFSET                       = 0x9121;
+    public static final int GL_DEPTH_COMPONENT32F                      = 0x8CAC;
+    public static final int GL_DEPTH32F_STENCIL8                       = 0x8CAD;
+    public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV          = 0x8DAD;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   = 0x8210;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   = 0x8211;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE         = 0x8212;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE       = 0x8213;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE        = 0x8214;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE       = 0x8215;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE       = 0x8216;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE     = 0x8217;
+    public static final int GL_FRAMEBUFFER_DEFAULT                     = 0x8218;
+    public static final int GL_FRAMEBUFFER_UNDEFINED                   = 0x8219;
+    public static final int GL_DEPTH_STENCIL_ATTACHMENT                = 0x821A;
+    public static final int GL_DEPTH_STENCIL                           = 0x84F9;
+    public static final int GL_UNSIGNED_INT_24_8                       = 0x84FA;
+    public static final int GL_DEPTH24_STENCIL8                        = 0x88F0;
+    public static final int GL_UNSIGNED_NORMALIZED                     = 0x8C17;
+    public static final int GL_DRAW_FRAMEBUFFER_BINDING                = GL_FRAMEBUFFER_BINDING;
+    public static final int GL_READ_FRAMEBUFFER                        = 0x8CA8;
+    public static final int GL_DRAW_FRAMEBUFFER                        = 0x8CA9;
+    public static final int GL_READ_FRAMEBUFFER_BINDING                = 0x8CAA;
+    public static final int GL_RENDERBUFFER_SAMPLES                    = 0x8CAB;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER    = 0x8CD4;
+    public static final int GL_MAX_COLOR_ATTACHMENTS                   = 0x8CDF;
+    public static final int GL_COLOR_ATTACHMENT1                       = 0x8CE1;
+    public static final int GL_COLOR_ATTACHMENT2                       = 0x8CE2;
+    public static final int GL_COLOR_ATTACHMENT3                       = 0x8CE3;
+    public static final int GL_COLOR_ATTACHMENT4                       = 0x8CE4;
+    public static final int GL_COLOR_ATTACHMENT5                       = 0x8CE5;
+    public static final int GL_COLOR_ATTACHMENT6                       = 0x8CE6;
+    public static final int GL_COLOR_ATTACHMENT7                       = 0x8CE7;
+    public static final int GL_COLOR_ATTACHMENT8                       = 0x8CE8;
+    public static final int GL_COLOR_ATTACHMENT9                       = 0x8CE9;
+    public static final int GL_COLOR_ATTACHMENT10                      = 0x8CEA;
+    public static final int GL_COLOR_ATTACHMENT11                      = 0x8CEB;
+    public static final int GL_COLOR_ATTACHMENT12                      = 0x8CEC;
+    public static final int GL_COLOR_ATTACHMENT13                      = 0x8CED;
+    public static final int GL_COLOR_ATTACHMENT14                      = 0x8CEE;
+    public static final int GL_COLOR_ATTACHMENT15                      = 0x8CEF;
+    public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE      = 0x8D56;
+    public static final int GL_MAX_SAMPLES                             = 0x8D57;
+    public static final int GL_HALF_FLOAT                              = 0x140B;
+    public static final int GL_MAP_READ_BIT                            = 0x0001;
+    public static final int GL_MAP_WRITE_BIT                           = 0x0002;
+    public static final int GL_MAP_INVALIDATE_RANGE_BIT                = 0x0004;
+    public static final int GL_MAP_INVALIDATE_BUFFER_BIT               = 0x0008;
+    public static final int GL_MAP_FLUSH_EXPLICIT_BIT                  = 0x0010;
+    public static final int GL_MAP_UNSYNCHRONIZED_BIT                  = 0x0020;
+    public static final int GL_RG                                      = 0x8227;
+    public static final int GL_RG_INTEGER                              = 0x8228;
+    public static final int GL_R8                                      = 0x8229;
+    public static final int GL_RG8                                     = 0x822B;
+    public static final int GL_R16F                                    = 0x822D;
+    public static final int GL_R32F                                    = 0x822E;
+    public static final int GL_RG16F                                   = 0x822F;
+    public static final int GL_RG32F                                   = 0x8230;
+    public static final int GL_R8I                                     = 0x8231;
+    public static final int GL_R8UI                                    = 0x8232;
+    public static final int GL_R16I                                    = 0x8233;
+    public static final int GL_R16UI                                   = 0x8234;
+    public static final int GL_R32I                                    = 0x8235;
+    public static final int GL_R32UI                                   = 0x8236;
+    public static final int GL_RG8I                                    = 0x8237;
+    public static final int GL_RG8UI                                   = 0x8238;
+    public static final int GL_RG16I                                   = 0x8239;
+    public static final int GL_RG16UI                                  = 0x823A;
+    public static final int GL_RG32I                                   = 0x823B;
+    public static final int GL_RG32UI                                  = 0x823C;
+    public static final int GL_VERTEX_ARRAY_BINDING                    = 0x85B5;
+    public static final int GL_R8_SNORM                                = 0x8F94;
+    public static final int GL_RG8_SNORM                               = 0x8F95;
+    public static final int GL_RGB8_SNORM                              = 0x8F96;
+    public static final int GL_RGBA8_SNORM                             = 0x8F97;
+    public static final int GL_SIGNED_NORMALIZED                       = 0x8F9C;
+    public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX           = 0x8D69;
+    public static final int GL_COPY_READ_BUFFER                        = 0x8F36;
+    public static final int GL_COPY_WRITE_BUFFER                       = 0x8F37;
+    public static final int GL_COPY_READ_BUFFER_BINDING                = GL_COPY_READ_BUFFER;
+    public static final int GL_COPY_WRITE_BUFFER_BINDING               = GL_COPY_WRITE_BUFFER;
+    public static final int GL_UNIFORM_BUFFER                          = 0x8A11;
+    public static final int GL_UNIFORM_BUFFER_BINDING                  = 0x8A28;
+    public static final int GL_UNIFORM_BUFFER_START                    = 0x8A29;
+    public static final int GL_UNIFORM_BUFFER_SIZE                     = 0x8A2A;
+    public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS               = 0x8A2B;
+    public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS             = 0x8A2D;
+    public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS             = 0x8A2E;
+    public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS             = 0x8A2F;
+    public static final int GL_MAX_UNIFORM_BLOCK_SIZE                  = 0x8A30;
+    public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS  = 0x8A31;
+    public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS     = 0x8A33;
+    public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT         = 0x8A34;
+    public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH    = 0x8A35;
+    public static final int GL_ACTIVE_UNIFORM_BLOCKS                   = 0x8A36;
+    public static final int GL_UNIFORM_TYPE                            = 0x8A37;
+    public static final int GL_UNIFORM_SIZE                            = 0x8A38;
+    public static final int GL_UNIFORM_NAME_LENGTH                     = 0x8A39;
+    public static final int GL_UNIFORM_BLOCK_INDEX                     = 0x8A3A;
+    public static final int GL_UNIFORM_OFFSET                          = 0x8A3B;
+    public static final int GL_UNIFORM_ARRAY_STRIDE                    = 0x8A3C;
+    public static final int GL_UNIFORM_MATRIX_STRIDE                   = 0x8A3D;
+    public static final int GL_UNIFORM_IS_ROW_MAJOR                    = 0x8A3E;
+    public static final int GL_UNIFORM_BLOCK_BINDING                   = 0x8A3F;
+    public static final int GL_UNIFORM_BLOCK_DATA_SIZE                 = 0x8A40;
+    public static final int GL_UNIFORM_BLOCK_NAME_LENGTH               = 0x8A41;
+    public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS           = 0x8A42;
+    public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES    = 0x8A43;
+    public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER    = 0x8A44;
+    public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER  = 0x8A46;
+    // GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C.
+    public static final int GL_INVALID_INDEX                           = -1;
+    public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS            = 0x9122;
+    public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS           = 0x9125;
+    public static final int GL_MAX_SERVER_WAIT_TIMEOUT                 = 0x9111;
+    public static final int GL_OBJECT_TYPE                             = 0x9112;
+    public static final int GL_SYNC_CONDITION                          = 0x9113;
+    public static final int GL_SYNC_STATUS                             = 0x9114;
+    public static final int GL_SYNC_FLAGS                              = 0x9115;
+    public static final int GL_SYNC_FENCE                              = 0x9116;
+    public static final int GL_SYNC_GPU_COMMANDS_COMPLETE              = 0x9117;
+    public static final int GL_UNSIGNALED                              = 0x9118;
+    public static final int GL_SIGNALED                                = 0x9119;
+    public static final int GL_ALREADY_SIGNALED                        = 0x911A;
+    public static final int GL_TIMEOUT_EXPIRED                         = 0x911B;
+    public static final int GL_CONDITION_SATISFIED                     = 0x911C;
+    public static final int GL_WAIT_FAILED                             = 0x911D;
+    public static final int GL_SYNC_FLUSH_COMMANDS_BIT                 = 0x00000001;
+    // GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C.
+    public static final long GL_TIMEOUT_IGNORED                         = -1;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR             = 0x88FE;
+    public static final int GL_ANY_SAMPLES_PASSED                      = 0x8C2F;
+    public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE         = 0x8D6A;
+    public static final int GL_SAMPLER_BINDING                         = 0x8919;
+    public static final int GL_RGB10_A2UI                              = 0x906F;
+    public static final int GL_TEXTURE_SWIZZLE_R                       = 0x8E42;
+    public static final int GL_TEXTURE_SWIZZLE_G                       = 0x8E43;
+    public static final int GL_TEXTURE_SWIZZLE_B                       = 0x8E44;
+    public static final int GL_TEXTURE_SWIZZLE_A                       = 0x8E45;
+    public static final int GL_GREEN                                   = 0x1904;
+    public static final int GL_BLUE                                    = 0x1905;
+    public static final int GL_INT_2_10_10_10_REV                      = 0x8D9F;
+    public static final int GL_TRANSFORM_FEEDBACK                      = 0x8E22;
+    public static final int GL_TRANSFORM_FEEDBACK_PAUSED               = 0x8E23;
+    public static final int GL_TRANSFORM_FEEDBACK_ACTIVE               = 0x8E24;
+    public static final int GL_TRANSFORM_FEEDBACK_BINDING              = 0x8E25;
+    public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT         = 0x8257;
+    public static final int GL_PROGRAM_BINARY_LENGTH                   = 0x8741;
+    public static final int GL_NUM_PROGRAM_BINARY_FORMATS              = 0x87FE;
+    public static final int GL_PROGRAM_BINARY_FORMATS                  = 0x87FF;
+    public static final int GL_COMPRESSED_R11_EAC                      = 0x9270;
+    public static final int GL_COMPRESSED_SIGNED_R11_EAC               = 0x9271;
+    public static final int GL_COMPRESSED_RG11_EAC                     = 0x9272;
+    public static final int GL_COMPRESSED_SIGNED_RG11_EAC              = 0x9273;
+    public static final int GL_COMPRESSED_RGB8_ETC2                    = 0x9274;
+    public static final int GL_COMPRESSED_SRGB8_ETC2                   = 0x9275;
+    public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2     = 0x9276;
+    public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2    = 0x9277;
+    public static final int GL_COMPRESSED_RGBA8_ETC2_EAC               = 0x9278;
+    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC        = 0x9279;
+    public static final int GL_TEXTURE_IMMUTABLE_FORMAT                = 0x912F;
+    public static final int GL_MAX_ELEMENT_INDEX                       = 0x8D6B;
+    public static final int GL_NUM_SAMPLE_COUNTS                       = 0x9380;
+    public static final int GL_TEXTURE_IMMUTABLE_LEVELS                = 0x82DF;
+
     native private static void _nativeClassInit();
     static {
 	    _nativeClassInit();