Implement game mode framerate override
Add logic for setting throttling framerate requested
by Game Dashboard interventions.
- Refactored of FrameRateOverrideMappings in Scheduler
- Have mSupportsFrameRateOverride only guard mFrameRateOverrideByContent
- Remove logic that disables framerate override when it's not a divider
Bug: b/204322816
Test: atest FrameRateOverrideHostTest
Change-Id: I1a2caf378cd87ce4830f6fc48332b5df518330cc
diff --git a/libs/gui/ISurfaceComposer.cpp b/libs/gui/ISurfaceComposer.cpp
index 0227043..b7594df 100644
--- a/libs/gui/ISurfaceComposer.cpp
+++ b/libs/gui/ISurfaceComposer.cpp
@@ -1346,6 +1346,21 @@
SAFE_PARCEL(data.writeStrongBinder, IInterface::asBinder(windowInfosListener));
return remote()->transact(BnSurfaceComposer::REMOVE_WINDOW_INFOS_LISTENER, data, &reply);
}
+
+ status_t setOverrideFrameRate(uid_t uid, float frameRate) override {
+ Parcel data, reply;
+ SAFE_PARCEL(data.writeInterfaceToken, ISurfaceComposer::getInterfaceDescriptor());
+ SAFE_PARCEL(data.writeUint32, uid);
+ SAFE_PARCEL(data.writeFloat, frameRate);
+
+ status_t err = remote()->transact(BnSurfaceComposer::SET_OVERRIDE_FRAME_RATE, data, &reply);
+ if (err != NO_ERROR) {
+ ALOGE("setOverrideFrameRate: failed to transact %s (%d)", strerror(-err), err);
+ return err;
+ }
+
+ return NO_ERROR;
+ }
};
// Out-of-line virtual method definition to trigger vtable emission in this
@@ -2306,6 +2321,17 @@
return removeWindowInfosListener(listener);
}
+ case SET_OVERRIDE_FRAME_RATE: {
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+
+ uid_t uid;
+ SAFE_PARCEL(data.readUint32, &uid);
+
+ float frameRate;
+ SAFE_PARCEL(data.readFloat, &frameRate);
+
+ return setOverrideFrameRate(uid, frameRate);
+ }
default: {
return BBinder::onTransact(code, data, reply, flags);
}