SF: Consolidate layer-to-output filtering
Add ui::LayerFilter for less repetitive CE plumbing. Make ui::LayerStack
a type, and (unlike the alias) use it everywhere. Remove redundant state
in CE's DisplayCreationArgs.
Bug: 182939859
Test: Display cutout is excluded in screenshots.
Test: libcompositionengine_test
Test: libsurfaceflinger_unittest
Test: SurfaceFlinger_test
Test: libgui_test
Change-Id: Ib854d354af7aef7168001c34297e875b71d53622
diff --git a/services/surfaceflinger/DisplayDevice.h b/services/surfaceflinger/DisplayDevice.h
index 7db87d9..43a6bd5 100644
--- a/services/surfaceflinger/DisplayDevice.h
+++ b/services/surfaceflinger/DisplayDevice.h
@@ -86,9 +86,7 @@
bool isVirtual() const { return !mConnectionType; }
bool isPrimary() const { return mIsPrimary; }
- bool isInternal() const {
- return !isVirtual() && mConnectionType == ui::DisplayConnectionType::Internal;
- }
+ bool isInternal() const { return mConnectionType == ui::DisplayConnectionType::Internal; }
// isSecure indicates whether this display can be trusted to display
// secure surfaces.
@@ -311,7 +309,7 @@
int32_t sequenceId = sNextSequenceId++;
std::optional<Physical> physical;
sp<IGraphicBufferProducer> surface;
- ui::LayerStack layerStack = ui::NO_LAYER_STACK;
+ ui::LayerStack layerStack;
uint32_t flags = 0;
Rect layerStackSpaceRect;
Rect orientedDisplaySpaceRect;