Merge "InputDevice: clear absolute axis info if not found" into main
diff --git a/libs/binder/Android.bp b/libs/binder/Android.bp
index f31f8d3..bd6a08e 100644
--- a/libs/binder/Android.bp
+++ b/libs/binder/Android.bp
@@ -268,6 +268,21 @@
         "-DANDROID_BASE_UNIQUE_FD_DISABLE_IMPLICIT_CONVERSION",
         "-DANDROID_UTILS_REF_BASE_DISABLE_IMPLICIT_CONSTRUCTION",
     ],
+
+    target: {
+        bionic: {
+            // Hide symbols by default and set the BUILDING_LIBBINDER macro so that
+            // the code knows to export them.
+            //
+            // Only enabled on bionic builds, where RTTI is disabled, because
+            // it is failing to export required typeinfo symbols.
+            // TODO: b/341341056 - Find a solution for non-bionic builds.
+            cflags: [
+                "-fvisibility=hidden",
+                "-DBUILDING_LIBBINDER",
+            ],
+        },
+    },
 }
 
 cc_defaults {
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index e62640e..c39da95 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -514,7 +514,7 @@
     auto shader = parameters.shader;
     if (stretchEffect.hasEffect()) {
         const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
-        if (graphicBuffer && parameters.shader) {
+        if (graphicBuffer && shader) {
             shader = mStretchShaderFactory.createSkShader(shader, stretchEffect);
         }
     }
@@ -525,21 +525,25 @@
                           static_cast<ui::PixelFormat>(targetBuffer->getPixelFormat()))
                 : std::nullopt;
 
-        if (parameters.display.tonemapStrategy == DisplaySettings::TonemapStrategy::Local) {
-            // TODO: Handle color matrix transforms in linear space.
-            SkImage* image = parameters.shader->isAImage((SkMatrix*)nullptr, (SkTileMode*)nullptr);
-            if (image) {
-                static MouriMap kMapper;
-                const float ratio = getHdrRenderType(parameters.layer.sourceDataspace, format) ==
-                                HdrRenderType::GENERIC_HDR
-                        ? 1.0f
-                        : parameters.layerDimmingRatio;
-                return kMapper.mouriMap(getActiveContext(), parameters.shader, ratio);
-            }
+        const auto hdrType = getHdrRenderType(parameters.layer.sourceDataspace, format);
+
+        const auto usingLocalTonemap =
+                parameters.display.tonemapStrategy == DisplaySettings::TonemapStrategy::Local &&
+                hdrType != HdrRenderType::SDR &&
+                shader->isAImage((SkMatrix*)nullptr, (SkTileMode*)nullptr);
+
+        if (usingLocalTonemap) {
+            static MouriMap kMapper;
+            const float ratio =
+                    hdrType == HdrRenderType::GENERIC_HDR ? 1.0f : parameters.layerDimmingRatio;
+            shader = kMapper.mouriMap(getActiveContext(), shader, ratio);
         }
 
+        // disable tonemapping if we already locally tonemapped
+        auto inputDataspace =
+                usingLocalTonemap ? parameters.outputDataSpace : parameters.layer.sourceDataspace;
         auto effect =
-                shaders::LinearEffect{.inputDataspace = parameters.layer.sourceDataspace,
+                shaders::LinearEffect{.inputDataspace = inputDataspace,
                                       .outputDataspace = parameters.outputDataSpace,
                                       .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha,
                                       .fakeOutputDataspace = parameters.fakeOutputDataspace};
@@ -555,20 +559,22 @@
 
         mat4 colorTransform = parameters.layer.colorTransform;
 
-        colorTransform *=
-                mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
-                                 parameters.layerDimmingRatio, 1.f));
+        if (!usingLocalTonemap) {
+            colorTransform *=
+                    mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
+                                     parameters.layerDimmingRatio, 1.f));
+        }
 
         const auto targetBuffer = parameters.layer.source.buffer.buffer;
         const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
         const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr;
-        return createLinearEffectShader(parameters.shader, effect, runtimeEffect,
-                                        std::move(colorTransform), parameters.display.maxLuminance,
+        return createLinearEffectShader(shader, effect, runtimeEffect, std::move(colorTransform),
+                                        parameters.display.maxLuminance,
                                         parameters.display.currentLuminanceNits,
                                         parameters.layer.source.buffer.maxLuminanceNits,
                                         hardwareBuffer, parameters.display.renderIntent);
     }
-    return parameters.shader;
+    return shader;
 }
 
 void SkiaRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) {
diff --git a/libs/renderengine/skia/filters/MouriMap.cpp b/libs/renderengine/skia/filters/MouriMap.cpp
index 7d8b8a5..cc25fcc 100644
--- a/libs/renderengine/skia/filters/MouriMap.cpp
+++ b/libs/renderengine/skia/filters/MouriMap.cpp
@@ -84,13 +84,13 @@
         float3 linear = toLinearSrgb(rgba.rgb) * hdrSdrRatio;
 
         if (localMax <= 1.0) {
-            return float4(fromLinearSrgb(linear), 1.0);
+            return float4(fromLinearSrgb(linear), rgba.a);
         }
 
         float maxRGB = max(linear.r, max(linear.g, linear.b));
         localMax = max(localMax, maxRGB);
         float gain = (1 + maxRGB / (localMax * localMax)) / (1 + maxRGB);
-        return float4(fromLinearSrgb(linear * gain), 1.0);
+        return float4(fromLinearSrgb(linear * gain), rgba.a);
     }
 )");
 
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
index 846727b..be5ffbc 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
@@ -1641,7 +1641,7 @@
         case FrameRateCategory::Normal:
             return FpsRange{60_Hz, 120_Hz};
         case FrameRateCategory::Low:
-            return FpsRange{30_Hz, 120_Hz};
+            return FpsRange{48_Hz, 120_Hz};
         case FrameRateCategory::HighHint:
         case FrameRateCategory::NoPreference:
         case FrameRateCategory::Default:
diff --git a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
index cf9a7d3..06c4e30 100644
--- a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
@@ -1562,7 +1562,7 @@
             // When frame rates get an equal score, the lower is chosen, unless there are Max votes.
             {0_Hz, FrameRateCategory::High, 90_Hz},
             {0_Hz, FrameRateCategory::Normal, 60_Hz},
-            {0_Hz, FrameRateCategory::Low, 30_Hz},
+            {0_Hz, FrameRateCategory::Low, 60_Hz},
             {0_Hz, FrameRateCategory::NoPreference, 60_Hz},
 
             // Cases that have both desired frame rate and frame rate category requirements.
@@ -1609,6 +1609,77 @@
     }
 }
 
+TEST_P(RefreshRateSelectorTest, getBestFrameRateMode_withFrameRateCategory_120_vrr) {
+    if (GetParam() != Config::FrameRateOverride::Enabled) {
+        return;
+    }
+
+    SET_FLAG_FOR_TEST(flags::vrr_config, true);
+    // Device with VRR config mode
+    auto selector = createSelector(kVrrMode_120, kModeId120);
+
+    struct Case {
+        // Params
+        Fps desiredFrameRate = 0_Hz;
+        FrameRateCategory frameRateCategory = FrameRateCategory::Default;
+
+        // Expected result
+        Fps expectedFrameRate = 0_Hz;
+    };
+
+    // Prepare a table with the vote and the expected refresh rate
+    const std::initializer_list<Case> testCases = {
+            // Cases that only have frame rate category requirements, but no desired frame rate.
+            // When frame rates get an equal score, the lower is chosen, unless there are Max votes.
+            {0_Hz, FrameRateCategory::High, 120_Hz},
+            {0_Hz, FrameRateCategory::Normal, 60_Hz},
+            {0_Hz, FrameRateCategory::Low, 48_Hz},
+            {0_Hz, FrameRateCategory::NoPreference, 120_Hz},
+
+            // Cases that have both desired frame rate and frame rate category requirements.
+            {24_Hz, FrameRateCategory::High, 120_Hz},
+            {30_Hz, FrameRateCategory::High, 120_Hz},
+            {12_Hz, FrameRateCategory::Normal, 60_Hz},
+            {24_Hz, FrameRateCategory::Low, 48_Hz},
+            {30_Hz, FrameRateCategory::NoPreference, 30_Hz},
+
+            // Cases that only have desired frame rate.
+            {30_Hz, FrameRateCategory::Default, 30_Hz},
+    };
+
+    for (auto testCase : testCases) {
+        std::vector<LayerRequirement> layers;
+        ALOGI("**** %s: Testing desiredFrameRate=%s, frameRateCategory=%s", __func__,
+              to_string(testCase.desiredFrameRate).c_str(),
+              ftl::enum_string(testCase.frameRateCategory).c_str());
+
+        if (testCase.desiredFrameRate.isValid()) {
+            std::stringstream ss;
+            ss << to_string(testCase.desiredFrameRate) << "ExplicitDefault";
+            LayerRequirement layer = {.name = ss.str(),
+                                      .vote = LayerVoteType::ExplicitDefault,
+                                      .desiredRefreshRate = testCase.desiredFrameRate,
+                                      .weight = 1.f};
+            layers.push_back(layer);
+        }
+
+        if (testCase.frameRateCategory != FrameRateCategory::Default) {
+            std::stringstream ss;
+            ss << "ExplicitCategory (" << ftl::enum_string(testCase.frameRateCategory) << ")";
+            LayerRequirement layer = {.name = ss.str(),
+                                      .vote = LayerVoteType::ExplicitCategory,
+                                      .frameRateCategory = testCase.frameRateCategory,
+                                      .weight = 1.f};
+            layers.push_back(layer);
+        }
+
+        EXPECT_EQ(testCase.expectedFrameRate, selector.getBestFrameRateMode(layers).fps)
+                << "Did not get expected frame rate for frameRate="
+                << to_string(testCase.desiredFrameRate)
+                << " category=" << ftl::enum_string(testCase.frameRateCategory);
+    }
+}
+
 TEST_P(RefreshRateSelectorTest,
        getBestFrameRateMode_withFrameRateCategoryMultiLayers_30_60_90_120) {
     auto selector = createSelector(makeModes(kMode30, kMode60, kMode90, kMode120), kModeId60);
@@ -2140,14 +2211,14 @@
             // These layers may switch modes because smoothSwitchOnly=false.
             {FrameRateCategory::Default, false, 120_Hz, kModeId120},
             {FrameRateCategory::NoPreference, false, 120_Hz, kModeId120},
-            {FrameRateCategory::Low, false, 30_Hz, kModeId60},
+            {FrameRateCategory::Low, false, 60_Hz, kModeId60},
             {FrameRateCategory::Normal, false, 60_Hz, kModeId60},
             {FrameRateCategory::High, false, 120_Hz, kModeId120},
 
             // These layers cannot change mode due to smoothSwitchOnly, and will definitely use
             // active mode (120Hz).
             {FrameRateCategory::NoPreference, true, 120_Hz, kModeId120},
-            {FrameRateCategory::Low, true, 40_Hz, kModeId120},
+            {FrameRateCategory::Low, true, 120_Hz, kModeId120},
             {FrameRateCategory::Normal, true, 120_Hz, kModeId120},
             {FrameRateCategory::High, true, 120_Hz, kModeId120},
     };
@@ -2207,13 +2278,13 @@
             {FrameRateCategory::Default, false, 120_Hz},
             // TODO(b/266481656): Once this bug is fixed, NoPreference should be a lower frame rate.
             {FrameRateCategory::NoPreference, false, 120_Hz},
-            {FrameRateCategory::Low, false, 30_Hz},
+            {FrameRateCategory::Low, false, 48_Hz},
             {FrameRateCategory::Normal, false, 60_Hz},
             {FrameRateCategory::High, false, 120_Hz},
             {FrameRateCategory::Default, true, 120_Hz},
             // TODO(b/266481656): Once this bug is fixed, NoPreference should be a lower frame rate.
             {FrameRateCategory::NoPreference, true, 120_Hz},
-            {FrameRateCategory::Low, true, 30_Hz},
+            {FrameRateCategory::Low, true, 48_Hz},
             {FrameRateCategory::Normal, true, 60_Hz},
             {FrameRateCategory::High, true, 120_Hz},
     };
diff --git a/vulkan/Android.bp b/vulkan/Android.bp
index 2bf905c..0da9cc0 100644
--- a/vulkan/Android.bp
+++ b/vulkan/Android.bp
@@ -26,6 +26,8 @@
 
 cc_library_headers {
     name: "hwvulkan_headers",
+    host_supported: true, // Used for verification in Berberis.
+    native_bridge_supported: true, // Used for verification in Berberis.
     vendor_available: true,
     header_libs: [
         "libcutils_headers",