Add synchronous transaction to wait for setInputWindow to complete (3/n)
Added callback for InputDispatcher to report back to SF.
Pass in an interface callback to setInputWindows so InputDispatcher can send
a response when setInputWindows has completed. The callback can be null
so InputDispatcher knows not to send a response on every setInputWindows
call.
Bug: 123041491
Test: Builds, runs
Change-Id: I18b28141a0bb5f2e1ffb406d601dc7822ca89ecd
diff --git a/services/inputflinger/InputManager.cpp b/services/inputflinger/InputManager.cpp
index a7fd9ba..b0157a1 100644
--- a/services/inputflinger/InputManager.cpp
+++ b/services/inputflinger/InputManager.cpp
@@ -103,7 +103,8 @@
}
};
-void InputManager::setInputWindows(const Vector<InputWindowInfo>& infos) {
+void InputManager::setInputWindows(const Vector<InputWindowInfo>& infos,
+ const sp<ISetInputWindowsListener>& setInputWindowsListener) {
std::unordered_map<int32_t, Vector<sp<InputWindowHandle>>> handlesPerDisplay;
Vector<sp<InputWindowHandle>> handles;
@@ -112,7 +113,7 @@
handlesPerDisplay[info.displayId].add(new BinderWindowHandle(info));
}
for (auto const& i : handlesPerDisplay) {
- mDispatcher->setInputWindows(i.second, i.first);
+ mDispatcher->setInputWindows(i.second, i.first, setInputWindowsListener);
}
}