Add synchronous transaction to wait for setInputWindow to complete (3/n)
Added callback for InputDispatcher to report back to SF.
Pass in an interface callback to setInputWindows so InputDispatcher can send
a response when setInputWindows has completed. The callback can be null
so InputDispatcher knows not to send a response on every setInputWindows
call.
Bug: 123041491
Test: Builds, runs
Change-Id: I18b28141a0bb5f2e1ffb406d601dc7822ca89ecd
diff --git a/services/inputflinger/InputDispatcher.h b/services/inputflinger/InputDispatcher.h
index ecfeb6c..9d8919b 100644
--- a/services/inputflinger/InputDispatcher.h
+++ b/services/inputflinger/InputDispatcher.h
@@ -21,6 +21,7 @@
#include <input/InputApplication.h>
#include <input/InputTransport.h>
#include <input/InputWindow.h>
+#include <input/ISetInputWindowsListener.h>
#include <utils/KeyedVector.h>
#include <utils/Vector.h>
#include <utils/threads.h>
@@ -39,7 +40,6 @@
#include "InputListener.h"
#include "InputReporterInterface.h"
-
namespace android {
/*
@@ -315,7 +315,8 @@
* This method may be called on any thread (usually by the input manager).
*/
virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles,
- int32_t displayId) = 0;
+ int32_t displayId,
+ const sp<ISetInputWindowsListener>& setInputWindowsListener = nullptr) = 0;
/* Sets the focused application on the given display.
*
@@ -406,7 +407,8 @@
uint32_t policyFlags);
virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles,
- int32_t displayId);
+ int32_t displayId,
+ const sp<ISetInputWindowsListener>& setInputWindowsListener = nullptr);
virtual void setFocusedApplication(int32_t displayId,
const sp<InputApplicationHandle>& inputApplicationHandle);
virtual void setFocusedDisplay(int32_t displayId);