surfaceflinger: fix fillRegionWithColor
This was regressed by commit 1be50b50ab, where vertices were assumed
to be in Vulkan coordinate convention.
Bug: 114439058
Test: hide cutout
Change-Id: I0eafa61cb83c8a682d74d869cd3736b63f393d31
diff --git a/services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.h b/services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.h
index 2502cb8..1abc5ba 100644
--- a/services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.h
+++ b/services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.h
@@ -62,8 +62,8 @@
bool finish() override;
bool waitFence(base::unique_fd fenceFd) override;
void clearWithColor(float red, float green, float blue, float alpha) override;
- void fillRegionWithColor(const Region& region, uint32_t height, float red, float green,
- float blue, float alpha) override;
+ void fillRegionWithColor(const Region& region, float red, float green, float blue,
+ float alpha) override;
void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) override;
void disableScissor() override;
void genTextures(size_t count, uint32_t* names) override;