Merge "Fix the drag window still alive after drop failed" into sc-dev
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 073455a..4e05847 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -2326,6 +2326,8 @@
if (dropWindow) {
vec2 local = dropWindow->getInfo()->transform.transform(x, y);
notifyDropWindowLocked(dropWindow->getToken(), local.x, local.y);
+ } else {
+ notifyDropWindowLocked(nullptr, 0, 0);
}
mDragState.reset();
}
@@ -2372,6 +2374,7 @@
} else if (maskedAction == AMOTION_EVENT_ACTION_UP) {
finishDragAndDrop(entry.displayId, x, y);
} else if (maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
+ notifyDropWindowLocked(nullptr, 0, 0);
mDragState.reset();
}
}
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index b62fce4..31d6900 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -268,7 +268,9 @@
void assertDropTargetEquals(const sp<IBinder>& targetToken) {
std::scoped_lock lock(mLock);
+ ASSERT_TRUE(mNotifyDropWindowWasCalled);
ASSERT_EQ(targetToken, mDropTargetWindowToken);
+ mNotifyDropWindowWasCalled = false;
}
private:
@@ -290,6 +292,7 @@
std::condition_variable mNotifyAnr;
sp<IBinder> mDropTargetWindowToken GUARDED_BY(mLock);
+ bool mNotifyDropWindowWasCalled GUARDED_BY(mLock) = false;
void notifyConfigurationChanged(nsecs_t when) override {
std::scoped_lock lock(mLock);
@@ -403,6 +406,7 @@
void notifyDropWindow(const sp<IBinder>& token, float x, float y) override {
std::scoped_lock lock(mLock);
+ mNotifyDropWindowWasCalled = true;
mDropTargetWindowToken = token;
}
@@ -4951,4 +4955,40 @@
mSecondWindow->assertNoEvents();
}
+TEST_F(InputDispatcherDragTests, DragAndDrop_InvalidWindow) {
+ performDrag();
+
+ // Set second window invisible.
+ mSecondWindow->setVisible(false);
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mDragWindow, mWindow, mSecondWindow}}});
+
+ // Move on window.
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT, {50, 50}))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+ mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
+ mWindow->consumeDragEvent(false, 50, 50);
+ mSecondWindow->assertNoEvents();
+
+ // Move to another window.
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT, {150, 50}))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+ mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
+ mWindow->consumeDragEvent(true, 150, 50);
+ mSecondWindow->assertNoEvents();
+
+ // drop to another window.
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ {150, 50}))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+ mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+ mFakePolicy->assertDropTargetEquals(nullptr);
+ mWindow->assertNoEvents();
+ mSecondWindow->assertNoEvents();
+}
+
} // namespace android::inputdispatcher