SF: do not latch unsignaled in early offsets
When we are in early offsets we are most likely in client composition
and/or WM animating windows. Avoid latching unsignaled buffers in this
case to avoid jank when an unsignaled buffers block newer transactions
from getting applied in the next frame.
Bug: 205153280
Test: modified TouchLatency app with long draws
Change-Id: Ice5456db1dec1feaf11f6e022a1eaaedfb26781f
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index 8cadb31..67e47e7 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -270,6 +270,8 @@
scheduler::TestableScheduler& mutableScheduler() { return *mScheduler; }
scheduler::mock::SchedulerCallback& mockSchedulerCallback() { return mSchedulerCallback; }
+ auto& mutableVsyncModulator() { return mFlinger->mVsyncModulator; }
+
using CreateBufferQueueFunction = surfaceflinger::test::Factory::CreateBufferQueueFunction;
void setCreateBufferQueueFunction(CreateBufferQueueFunction f) {
mFactory.mCreateBufferQueue = f;