commit | 4c34a09fd35296587401fd61c03e36400c138885 | [log] [tgz] |
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author | chaviw <chaviw@google.com> | Wed Jul 08 11:30:06 2020 -0700 |
committer | chaviw <chaviw@google.com> | Wed Jul 08 11:32:19 2020 -0700 |
tree | e38dd9d21889d73b132e836242901382ca4bf0c6 | |
parent | 1aefc1fdf7d5625e4c314eabd13186e2e4845db1 [diff] |
Use real InputWindowInfo for traces and dumps Right now we use the InputWindowInfo stored in the drawingState. However, that doesn't include all the data sent to InputDispatcher since we fill a lot of the data in when calling fillInputInfo. Instead, call fillInputInfo when ready to add proto data so the InputWindowInfo shows what's actually being used. Test: winscope shows correct information Change-Id: I99fb3e3babc7b33af1f83eb22da2b027129f9f88