SF: Fix buffer use after move
Change-Id: I5fa81999c1bccb5abc80ca3dd45d7d8da8ddad7b
Test: presubmit
Bug: 200284593
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp
index 6cecd89..0c93872 100644
--- a/services/surfaceflinger/BufferStateLayer.cpp
+++ b/services/surfaceflinger/BufferStateLayer.cpp
@@ -452,8 +452,8 @@
setFrameTimelineVsyncForBufferTransaction(info, postTime);
- if (buffer && dequeueTime && *dequeueTime != 0) {
- const uint64_t bufferId = buffer->getId();
+ if (dequeueTime && *dequeueTime != 0) {
+ const uint64_t bufferId = mDrawingState.buffer->getId();
mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str());
mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, *dequeueTime,
FrameTracer::FrameEvent::DEQUEUE);