Revert "Fix input infos are inconsistent between WMS and InputFlinger (2/2)"

This reverts commit 2d112c5f625d09bb703b8909289d11f02ee44398.

Reason for revert: Inject event may take too long if no animation.

Change-Id: Ie101f881363cf088a73a8b106fd242c15c7788bf
diff --git a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
index 7c5c9c5..3b18813 100644
--- a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
+++ b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
@@ -252,7 +252,7 @@
     sp<FakeApplicationHandle> application = new FakeApplicationHandle();
     sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
 
-    dispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
+    dispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
 
     NotifyMotionArgs motionArgs = generateMotionArgs();
 
@@ -288,7 +288,7 @@
     sp<FakeApplicationHandle> application = new FakeApplicationHandle();
     sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
 
-    dispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
+    dispatcher->setInputWindows({window}, ADISPLAY_ID_DEFAULT);
 
     for (auto _ : state) {
         MotionEvent event = generateMotionEvent();